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Here's a puzzle I haven't been able to figure out:

In NE Hive there is a group of mourning (chanting) dustmen. If you choose your options correctly (and I think you may have to talk to someone just inside the door from where they are about them and what they are doing first) you can get to a part where there is an interesting description where the chant seems to sound different. You can tell the dustman that their chant has changed - and they reply the chant is the same, perhaps you have changed.

Is there anything further to be done with this? Does this do / open up anything in the game?
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Farwalker: Here's a puzzle I haven't been able to figure out:

In NE Hive there is a group of mourning (chanting) dustmen. If you choose your options correctly (and I think you may have to talk to someone just inside the door from where they are about them and what they are doing first) you can get to a part where there is an interesting description where the chant seems to sound different. You can tell the dustman that their chant has changed - and they reply the chant is the same, perhaps you have changed.

Is there anything further to be done with this? Does this do / open up anything in the game?
If you mention a certain 'name' to them they count as four people told, and makes you more 'chaotic'.
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Farwalker: Here's a puzzle I haven't been able to figure out:

In NE Hive there is a group of mourning (chanting) dustmen. If you choose your options correctly (and I think you may have to talk to someone just inside the door from where they are about them and what they are doing first) you can get to a part where there is an interesting description where the chant seems to sound different. You can tell the dustman that their chant has changed - and they reply the chant is the same, perhaps you have changed.

Is there anything further to be done with this? Does this do / open up anything in the game?
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Kezardin: If you mention a certain 'name' to them they count as four people told, and makes you more 'chaotic'.
Yep, that I knew about - but this change in the chant thing seems to be something different.



More on this:
It appears that when you have them mourn for you, you hear the chant differently - it seems muted as if it was being absorbed into the air.
You can ask them to mourn for the other person instead again (Iannis), and it will go back to the way it sounded before.

It seems hard to believe that switching this one way or the other doesn't have some effect - but I have no idea what.

Anyone have a clue?
Post edited October 02, 2010 by Farwalker