ast486: I like most of this game that I've seen so far.
These shadows that have teleport are shit; they bypass the entire engagement mechanic!
If you have any back line char and have fought them, lets hear what you think.
It’s an ability with cooldowns I think similar to class trait abilities. So what I did was use the formation editor to create a formation with my back row too far back in the initial fight to engage. Then I put a bait character (Cleric with ranged rod/wand for weapon) in between my front and back rows and usually they teleported to attack him. That gave my weak ranged guys time to then do some damage before the teleport ability reset for the shadows.
But even using this I still ended up constantly having to disengage my mage guy. Then I discovered the cleric spell that puts him into a bubble and after that things were a relative breeze. As soon as they mobbed my mage I used the bubble and all the shadows broke contact for other targets. Mage was out of the fight for a while but he stopped dying all the time when I used this method. Just make sure most of the shadows have teleported and used the ability before you fire off the spell.
My main is a Paladin, he and the fighter were my front rank. The cleric I bought and designed at the inn he was bait, and the mage was the elf in front of the inn who joined after the scripted fight, he was the back rank.