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kmh12177: Did anyone side with Raedric instead of replacing him with his brother?

I'm curious what that ending was. I sided with his brother - even though after speaking with Raedric I felt like his brother (and the game) was tricking me. So my ending was that Raedric returned as a Zombie King, killed everyone in Gilded Vale (I think), and reclaimed the throne - as a Zombie King........... no mention of the brother I put in power.

That was really weird. There are many choices in the game, so maybe something else I did triggered that ending. It seemed very out of place. In the end I returned all the souls to their former bodies.

Also, I never did the Endless Paths at all. I was expecting some terrible ending to that part, because I didn't kill the boss there - but nope, got a fairly good ending for my Stronghold.

If Raedric returning as a Zombie king is a common ending for most people, maybe the devs have it in mind for the sequel? idk .......
Raedric was a soul very convicted to his action, that is why is able to remain in this land after being killed (I Assume). I supported him and Gilded Valley got better, as he thinks his actions helped to stop the legacy
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ghosterl: It nowhere does state that any god or gods never existed. All the Engwithans found out was that if there had been any creator god or gods they left a long time ago and that the Wheel turns without any divine intervention. So, following Voltaire ("If God did not exist, it would be necessary to invent him.") they apparently sacrificed themselves - by the looks of it their entire civilization which also explains why they suddenly disappeared but had enough prior knowledge to ask the Glanfathans to guard their ruins - to create powerful beings that essentially simply *posed* as gods.

The remainder of them, led by Thaos, then started the Inquisition bringing the new gods to every corner of the world so that all kith would feel beholden to try and live as decent a life as possible in order to not garner any divine disfavor that would ruin their next life before it began. Obviously that worked, the new gods of course were ultimately extremely powerful beings, powerful enough to make no difference between real and abstract divinity.

Except for one minor detail, of course. The new gods have no divine mandate at all, which is the *truth* that Iovara was spreading, the truth she was tortured and killed for. They just are what they are, either constructs or severely empowered mortals. I'm inclined to believe that the Engwithans just used a lot of essence (souls) to empower several probably already powerful beings.

Why? Because, well... Abydon was said to have been killed and his soul then bound to some animat (golem). That this is possible is seen on several occasions in the game (e.g. Keeper of Caed Nua). Waidwen was said to be Eothas personified and both Woedica and Magran intervened with his direct meddling in mortal affairs by having Durance and eleven others create the Godhammer weapon, something so powerful it doesn't just kill you, but obliterates your soul.

This is evidenced by Durance's personal quest and the fact that the Watcher sees his soul as damaged, which the Godhammer did. Magren tried to hide her involvement by making sure that everyone who knew about it wasn't just killed but utterly annihilated (I wonder if that pissed off Rymrgand).

That souls or essence can be used to empower beings can be seen during the Sacrificial Bloodlines quest or when doing the Dozen's quest related to ancient Engwithan weaponry that needs to be infused with essence to work. So that ties in quite nicely. Eothas is dead because the Godhammer killed his soul, Abydon still lives because he had his bound to his golem representation. Galawain asks the player to use the gathered souls to strenghen the Dyrwood as a whole, Thaos wanted to give Woedica more power so she can rank among all other gods.

Thaos, over the course of time, then attempted to keep other civilizations from finding out that their gods are simply very powerful, but ultimately not divine, beings. By any means necessary (as he quite directly puts in his final dialogue).

So how does this tie into real world atheism, or atheism in Eora? It doesn't, really. For true faith no proof is necessary, as evidenced by our own reality. See, WE have no proof that God(s) exists either, but that doesn't stop a lot of people from having faith and believing. Iovara just had her own counter-crusade that stated only that these new Engwithan deities were not divine (also, because that's important - she never said the gods do NOT EXIST, just that they aren't REAL - as in REAL divine beings), and she's right about that. They're not. They're really just empored mortals or massively powerful essence-infused constructs.

The true question you as character have to decide then is how, if at all, that matters. You may find it doesn't matter that the deieties of Eora are kith-made and continue on as before. You can tell Aloth how he should lead the Leaden Key in the future. Heck, you can empower Woedica to make sure none of the truth ever becomes public knowledge and finish what Thaos started if you happen to agree with him.

If there's anything that bothered me about the ending is that I had no option to infuse myself with all that power Thaos wanted to give to Woedica. That would have been fun. But nah... *sigh*
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KingCrimson250: Not OP, but this makes sense, thanks. Honestly I feel like the plot was maybe not communicated all that well. The way What's-Her-Face just comes right out and says "The secret is this: The gods aren't real" was, to me, a little silly. I was wishing there was an option to say "What the hell are you talking about? I just met them! Literally the only reason I'm standing here is because they got me down the pit!"" She goes on to qualify that by saying "Okay, they're real in some ways, but not others," but I still think it could have been done better. Especially the way your party reacts. They're all like "Oh, you must be right. I can see clearly now, the rain is gone!" (Though I'm hesitant to make that last comment, as I'm learning that how your party reacts to different things can change radically depending on how you do their questline and how you interact with them, so maybe that was just my playthrough).

What I think the problem is, however, is that unless I missed it, we're never really given much insight into the theology of Eora. I mean, what she described the gods as being were kind of what I assumed the gods were all along. She's all going on about this big, earth-shattering secret that the gods aren't actually infinite, omnipotent beings but instead are just highly powerful creatures that have some influence over souls and that may or may not be the product of mortals
and all I can think of is "Oh, so like the gods in basically every other fantasy setting, then."

Personally I think it would have been a lot better if the writers had made the lie perpetuated by the Engwithans more common and something that the player was completely immersed in, where like the eternal nature of the gods or the notion that the gods are above mortal whims are major plot points and big sources of hope and inspiration for people. Then it would've been more "Holy crap this knowledge could overturn society." Instead to me it just felt like a big, fat "Meh."
Exactly! This what doesn’t make sense. The gods were created. So what? They are still gods. As you can see by the fact that you do quests for them. Look at Forgotten Realms- people become gods all the time over there and nobody blinks an eye. The gods in PoE work the same as in any fantasy setting. This whole “revelation” seems forced. I mean- it doesn’t change anything. The world (and the gods) operates just like it did before. And yes, the fact that a lady shows up, tells some story and all the NPC believe her just like that is a bit silly.

And look at how much text it took to explain the ending in this post. This is what I mean by “too much”. Again I have to bring up BG. Guy wants to kill a lot of people to bring back a dead god who is his father. You stop him. And that’s it. Like I said- loved the game but they should leave all that god stuff out…
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darkness58ec: Your thoughts?
I'm talking about the rest in the lower bit of my post, but as to the game being atheist, regardless of beliefs of the writers - there's loads of theist fantasy, having one which can be interpreted as atheist is a nice change :-P In other words, I'm not sure why would it necessarily be a bad thing.
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ghosterl: ...
I think the ending could have been handled better. More specifically I believe it would have been nice if you could reveal all this information while playing the game as opposed to it all being just thrown at you at the end - you know, at least hints and clues that gods are, in fact, massive soul-driven computers (Souls Inside®).

Other than that, I think the ending was great - it shed a nice light onto what might be real, what might not and whether it even matters. Everything else was voiced in this thread much better by people smarter than me, so I'll just leave it there.

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kmh12177: The King of Gilded Vale I killed returned as a zombie king and killed everyone in the Vale and reclaimed his throne (what the HELL)
That's actually a quest you have probably missed - there's a second fight with undead Raderick. The quest is initiated from the tavern in Twin Elms.

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MonkeyMan4816: And look at how much text it took to explain the ending in this post. This is what I mean by “too much”. Again I have to bring up BG. Guy wants to kill a lot of people to bring back a dead god who is his father. You stop him. And that’s it.
Well... That's the exact reason why I disliked storyline in Baldur's Gate and liked it in Pillars :-P I like storylines which raise questions and spark discussion. Like this one.
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darkness58ec: So, just finished the game. Generally I found the ending very well written and I was surprised, but pleased, that there were epilogues for all the party members. I found Sagani's ending in particular to be very sad. She was probably my favorite party member and, in my game at least, she lost all spirit and eventually killed herself or wandered off on a hunt.

I did not like, however, the stories' sudden and casual settlement on the gods don't exist. Its not explained how the Engwithans knew for certain that there are no gods or why our characters should believe this. It was accepted uncritically asif Iovara was some mouth of truth. More than that, it seems plain to me that the writer was an atheist and either believes the atheistic position is undoubtedly true, or simply wished to write a story that disregards divinity. This struck me as coming at the expense of the story and saying something about our positions as human beings. I thought Iovara and Thaos both presented interesting takes on human feelings in the absence of divinity though, again, I got the sense that atheism was undually favored over theism, mostly because all the truthful responses favored atheism and all the noble lie responses favored pretending to yourself or others that there are gods.

I'm hoping this doesn't start a flame war. I don't expect people to agree with my position, necessarily, but it did seem to me that this was a misstep in the story and a better (and more timeless) plot would simply deal with the world's inability to *know* the gods exist or who/what they are in some absolute, scientific way. Which is more akin to reality anyway and would say more about us as human beings.

Your thoughts?
I just finished the game and I know what you mean. I liked the ending but didn't love it. I thought it was a bit preachy. as if it was trying to deliver a message that didn't really belong until right at the very end, when they tie in all these emotional ideas about swearing off the gods. I think I expected something similar but not quite at the level I got. my opinion anyways...
Post edited May 16, 2015 by JLH
Bumpy-bump, but an interesting thread, so please don't steal my soul and dump my body in a pit.

Thought the ending had an atheist tinge to it too, which I found positive because something like that is almost never mentioned in games. But to call it purely atheist isn't fair either. There are 'gods' after all, or super powerful beings at least. But the perspective asks some important questions, and that is cool in a game of this magnitude.

However, I did find the ending a bit messy as well. It was frustrating to give answers to Iovara when I didn't really know who she was (early on) and had no idea what to say. I also expected there to be another fight after Thaos, for instance that Woedica herself materialised and we had to beat her. Would perhaps be unrealistic we could kill a "god" just like that, but the final fight felt a bit light, and some of the discussion hinted at more combat.

I think it was a good game, but not a great one. Can't really put my finger on what was "wrong", but it was something.

Wish all those revelations at the end had been paced out a bit more, instead of basically a big info dump right before rolling credits. I did like the idea of the PC's soul having taken this journey once before, and slowly had come to accept what Iovara was telling it -- but I'm also not sure why the PC or anybody else should truly believe Iovara. If for instance the peek into Thaos' soul at the end had revealed some of these plans more directly, it would be easier to swallow. Ultimately it's just her words against the rest of the world's.


Btw, in my ending Eder became the mayor of Gilded Vale, and it prospered, but there also was some bad news that I forgot the details of. Caed Nua was lavished with praise, and people came from near and far to see it. Kana's story was a bit sad, but Sagani's mostly positive. I never solved her quest. Nor Grieving Mother's, because I never had her (or that orlan? fella) in the party. Pallegina's was a bit mixed, but mostly negative. Was kicked out of her order, joined another, but didn't feel at home there. Thought it was pretty silly that the tower I disabled started sucking in souls and all that jazz again. It felt like the 'good' option when I played. And really, nobody guarded the damn thing?

Hope they make some improvements for the sequel. All those loading screens drove me mad. And the Stronghold wasn't as interesting as it should have been. All those backer NPCs drove me mad too. No way to tell which where actual NPCs with quests and such, as they all had the same colour (I read it was different before, but sadly they must have patched that out).
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Pangaea666: Bumpy-bump, but an interesting thread, so please don't steal my soul and dump my body in a pit.

Thought the ending had an atheist tinge to it too, which I found positive because something like that is almost never mentioned in games. But to call it purely atheist isn't fair either. There are 'gods' after all, or super powerful beings at least. But the perspective asks some important questions, and that is cool in a game of this magnitude.

However, I did find the ending a bit messy as well. It was frustrating to give answers to Iovara when I didn't really know who she was (early on) and had no idea what to say. I also expected there to be another fight after Thaos, for instance that Woedica herself materialised and we had to beat her. Would perhaps be unrealistic we could kill a "god" just like that, but the final fight felt a bit light, and some of the discussion hinted at more combat.

I think it was a good game, but not a great one. Can't really put my finger on what was "wrong", but it was something.

Wish all those revelations at the end had been paced out a bit more, instead of basically a big info dump right before rolling credits. I did like the idea of the PC's soul having taken this journey once before, and slowly had come to accept what Iovara was telling it -- but I'm also not sure why the PC or anybody else should truly believe Iovara. If for instance the peek into Thaos' soul at the end had revealed some of these plans more directly, it would be easier to swallow. Ultimately it's just her words against the rest of the world's.

Btw, in my ending Eder became the mayor of Gilded Vale, and it prospered, but there also was some bad news that I forgot the details of. Caed Nua was lavished with praise, and people came from near and far to see it. Kana's story was a bit sad, but Sagani's mostly positive. I never solved her quest. Nor Grieving Mother's, because I never had her (or that orlan? fella) in the party. Pallegina's was a bit mixed, but mostly negative. Was kicked out of her order, joined another, but didn't feel at home there. Thought it was pretty silly that the tower I disabled started sucking in souls and all that jazz again. It felt like the 'good' option when I played. And really, nobody guarded the damn thing?

Hope they make some improvements for the sequel. All those loading screens drove me mad. And the Stronghold wasn't as interesting as it should have been. All those backer NPCs drove me mad too. No way to tell which where actual NPCs with quests and such, as they all had the same colour (I read it was different before, but sadly they must have patched that out).
About Iovara, that was the thing I liked more. Yeah, a previous life that my character didn't know anything, too common in those days. BUT it was ME (the player) who could choice what was that previous life, instead of a pre-script done by the writer (sort of), that was a little novel.

About the conversation and credibility, I think that is why after Iovara's talk, once you talk with Theos, everything leads to the final question "The gods truly exist?" (Except if you begin the battle quickly). And even, before that, when you are speaking to Iovara, your character can send to the hell Iovara beliefs AND EVEN destroy them and her soul.

About the backers NPC, they are still in the golden color, even with the last patch (There is a soulbind weapon that use them as a counter for the next upgrade).
The backer NPCs aren't in a different colour in my game. I'm on Linux, but doubt that matters. I've tried both with and without colourblind mode, but they all appear with the same colour as the other NPCs. Which meant I routinely had to check them, with the finger over "2" to quickly get out of that 'soul mode'.
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Pangaea666: The backer NPCs aren't in a different colour in my game. I'm on Linux, but doubt that matters. I've tried both with and without colourblind mode, but they all appear with the same colour as the other NPCs. Which meant I routinely had to check them, with the finger over "2" to quickly get out of that 'soul mode'.
They should be.
Just to be sure, for you is easy to identify when the text in the dialogue describes an action from a real dialogue ? A grey text is the former, meanwhile the second is white. And the difference is very easy to spot [1]

I'm asking this, because certain TVs (and monitors) do not have enough quality to display the difference between them. I have an "IKEA" TV where the golden rectangle for the bakers NPC are lightly different to the standard ones (instead of a clearly golden rectangle).

If not, then your Linux part is having a strong issue.

[1] Example of the text: http://techraptor.net/wp-content/uploads/2015/04/Pillars-of-Eternity-Raedric-is-Clearly-a-Lovely-Person.png
Post edited July 11, 2016 by Belsirk
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Belsirk: They should be.
Just to be sure, for you is easy to identify when the text in the dialogue describes an action from a real dialogue ? A grey text is the former, meanwhile the second is white. And the difference is very easy to spot [1]
It's easy to spot the difference in actual speech and background info on my end too, but thanks for the screeenshot.

After some proper squinting at the screen, I finally managed to see that there is a slight difference on the name plates. It's really not much, and I'd rather have it more obvious than that, as I basically need to compare with 'normal' NPCs to be able to tell, but at least there is something. Better yet would be an in-game option to remove these things from the game. It was fun the first 3-5 times, but with hundreds of these buggers, they quickly became an eye-sore.