Posted June 27, 2020
Two weeks later... I'm finally ready to start the game.
Some quick last minute questions.
I'm trying to build my character around the companions I choose. I'd rather get 5 companions instead of hirelings for the interactions they provide.
(Please don't give me any direct spoilers. I took a look at the list of companions so know there are 8 of them - playing without the White Marsh - and I know their classes)
a) Does XP get divided between party members? If so, is it worth getting hirelings till I get to the companions I want, or should I not do so in order for them not to steal XP.
b) Is it possible to, like in Baldur's Gate, finish all companion quests, by taking them for the quest only then dumping them when it's over?
c) I notice there is no Rogue companion. Are Rogues necessary like in BG for dealing with locks/traps, or can these skills be learned by other classes too like NWN?
d) Without giving spoilers, any particular companion is a must, or should be avoided on a first run? My play was to take 5 of them this game, and the remaining in White Marsh (for a total of 10 - guess one companion won't make the cut till I play the third time).
Thanks
Some quick last minute questions.
I'm trying to build my character around the companions I choose. I'd rather get 5 companions instead of hirelings for the interactions they provide.
(Please don't give me any direct spoilers. I took a look at the list of companions so know there are 8 of them - playing without the White Marsh - and I know their classes)
a) Does XP get divided between party members? If so, is it worth getting hirelings till I get to the companions I want, or should I not do so in order for them not to steal XP.
b) Is it possible to, like in Baldur's Gate, finish all companion quests, by taking them for the quest only then dumping them when it's over?
c) I notice there is no Rogue companion. Are Rogues necessary like in BG for dealing with locks/traps, or can these skills be learned by other classes too like NWN?
d) Without giving spoilers, any particular companion is a must, or should be avoided on a first run? My play was to take 5 of them this game, and the remaining in White Marsh (for a total of 10 - guess one companion won't make the cut till I play the third time).
Thanks
This question / problem has been solved by PLASMA97