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News on Obsidian forums.
These are the tentative patch notes for 1.04. We have started generating builds for QA and are planning to release it in a few business days, if not sooner, depending on how testing goes. These are subject to change, and additional items may end up being added in the final notes. The team is now working on patch 1.05, and only critical fixes will be added to 1.04 to make sure we can release this as soon as we can. We are most definitely continuing to read through support threads and e-mails to us (even if we haven't been responsive enough Posted Image) and we plan to continue doing so for the foreseeable future!

Items, Spells, and Abilities
AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
Fixed an issue with over-time aura spells not applying the correct value on the final tick.
Knock Down will now correctly be applied for the full duration of the effect.
Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
Blooded should trigger properly in all cases now.
Boar Animal Companion bonus damage should now work as intended.
Prone Reduction mod should now work correctly.
Quests and Companions
Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
Sagani's fox-specific banters now require the appropriate items in the player inventory.
Falanroed's dialogue no longer displays a script node.
Durance will now properly discuss your dream with you if you've already discussed his staff.
Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
Players can now loot the nest in Oldsong.
Fixed an invalid conditional check in one of Pallegina's conversations.
Heritage Hill tower will be fully revealed when exploring the map.
Fixed spawn issue in a scripted interaction near the end of the game.
Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
Sagani no longer references the antagonist by name before you know it.
A container in the Catacombs of Od Nua will now remember if it was looted.
The "Master's Tools" quest will now work if you have the required items before starting the quest.
The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
Optimized Save/Load game system for better performance.
Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
"All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
Fixed issue where store prices were getting exceptionally large after receiving a discount.
Fixed issues with gaining infinite XP from bad Stronghold data.
World time will not get very large in some cases after Save/Load.
Modelling offset with Durance's head has been adjusted.
Icon scale is now correct on Hearth Harvest and Reghar Konnek.
All shaders will now compile properly under DirectX 11.
Restored all the missing effects in the intro cutscene.
Removed Blunderbuss item from an early game loot table.
Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
Fixed a few save game issues with dead summoned creatures.
Fixed issue where occasionally a crash would occur when initializing the Steam API.
Draggable windows are now handled properly when running at very high resolutions.
Swamp Lurker's animation won't spaz anymore when the game is paused.
Fixed an issue to prevent binding mouse buttons to window controls.
Game will now pause if you Alt-Tab during a cutscene in full screen mode.
Audio will now resume properly if the game loses focus.
Fixed an issue with infinite load screen if you transition while hovering over a container.
Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
Damaged characters performing AoE attacks will not overload their AI state stacks anymore.

https://forums.obsidian.net/blog/7/entry-180-patch-notes-104/
Post edited April 09, 2015 by Wrubel
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Wrubel: News on Obsidian forums.
These are the tentative patch notes for 1.04. We have started generating builds for QA and are planning to release it in a few business days, if not sooner, depending on how testing goes. These are subject to change, and additional items may end up being added in the final notes. The team is now working on patch 1.05, and only critical fixes will be added to 1.04 to make sure we can release this as soon as we can. We are most definitely continuing to read through support threads and e-mails to us (even if we haven't been responsive enough Posted Image) and we plan to continue doing so for the foreseeable future!

Items, Spells, and Abilities
AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
Fixed an issue with over-time aura spells not applying the correct value on the final tick.
Knock Down will now correctly be applied for the full duration of the effect.
Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
Blooded should trigger properly in all cases now.
Boar Animal Companion bonus damage should now work as intended.
Prone Reduction mod should now work correctly.
Quests and Companions
Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
Sagani's fox-specific banters now require the appropriate items in the player inventory.
Falanroed's dialogue no longer displays a script node.
Durance will now properly discuss your dream with you if you've already discussed his staff.
Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
Players can now loot the nest in Oldsong.
Fixed an invalid conditional check in one of Pallegina's conversations.
Heritage Hill tower will be fully revealed when exploring the map.
Fixed spawn issue in a scripted interaction near the end of the game.
Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
Sagani no longer references the antagonist by name before you know it.
A container in the Catacombs of Od Nua will now remember if it was looted.
The "Master's Tools" quest will now work if you have the required items before starting the quest.
The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
Optimized Save/Load game system for better performance.
Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
"All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
Fixed issue where store prices were getting exceptionally large after receiving a discount.
Fixed issues with gaining infinite XP from bad Stronghold data.
World time will not get very large in some cases after Save/Load.
Modelling offset with Durance's head has been adjusted.
Icon scale is now correct on Hearth Harvest and Reghar Konnek.
All shaders will now compile properly under DirectX 11.
Restored all the missing effects in the intro cutscene.
Removed Blunderbuss item from an early game loot table.
Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
Fixed a few save game issues with dead summoned creatures.
Fixed issue where occasionally a crash would occur when initializing the Steam API.
Draggable windows are now handled properly when running at very high resolutions.
Swamp Lurker's animation won't spaz anymore when the game is paused.
Fixed an issue to prevent binding mouse buttons to window controls.
Game will now pause if you Alt-Tab during a cutscene in full screen mode.
Audio will now resume properly if the game loses focus.
Fixed an issue with infinite load screen if you transition while hovering over a container.
Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
Damaged characters performing AoE attacks will not overload their AI state stacks anymore.

https://forums.obsidian.net/blog/7/entry-180-patch-notes-104/
I beginning to think there is a complot from Obsidian to other stores :P
If the patch come today will be again the same history (Except by the holiday) than with the 1.03

Ah no, the beta is already on steam since yesterday, let hope that the Steam pinea pigs been useful to us :P
maybe I can install that patch... I'll certainly wait with the tedious redownloading of the entire game til this one is out
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lmtr14: maybe I can install that patch... I'll certainly wait with the tedious redownloading of the entire game til this one is out
If you play on Linux, there is an alternative to the re-download of the whole game every time a new patch goes live. More infos about this in the following thread:
https://www.gog.com/forum/pillars_of_eternity/linux_unofficial_patches
Here's hoping for the patch.
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ast486: Here's hoping for the patch.
Well, seem that is too late for Gog users ass there is not yet an official release of the patch by Obsidian, if they released in the next hours... everyone need to be practice the old art of making lances with obsdian
I very much doubt Obsidian will release the patch before next week. This gives the weekend for beta testing to uncover any egregious bugs that may be introduced so they won't have to immediately push out a hotfix. So don't hold your breath on seeing it before early to mid next week. That's my thoughts on it, anyway.
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Coelocanth: I very much doubt Obsidian will release the patch before next week. This gives the weekend for beta testing to uncover any egregious bugs that may be introduced so they won't have to immediately push out a hotfix. So don't hold your breath on seeing it before early to mid next week. That's my thoughts on it, anyway.
That's a vast improvement over pulling the pin on Friday night.
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Coelocanth: I very much doubt Obsidian will release the patch before next week. This gives the weekend for beta testing to uncover any egregious bugs that may be introduced so they won't have to immediately push out a hotfix. So don't hold your breath on seeing it before early to mid next week. That's my thoughts on it, anyway.
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alcaray: That's a vast improvement over pulling the pin on Friday night.
I suppose so.

Now Gog just need to make the shelves and their UPDATED stuff work again.
It's been getting worse with PoE not showing that it's updated; makes me wonder if others have done that and not shown?
Ok, seem that maybe the Patch 1.04 will be pulbic in the next hours (M-a-y-b-e).

http://forums.obsidian.net/topic/76849-patch-betas-on-steam/?p=1659134

Anyway, the Patch 1.05 will take a lot of more time and will be near to may, as has heavy "re-balance".
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Belsirk: Ok, seem that maybe the Patch 1.04 will be pulbic in the next hours (M-a-y-b-e).
Na, even if it was, it probably wouldn't be released on GOG then.
So is 1.04 coming to GOG or not? Is it a release or some beta patch?
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shmerl: So is 1.04 coming to GOG or not? Is it a release or some beta patch?
I don't think Obsidian is using the term "beta patch". They have not yet released this patch to Steam, but they will (the release notes might change, if they have to modify it in their QA, though). A day or so later, we will get it on GOG.

-edit- Oops, I lied. They do use the term "beta patch". They are opening beta testing to selected players to help them with testing. Anyhow, their "beta patch" is not pushed out on public Steam or GOG.
Post edited April 16, 2015 by alcaray
So it's been a week... Did this patch introduce more problems? Or... what? Why hasn't it been released yet?
Post edited April 16, 2015 by SeduceMePlz
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SeduceMePlz: So it's been a week... Did this patch introduce more problems? Or... what? Why hasn't it been released yet?
It's still not finalized, that's why.