some notes:
- everybody in your party should have 2 athletics. The first 2 points reduce your fatigue gain a lot. Above 2 points the benefit is much lower. If you play a char with less than 2 points, they will get fatigued after a few battles. Fatigued reduces your max hit points and your accurency, so this is very bad. A tank should have more athletics because he gets hit often.
Mechanics is good for finding hidden items, finding and disabling traps and open locks. stealth is almost useless.
Intelligence, perception and resolve are often used in dialogue. Lore is the skill most used in dialogue. In case you want to role play and talk your way out of things.
If you want to do damage, increase might, dex and intelligence and ignore perception and resolve. Select talents that increase your damage, accurency and speed. The exact priorety of these things is dependent on ypour class and play style. Wear light armor or cloth to attac faster.
If you want a tank, maximize perception and resolve and use all things that boost your defenses. Wear the heaviest armor and biggest shield you find. Avoiding hits and reducing damage is more useful than very high constitution.
PoE favours extreme builds. Focus either on max damage or on max defense. Anything in between will be bad in both. Damage dealers will die after a few hits and tanks can survive forever but they don´t do damage. Good positioning is the key to success.
kmh12177: Nice ...
Thanks to the wiki I found out that Arcane Veil (talent) gives you +25 deflection (I went with Grimoire Slam last time ...) and then Hardened Veil raises that to +45 deflection. .....
Well, I know the first 2 talents I'm choosing on level up with this build :)
Knowing this, I may even go with the original build I created above that left me with higher H/E but put my deflection at negative 2.... with a shield that's deflection 6, and with Arcane Veil (at lvl 2 I believe, before the bear cave) that puts me at Deflection 31. Once I get to the next talent choosing level (4?) my deflection will be at 51.
Of course Arcane Veil is only used twice per rest and only lasts for 10 seconds (nearly 14 with my intel at 19), but it casts instantly and I know when to use it (bear, shadows, etc).
Good stuff.
The more I find out about this game the more I'm liking it
Forget arcane veil.
As you said, it is only for 10 seconds + Int bonus, only twice per rest and fire arms will penetrate it.
Even with this spell your defense will be much lower than your tank and you will get hit.
Focus on things that do damage or disable the enemy.