Posted July 19, 2015
I noticed that in the keep, after all the fixing up, the kitchen magically returns to life, even without a cook. It would be nice if there was a scullery and a cook there, as part of a set of worker folks in the keep collectively hired as "Household Help" by the talking chair. In that set would also be a Gardener, Mason, Milk Maid and Farrier (BTW, how come no horses in this game). I would include a stable in there too, which grants decreased time to travel between locations. Also, each of these folks should be able to periodically give his lordship something of their work if he speaks with them; the cook or scullery can give him one of those meals; the milk maid can offer a bottle of milk, the gardener can give a plate of fruit or herbs, et cetera. Yes, I know that the magic box in the keep accumulates stuff, but it would be a nice touch if the keep seemed to be lived in a bit more with living people. There should also be kids running around, ie the families of those people, including those occupying the renovated shops.
Sterilized game world. I noticed that once the player goes through a particular map, that map is effectively sterilized until the next story line usage need. This imparts a feeling that there's really no need to explore or return to anywhere once you're done with it as there won't be anything new there at all. This makes the game seem more like a linear road than a world worth exploring. I wish more random or level dependent events would occur, perhaps finding secret or hidden passageways but only if player Perception or Stealth was high enough.
Maybe in 2.0?
Sterilized game world. I noticed that once the player goes through a particular map, that map is effectively sterilized until the next story line usage need. This imparts a feeling that there's really no need to explore or return to anywhere once you're done with it as there won't be anything new there at all. This makes the game seem more like a linear road than a world worth exploring. I wish more random or level dependent events would occur, perhaps finding secret or hidden passageways but only if player Perception or Stealth was high enough.
Maybe in 2.0?
Post edited July 19, 2015 by ralphrepo