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gamesfreak64: ...
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Fenixp: As of 1.04, most bugs that I know of have been fixed, and even back with 1.02 (?), I did not "spend most of the time looking for solutions and fixes, instead of playing".
Thanks for the reply... so the game can be considered 'stable' thats good to hear.
now i just have to find out how the special effects ingame are, the ones in baldurs were tolerable,


edit:
just found some end bossess videos on youtube and the number of light effects are too much for me, have to pass on this game, too bad cause it is my kind of game style.



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gamesfreak64: i read many topics here and on the internet it seems there are quite some bugs and other problems with the game, even after a patch according to some various fora on the internet.

i was thinking about maybe buying it at the listprice because the game looks awesome ,
but after reading all those problems i decided to wait untill the game is older, has more patches, and then get it on a sales or so, cause 42 bucks is quite a lot of money for a game that still has many problems.

I also read somewhere they were already working on a expansion?
Strange cause the game isnt even 99% bugfree, i have many games and so far i havent got any GOG game that needed patching before it was playable, the only gliches i had was because an old game had GPU issues,
(Inquisitor problem on win xp: weird black block around the player)
other then that i was able to play all games even on XP.

Plus i read someother posts about the game: A Lot to Like but Far from Greatness
and : Patch 1.04 Error: This patch does not support the version of your game...

At 42 bucks its a bit too much of a hassle, if i have a game for 12 bucks and its buggy i just wait patiently and dont mind it before i can play it,
but at 42 bucks (or more) the expectations of a game are much higher and is alot for a game from which you be spending most of the time looking for solutions and fixes, instead of playing.

I wait till its really stable.
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gokke: Having played it through a couple of times now, playing with mods and shit as well i gotta say game is Stable, Balance is another issue which i think they are working on. compared to many other games i love the fact that they are actually trying to balance it, its not like they have to. So i hope they are working on the expansion as is, that being said i really miss specializations like Kensai for fighters and stuff like that to make each char more unique:), and more different heads for all races would be welcome as well.
Thanks, so its playable, good to hear.
Post edited April 20, 2015 by gamesfreak64
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Fenixp: As of 1.04, most bugs that I know of have been fixed, and even back with 1.02 (?), I did not "spend most of the time looking for solutions and fixes, instead of playing".
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gamesfreak64: Thanks for the reply... so the game can be considered 'stable' thats good to hear.
now i just have to find out how the special effects ingame are, the ones in baldurs were tolerable,

edit:
just found some end bossess videos on youtube and the number of light effects are too much for me, have to pass on this game, too bad cause it is my kind of game style.
The game has a special friendly color mode, though I haven't used so, I'm not sure how much affect the visual effects.
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gamesfreak64: Thanks for the reply... so the game can be considered 'stable' thats good to hear.
now i just have to find out how the special effects ingame are, the ones in baldurs were tolerable,

edit:
just found some end bossess videos on youtube and the number of light effects are too much for me, have to pass on this game, too bad cause it is my kind of game style.
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Belsirk: The game has a special friendly color mode, though I haven't used so, I'm not sure how much affect the visual effects.
thanks for the reply...
small kabooms is not a problem, but those repeatingly fire and almost full screen coverd with kaboom flashes and all that is a bit too much for comfort.

i did notice that battling the bosses theres quit a lot of those .... the small killings of animals is okay, theres little to no effects.

That why i wait for a very good discount cause in the past when all was cd/dvd retail only i had a game at 11 bucks , of course you cant return these once opend so at 11 bucks its easier to take a loss , then at 42 bucks, so thats why i am carefull buying expensive games.
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Belsirk: The game has a special friendly color mode, though I haven't used so, I'm not sure how much affect the visual effects.
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gamesfreak64: thanks for the reply...
small kabooms is not a problem, but those repeatingly fire and almost full screen coverd with kaboom flashes and all that is a bit too much for comfort.
The final battle can be avoided as there is only one mage, if you avoid using area effects spell I think will be tolerable and without increasing the difficult (bless wizard confusion spells).

However, there are many battles were will be priests, shades and other creatures that make many many special attacks with special effects (Suddenly my poor laptop was unable to render them and returned to basic colors). You can zoom out, due the fastness of the battles many times I didn't observe the visual effects when was witth max zoom out, but on those battles with the previous creatures was a lot of blue colors.
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gamesfreak64: thanks for the reply...
small kabooms is not a problem, but those repeatingly fire and almost full screen coverd with kaboom flashes and all that is a bit too much for comfort.
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Belsirk: The final battle can be avoided as there is only one mage, if you avoid using area effects spell I think will be tolerable and without increasing the difficult (bless wizard confusion spells).

However, there are many battles were will be priests, shades and other creatures that make many many special attacks with special effects (Suddenly my poor laptop was unable to render them and returned to basic colors). You can zoom out, due the fastness of the battles many times I didn't observe the visual effects when was witth max zoom out, but on those battles with the previous creatures was a lot of blue colors.
zoom? baldurs had not zoom, the remake did i guess (never played that one still have to do, but beiing baldurs i assumed onlt the graphics were souped up.
Rotate the screen around the feet is another thing that make my feets wobble, lots of games when using mouswheel will either zoom or rotate the screen around the character so you can see the ns we from anotehr view, i believe this is not needed, old days we play this without that rotating stuff (classic fallout , jagged alliance, baldurs...)

My pc is quad core 2.67 but its lousy i guess, GTS 250 1 gb thats it
8 gb on win7
i have some hogs (hidden object games) that make my cpus run all at 70% maybe bad programming or so, the gpu is at 60 degrees celsius and at 55% speed of fan, normally i dont have that problem, flash is know to be a cpu killer and abuser aswell as a gpu basher, got some game that use air, terrible that air....
but if the game is good...(neo scavenger, telepath tactics, defenders quest). to bad they use air a lot instead of native coding...
Post edited April 21, 2015 by gamesfreak64
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gamesfreak64: to bad they use air a lot instead of native coding...
What's "air"?
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gamesfreak64: to bad they use air a lot instead of native coding...
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Fenixp: What's "air"?
adobe air, i forgot its first name.... sorry....

its 'better' 'safer' and it allows to make /add more things they claim, im totally unfamiliar with buisling things in/with air.
i played with cs5 flash a bit but air and air apps or whatever they call it, i am not familiar with that.

I needed latest build before i could start telepath tactics, i had a previous game that was satisfied with the old version the game required, but telepath needed at least 12 or so... seems i have 17 now.
Normally if you dont have adobe products you wont have air i guess i read somewhere.
But loads of games are made using it so sooner or later you have to submit to the force of adobe :P, bad thing is that you will need to patch loads of things, the more things that needs patching the more vulnerable the pc is (its already vulnerable when using windows) and java (not the javascript )is a big securityhole.
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gamesfreak64: ...
Oh, it doesn't use Air, Pillars of Eternity (and a lot of other smaller games) use Unity engine, a specialized engine made for videogame development. There are no real security holes in the engine itself, you'd need to introduce some into the game you're making - and that can happen for a house-built engine as well (it is, in fact, more likely that engine and network bugs will occur, as a lot other people are using Unity engine to run their videogames adn are collaborating on finding and fixing bugs). And since using Unity cuts down price of creating a game massively, using it tends to be a good idea for the most part.
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gamesfreak64: zoom? baldurs had not zoom, the remake did i guess (never played that one still have to do, but beiing baldurs i assumed onlt the graphics were souped up.
Rotate the screen around the feet is another thing that make my feets wobble, lots of games when using mouswheel will either zoom or rotate the scrrna round the character so you can see the ns we from anotehr view, i believe this is not needed, old days we play this without that rotating stuff (classic fallout , gagged alliance, baldurs...)

My pc is quad core 2.67 but its lousy i guess, GTS 250 1 gb thats it
8 gb on win7
i have some hogs (hidden object games) that make my cpus run all at 70% maybe bad programming or so, the gpu is at 60 degrees celsius and at 55% speed of fan, normally i dont have that problem, flash is know to be a cpu killer and abuser aswell as a gpu basher, got some game that use air, terrible that air....
but if the game is good...(neo scavenger, telepath tactics, defenders quest). to bad they use air a lot instead of native coding...
I'm speaking about Pillas of eternity , sorry had to be clearly
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gokke: and more different heads for all races would be welcome as well.
I found the lack of varying heads and head customizability (as well as the rest of the body+clothes) very surprising and off-putting, games 10 years older have better visual char-creation and it shouldn't be that hard to get a bigger variety. As well as the variety and number of portraits available; extremely lacking. Of course these are just visual things and don't have much (though some, as far as me getting attached to my character and feeling them) to do with gameplay, but it does matter and I did expect more from a high-end title like this.
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drealmer7: Of course these are just visual things and don't have much (though some, as far as me getting attached to my character and feeling them) to do with gameplay, but it does matter and I did expect more from a high-end title like this.
Why yes, of course, a high end title. Sure Project Eternity made for a very successful Kickstarter and it did get 4 milion dollars through crowdfunding but in this day and age that is a far cry away from having a "high end" budget.

If you're ever bored contact JE and ask him why Icewind Dale 2 had no special monk fighting animations (monk unarmed attacks in IWD2 looked just like regular sword swings just without the swords) like Baldur's Gate 2 did and then tell him how much more awesome the game could have been if they had bothered to invest the time and money to do them.

Heh. :D
Post edited April 21, 2015 by ghosterl
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gamesfreak64: ...
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Fenixp: Oh, it doesn't use Air, Pillars of Eternity (and a lot of other smaller games) use Unity engine, a specialized engine made for videogame development. There are no real security holes in the engine itself, you'd need to introduce some into the game you're making - and that can happen for a house-built engine as well (it is, in fact, more likely that engine and network bugs will occur, as a lot other people are using Unity engine to run their videogames adn are collaborating on finding and fixing bugs). And since using Unity cuts down price of creating a game massively, using it tends to be a good idea for the most part.
i know, i referred to small games like telepath tactics, neo scavenger and defenders quest, small games that are fun to play, you cant compare these with the big guns of the games like xulima and jagged alliance and all the big selling FPP, but even small games can be a lot of fun: i play a few games of fortix almost every day,

Fortix is a styxx kinda game (now 69 euro cents on GG (drm free)), its also like the game kids played in the sand, you use a knife or anything sharp you throw it in the sand and then you claim some 'land' the one who has most is the winner, silly kids game to play outside but it was fun when we were 5 or 6 years.

Unity is used alot these days....
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gamesfreak64: zoom? baldurs had not zoom, the remake did i guess (never played that one still have to do, but beiing baldurs i assumed onlt the graphics were souped up.
Rotate the screen around the feet is another thing that make my feets wobble, lots of games when using mouswheel will either zoom or rotate the scrrna round the character so you can see the ns we from anotehr view, i believe this is not needed, old days we play this without that rotating stuff (classic fallout , gagged alliance, baldurs...)

My pc is quad core 2.67 but its lousy i guess, GTS 250 1 gb thats it
8 gb on win7
i have some hogs (hidden object games) that make my cpus run all at 70% maybe bad programming or so, the gpu is at 60 degrees celsius and at 55% speed of fan, normally i dont have that problem, flash is know to be a cpu killer and abuser aswell as a gpu basher, got some game that use air, terrible that air....
but if the game is good...(neo scavenger, telepath tactics, defenders quest). to bad they use air a lot instead of native coding...
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Belsirk: I'm speaking about Pillas of eternity , sorry had to be clearly
its not your fault, i knew you talked about pillars, i misphrased my answer :D so the blame is on me

what i meant is pillars beiing unity game, i wonderd why baldurs didnot had all the fancy stuff like pillars have so thats why i thought pillars be like old baldursgate ( saw a preview in pcgameplay (belgium magazine)
and i was kinda wrong cause pillars has bigger endbosses, more lighting effects, more of everything, also price :P
I got baldurs gate when it arrived on 5 cds , retail i guess it costed me 69 or 79 guilders back then (FL79,-)

Commandos the first was 89 dutch guidlers when it arived , and the call of duty was 69,-
I did not like the failed 3d lookalike commandos 2 and 3, but these got at sale for 5 euros so for 5 euros i bought these thats 10 euros for a full retail game, nice box, nice manual, and retail cd/dvd

A lot has changed since then.... usually a demo would be like 10% of the fullblown game sometimes less at 8% meaning that a 99 level shootem up gave you about 10 levels.
I still believe small playable (not those nasty rolling demos (autoplay) cause thats like watching a video)
demos encouraged people faster to get the real thing, it did for me if tehre were demos like the old days i would and could decide better if and when to buy a game , videos is not like playing it yourselves.

Lucky for me some small indies still have a nice small demo, thank you indy guys, i saw some on steam, they have a few greenlighted games that look nice and chances are that i will buy them and certainly if the price is between 10 and 19.99 euros, talked to a dev and suggested that he add some disbale option for certain effects, he said he be doing it, so i hope it will be done, then ... i just might have another nice game :D

Its nice to have some form of contact with devs, then you get the idea that there is someone listening, this can make a differnce when you decide to buy a game.

If all devs are just sitting on the high trone and only care about income then theres no 'connection' so theres less change to buy a game(or it has to be freaking awesome(i havent seen these games yet)
But i made some suggestions to some devs who were waiting to get a greenlit on steam, a few had games that looked like my type of games i like to play (thus buy).
dont know if i should open a new post instead but how do ppl feel about this game VS Divine divinity ?? i feel like divine had far better combat ( ofc easier with turn based), i really feel like this game would have had HUGE benefit from turnbased, as that would make stuff like engagement and shit much more smooth.
Nearing the end of the game, I think. Though the dedicated playing time I had for POE is now divided thanks to GTA 5 which is divine on PC.

I started off loving the game. But close to the end, I can only say I like the game. Won't go into details but I'll just sound off my big 3 concerns:
- I wish factions were more interesting like in Fallout: NV or Vampire Bloodlines. Right now they feel like they've been placed in for the sake of being placed in.
- I wish more sidequests were more interesting like their other cRPGs that they're involved in and also the better known ones that they're not involved in. There are quite a number of glorified fetch-kill mmo type sidequests. There are some good ones but needs more of them.
- And yes, I wish items are more interesting. Sadly, I do not feel anything when I get a unique named item. Most of them just contain enchantments that you can enchant on a generic fine item anyways.

I'm not a fan of Darth Roxor on the Codex but I had to be forced to agree with some of the points he brought up in his review of POE:
http://www.rpgcodex.net/content.php?id=9867

I'll be looking forward to reading the other reviews of POE on Codex, should be more positive.