Posted September 06, 2015
Like many GOG'ers, I'm a 20+ yr veteran of crpgs. I'm also somebody who is definitely a very good strategist in general. I won't bother to back that up, no point, but just say that for context. With Pillars, I'm experiencing something in the beginning that I mostly haven't had happen before.
After the tutorial, I go to the right in the first area (valewood or valenwood or the like) and wham, get slaughtered by wolves - can't even run away. I explore a cave and get killed in 2 shots by a bear, can't run either, and not clear on how to have seen it coming through some sort of scouting/assessing mechanic.
In the town, I enter a basement and get obliterated by 3 wisps in the first room I visit, no chance of escape.
Of course I can and will easily learn the game and will be able to deal with these encounters. I get that. But I can't think of any other game where every fight right at the beginning would kill you instantly with no hope to escape, and really there aren't really a lot of choices in terms of strategy or mechanics in the beginning. My choices are basically I sneak up to the wolves or I don't, or I use the Gaun's Pledge ring earlier or later, or I use my 1 or 2 per encounter abilities right away or after a few seconds, or on the little wolf or on the big wolf.
I get that I should gather a party, but actually all 3 places I mentioned can easily occur before there is any indication that I should have companions. Plus, most every game I play where you can have companions, including most definitely the game that this is the "spiritual successor" of, Baldur's Gate and the other i.e. games, can all easily be soloed. I read that some people solo Pillars, also, apparently, if I am understanding correctly.
So anyway, my main point/question is: does anybody else find this odd game design? It is pretty anti-immersive to me to get killed badly by every place I explore in the beginning. It isn't like I'm going far off the beaten path. I've played Gothic 2 and it wasn't anywhere near as bad as this. The idea that it is virtually (really literally, actually) impossible to even run away, is pretty unique, and then combining it with monsters that auto-kill you, is just bizarre and I can't think of any other examples in 20 yrs. There may be such examples, but none come to mind.
After the tutorial, I go to the right in the first area (valewood or valenwood or the like) and wham, get slaughtered by wolves - can't even run away. I explore a cave and get killed in 2 shots by a bear, can't run either, and not clear on how to have seen it coming through some sort of scouting/assessing mechanic.
In the town, I enter a basement and get obliterated by 3 wisps in the first room I visit, no chance of escape.
Of course I can and will easily learn the game and will be able to deal with these encounters. I get that. But I can't think of any other game where every fight right at the beginning would kill you instantly with no hope to escape, and really there aren't really a lot of choices in terms of strategy or mechanics in the beginning. My choices are basically I sneak up to the wolves or I don't, or I use the Gaun's Pledge ring earlier or later, or I use my 1 or 2 per encounter abilities right away or after a few seconds, or on the little wolf or on the big wolf.
I get that I should gather a party, but actually all 3 places I mentioned can easily occur before there is any indication that I should have companions. Plus, most every game I play where you can have companions, including most definitely the game that this is the "spiritual successor" of, Baldur's Gate and the other i.e. games, can all easily be soloed. I read that some people solo Pillars, also, apparently, if I am understanding correctly.
So anyway, my main point/question is: does anybody else find this odd game design? It is pretty anti-immersive to me to get killed badly by every place I explore in the beginning. It isn't like I'm going far off the beaten path. I've played Gothic 2 and it wasn't anywhere near as bad as this. The idea that it is virtually (really literally, actually) impossible to even run away, is pretty unique, and then combining it with monsters that auto-kill you, is just bizarre and I can't think of any other examples in 20 yrs. There may be such examples, but none come to mind.