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Hi.

I've got a problem. In one of missions I have 3800 population, but only about 900 workers. Why? How can I change this?
This question / problem has been solved by flickasimage
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Piotrbov: Hi.

I've got a problem. In one of missions I have 3800 population, but only about 900 workers. Why? How can I change this?
Have you been playing a really long time in that mission? People age, new immigrants are young families at working age, the proportions can change massively over a couple of decades.

Either expand, throw in another housing block if you can, or kick out an existing one. Delete the water supply, wait for people to leave the map when their houses devolve, then rebuild the well attracting fresh young settlers. Not having perfect hygiene rating also helps, they die younger that way, but its not a quick solution.

Or do you have too many nobles? They don't work either, so make sure you control which houses are allowed to become manors.
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flickas: Have you been playing a really long time in that mission? People age, new immigrants are young families at working age, the proportions can change massively over a couple of decades.

Either expand, throw in another housing block if you can, or kick out an existing one. Delete the water supply, wait for people to leave the map when their houses devolve, then rebuild the well attracting fresh young settlers. Not having perfect hygiene rating also helps, they die younger that way, but its not a quick solution.

Or do you have too many nobles? They don't work either, so make sure you control which houses are allowed to become manors.
Pretty much what this guy said. Check your Chief Overseer as well, see if you've got a labour shortage or an unemployment problem. You might also have a lack of jobs in the city.
This is my biggest gripe with Pharoah - the aging workforce. The percentage of your population that are available as workers steadily decreases, to the point that you cannot sustain your population. It makes sense that it should fluctuate, but that is not what happens. This guy went to the trouble of working out the percentages:

http://www.villages-and-cities.de/extern/grumpus/which_way_to_thebes/data/Pop_Worker_Ratios.htm

As you can see, it steadily goes down to close to 20% which I think is a bit too extreme. If I had the know-how I would mod the game and attempt to make the aging process more realistic. As it stands it seems like the game punishes you for spending too much time on a level.
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Matewis: As you can see, it steadily goes down to close to 20% which I think is a bit too extreme. If I had the know-how I would mod the game and attempt to make the aging process more realistic. As it stands it seems like the game punishes you for spending too much time on a level.
You can't modify the game engine, it's been compiled with a special compiler that nobody has any access to (it was lost when Impressions went bust): the most you can modify is a few text files for things like tax rates and the event messages, but that's all.
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Shukaku: You can't modify the game engine, it's been compiled with a special compiler that nobody has any access to (it was lost when Impressions went bust): the most you can modify is a few text files for things like tax rates and the event messages, but that's all.
That's a pity. Not that I would've been able to even if it was possible :P
Nevertheless, annoying as it is, at least it is possible to get around the problem if you know what causes it.
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Matewis: This is my biggest gripe with Pharoah - the aging workforce. The percentage of your population that are available as workers steadily decreases, to the point that you cannot sustain your population. It makes sense that it should fluctuate, but that is not what happens. This guy went to the trouble of working out the percentages:

http://www.villages-and-cities.de/extern/grumpus/which_way_to_thebes/data/Pop_Worker_Ratios.htm

As you can see, it steadily goes down to close to 20% which I think is a bit too extreme. If I had the know-how I would mod the game and attempt to make the aging process more realistic. As it stands it seems like the game punishes you for spending too much time on a level.
It can get even worse than that. Pharaoh seems to have the same "ghost" bug that Caesar 3 had -- once someone reaches the age of 100, he never dies. The death algorithm seems to just overlook him. In a big, healthy city that runs for a long time, like Hetep can be, the ghost population can become significant.

It's not so much that the game punishes you for playing slowly, rather for playing in surges. If you build most of your housing in the first few years, you end up with a population that's going to all be geezers at the same time. If you need a more stable population, you have to watch the demographics chart and bring in immigrants anytime the 20-something population dips.
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Thorfinn: ...
That's very interesting. I still have to finish Caesar 3 (about 2/3 levels from the end) and I'll be sure to look out for that. You raise a good point though about playing in surges. I've never been in the habit of regularly checking the age demographics, but I think I'll start to pay very close attention to it now.