Posted February 15, 2019
Phantom Doctrine Full Clearance Update 1.1 granted!
Phantom Doctrine Full Clearance Update 1.1
Greetings, Agents!
We are back with another patch for Phantom Doctrine, this time introducing Update 1.1!
You will finally be able to alter the foundations of your spy agency by meddling with our declassified parameter sheets, and include some of your own ideas, based on a guide we've put together for you. Update 1.1 also includes additional Investigation Board content, improved support for ultrawide resolutions, minor improvements and bugfixes listed below.
As always, we sincerely hope that you'll enjoy the new possibilities, and the entire Team wants to express its gratitude for your ongoing support. Stay vigilant, Agents!
Mod support
Modding and Localization Guide
Agents, below you will find all the details necessary to have some fun with modding Phantom Doctrine, alter the texts in the game or add new localizations.
Modding summary:
- A plethora of game parameters can now be accessed and modded via .csv files to provide new gameplay experience with Phantom Doctrine
- Custom agent portraits can be loaded into the game
- Standard enemies can have their outfit presets changed
- You may modify images, texts and parameters of the existing sidestories or even create your new sidestory events to add some interesting context to the main plot
- You may modify all in-game text or create your own localization, however, it will be a bit more tricky
Official guide can be accessed here
Localization:
Editing the localization file is a bit more tricky and requires Unreal Engine 4.19 (please make sure to use this specific version). You can grab it here after setting up your account: https://www.unrealengine.com/en-US/download.
If this requirement does not put you off, a detailed guide can be accessed here
Happy modding, Agents! Oh, and please make sure to share your work with the others on our Official Discord Server in the #modding channel!
Improvements & added content
- Additional variants of Investigation Board snippets and new satellite photos
- Improvements to the already available names and surnames for Agents of various nationalities, and addition of new ones for more variety
- Cabal and Beholder Agents were subject to some body engineering treatments and had their stats balanced
- The Point of Interest popup on the World Map now displays the maximum number of Agents that may embark on a given Assault Mission
- Agents carrying bodies have been trained to open and close doors on demand
- VFX tweaks for weapon muzzle flashes and explosions
Bugfixes:
- The "plant explosives" mission type is now always loaded with the appropriate non-story levels
- Bargain ability Damage Threshold tooltip is now consistent with the actual boosted value (50DT instead of 200DT)
- Alt-tabbing while having the gamepad selected as the primary input device no longer causes the game to receive additional input from the mouse
- Workshop’s crafting assignment button states should now be more consistent with other facilities
- Tiles no longer guarded by enemy units after the effect of the Distract ability fades are not marked as dangerous anymore
- Fixed: The issue of agents being sometimes blurred out in the Forger’s Agent Customization screen
- The game can now be launched also in 3840x1080, 3440x1440 and 2560x1080 resolutions, providing proper access to the Main Menu
- All loading screens should be now properly displayed in ultrawide resolutions
- All Investigation Board files and snippets regardless of the chosen language are now properly displayed and accessible also in the 1280x1024 resolution
- Fixed: A rare occurrence in which enemy agents who were supposed to enable the CCTV systems were not only disabling them, but also hijacking the game camera altogether, resulting in a softlock
- Various text and localization fixes
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server is where we’ll keep hanging out.
At first glance, there appears to be a LOT of stuff that's exposed to modding, and the modding guide appears to be quite detailed. Thanks devs - that's pretty awesome support right there. An awesome example of how to support a game post-release. Hopefully I can get some time in my busy schedule and/or overcome my extreme laziness to use this to create a worthy Phantom Doctrine UGC/Mod/offshoot/thingy...
Edit: OK it's not QUITE as moddable as I originally thought - but I was likely expecting too much. Definitely still commendable for having modding available at all...
Post edited February 15, 2019 by squid830