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Despite the fact that we were able to squish ~7,500 bugs during the development of Phantom Doctrine, we are fully aware that some of you might still be able to break something or simply find issues which we or our external testing teams happened to miss in the process. We've put a lot of effort into ensuring that Phantom Doctrine is as polished as possible, but if you happen to encounter any bugs, please help us to fix them.

In order to make the process as streamlined and effective as possible, please follow the suggestions below:
• Please stay on topic and only post here if you encountered a bug in the game. We have a separate thread for strictly technical issues: Technical Issues
• Please try to provide us with a complete set of information about the nature of your problem
• If you are kind enough to provide us with screenshots/video clips of the issue, please send them directly to our Support Team with the appropriate description.

We will appreciate your help.
CreativeForge Dev Team
Post edited August 14, 2018 by CFG_Hitch_
:)
We are aware of a problem with early game Russian and Chinese localization. It seems like a number of work in progress texts accidentally got into the game. We apologize profusely and will solve this ASAP. The problem is present in only a handful of lines but they're unfortunately visible at the beginning of the game.
Defect: User gets stuck in Mapboard screen/"room". Buttons to change rooms may disappear or not.

No info is shown on the map when stuck and the user can't navigate away from Mapboard room.

Repro: just jump to Mapboard room enough times and it will happen.

Workaround: Button to jump to info sorting room is still there and works most of the time.
Couldn't get to the mission objective in the first mission due to not being able to do anything to the civilians in front of it. I had already alarmed the guards and then breached the tent the mission objective was in. Couldn't kill/takedown the civilians and was completely stuck. No workaround, just had to restart mission after trying different things for couple turns.
Post edited August 14, 2018 by Oniwan
I appear to have the same bug mentioned by Oniwan above - Civilian blocking a primary object (Computer terminal) after setting off the alarm. Civilian won't move and no way to complete the mission.
Just tried to load the save i made earlier. Save gone.

Edit: Solved! Yay.
Post edited August 15, 2018 by SarahAustin
It's not a bug per-say but as a firearms enthusiast is annoys the hell out of me that you have chosen to refer to ammunition capacity of a firearm as "clip size". A clip is used to speed load a magazine which is the container for ammunition in the weapon.
I would find it hard to believe that any agent would take with them clips to load a removable magazine in the field rather than simple bringing a few spare mags with them instead.

Just wanted to get that off my mind. Loving the game so far. ^_^
Bug : Default zoom level on ultra-wide screens (3440x1440).

On an ultra-wide screen, while the UI scales correctly (a good point), the default zoom level is waaaaaay to close to the characters, making it impossible to see the surroundings on top and bottom and very few on left and right. I have to press V to zoom out and show all stairs to make it playable.

Is there a way to set the default zoom level somewhere ? I can't play like this.
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The_Pastmaster: It's not a bug per-say but as a firearms enthusiast is annoys the hell out of me that you have chosen to refer to ammunition capacity of a firearm as "clip size". A clip is used to speed load a magazine which is the container for ammunition in the weapon.
I would find it hard to believe that any agent would take with them clips to load a removable magazine in the field rather than simple bringing a few spare mags with them instead.

Just wanted to get that off my mind. Loving the game so far. ^_^
Dont bring gun nut talk in here...Its a game, they can refer to anything as they want.

PS: This is the bug report section, what you did is called feedback and we have a section for this too.
Post edited August 14, 2018 by SarahAustin
Two bugs to report on my end.
1: The audio cuts out randomly, generally happens when you change angles using Q and E.
2: The event cut scenes like the van pulling up, watcher reporting recon and so on lag badly but after watching them a few times that lag seems to get less and less until it fixes itself.
ui breaks on global map.

windowed / fullscreen.

running on surface book.
Post edited August 15, 2018 by sukinideti
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Oniwan: Couldn't get to the mission objective in the first mission due to not being able to do anything to the civilians in front of it. I had already alarmed the guards and then breached the tent the mission objective was in. Couldn't kill/takedown the civilians and was completely stuck. No workaround, just had to restart mission after trying different things for couple turns.
Happened to me too.
Translation still in progress :D

Got some nice english / german mix in the world map as I got an info / tutrorial about suspicious activity that "appear around the world" ... followed by the "Fortfahren" Button.
I had a gamebreaking bug similar to what has been mentioned above with the UI breaking. Also the escape menu was unavailable so I had to use the task manager to close the game.

For me the steps to reproduce it was building a forger and then upgrading the forger as my first two build projects in the workshop. Not sure if it's because of this ordering or it just happenend to bug out at this point but in multiple savegames that I tested whenever I went this path as soon as I finished the upgraded forger the game would break by UI not working to make choices or advance the game. Finishing another project before upgrading the forger did not cause the bug.

Again the savegames in question might already have been corrupted at some other point but maybe someone will corroborate if building order is a key factor or not.