It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
FuzzyLogic77: After updating to 1.0.4 I sometimes get civilians that move during my turn. Can not imagine that this is intended behavior.
Don't quote me on that but I think this actually is working as intended.
I had civilians "flee" from my agents and enemy agents during their respective turns since at least v1.02.
avatar
FuzzyLogic77: After updating to 1.0.4 I sometimes get civilians that move during my turn. Can not imagine that this is intended behavior.
avatar
Swedrami: Don't quote me on that but I think this actually is working as intended.
I had civilians "flee" from my agents and enemy agents during their respective turns since at least v1.02.
I was wondering about this myself when I saw it early on. I suspect it was adding in an earlier patch because people had reported civilians blocking important locations (camera switches, loot, documents), and without this feature one would have been required to shoot the civilian in order to get to access said location. Though I'm not sure why they couldn't move during their turn and get out of the way instead, it's not a big deal.
Story Doesn't Progress
* KGB track
* Day 70 (hah)
* Stuck at: "Scout locations in Western Europe to find where Omikron is detained. Start with the UK." And of course the Conqueror Cargo Interception counter doesn't move.
* No story missions for, well, 10's and 10's of days. Lots of other stuff done, just no more story.

I thought this might be fixed in 1.0.4 based on the patch notes, but I guess it's not? Unless others with this problem saw it go away--without loading old save from 50 game days prior and hoping to side-step it, that it, heh.
avatar
FuzzyLogic77: After updating to 1.0.4 I sometimes get civilians that move during my turn. Can not imagine that this is intended behavior.
avatar
Swedrami: Don't quote me on that but I think this actually is working as intended.
I had civilians "flee" from my agents and enemy agents during their respective turns since at least v1.02.
I am not talking about fleeing though but about them moving during my turn while I am still in infiltration mode. Should have made that a bit clearer in my first post.
avatar
Swedrami: Don't quote me on that but I think this actually is working as intended.
I had civilians "flee" from my agents and enemy agents during their respective turns since at least v1.02.
avatar
FuzzyLogic77: I am not talking about fleeing though but about them moving during my turn while I am still in infiltration mode. Should have made that a bit clearer in my first post.
Yep I noticed this too, including in infiltration - so I assumed that's what you meant. Like I said a few posts up, I suspect it was added in one of the early patches so that civilians wouldn't block you path. It looks kind of weird, but probably better than having to knock the idiot out (which potentially causes other issues).
avatar
FuzzyLogic77: I am not talking about fleeing though but about them moving during my turn while I am still in infiltration mode. Should have made that a bit clearer in my first post.
avatar
squid830: Yep I noticed this too, including in infiltration - so I assumed that's what you meant. Like I said a few posts up, I suspect it was added in one of the early patches so that civilians wouldn't block you path. It looks kind of weird, but probably better than having to knock the idiot out (which potentially causes other issues).
But at the same time you have the risk of them getting unpredictable and possibly moving into a position where they spot one of your agents. Hence why I can not imagine it being intended behavior.
avatar
FuzzyLogic77: I am not talking about fleeing though but about them moving during my turn while I am still in infiltration mode. Should have made that a bit clearer in my first post.
Haven't noticed this at all so far.
If that's actually a thing I may have to pay a little more attention to see if it's occurring on my end too.

A bug it is, just had it happening a moment ago.

One of my (trespassing) agents was just about to leave a room with one seemingly stationary civilian staring at a bulletin board on the wall (absolutely no sign of a path he was about to take during the next turn or anything). Just when I manually opened the door to the hallway outside (to make sure there was no guard patrolling) the civilian actually moved away from said bulletin board on the wall, and, fortunately for me in the opposite direction.

Not sure if me manually open the door was the trigger or something but civilians suddenly moving during the player's turn is definitely a thing.


In case this wasn't reported before:

Sometimes, during the short cinematic animation right after executing "Pick Up Agent" the model of the picked up enemy agent briefly switches to its normal upright stance, clipping into the model of the agent who picked her/him up in the process.

The stance reverts back to the proper "slung over the shoulder" state shortly after the camera has been panned back to the normal top down view (usually 1 or 2 seconds later).
Attachments:
Post edited August 26, 2018 by Swedrami
Paramedic perk is bugged. Sometimes it gives 2MP bonus, sometimes not.
I have an issue that has been happening since the first patch, but occasionally, there are times when either I click too fast or out of a loading sitiuation and it causes my cursor to be locked in place. When this happens it causes me to be unable to click or move the cursor even when alt-f4ing the game it persists forcing me to restart my computer to regain control of my cursor.
avatar
Djaron: Not sure a bug, but using a controller and when i am on the investigation board, i cant arrange my files and hints at all...

It says A button is used to drag the files around the board, but i tried various way of pressing/using A (toogle, pushing long, holding it) and i can never move files.

Which means: going back to main menu to change back to mouse, reload game, arrange board, save again, return main menu, set UI to controller input, and load again

(feature request: mouse+kb / controller setting accessible ingame and not only on main menu=
Just wanted to drop by and notify that I dont have the issue anymore after applying patch 1.03

Also wanted to send praises to CFG because we GOG customers are not used to that level of support for a recently released game (i mean: having the devs opening tech/bug report threads on forum, checking them and such... and even direct messenging users about the issues, as i was pleasantly surprised to see they did)

Usually we either have to shut up and wait overdue patches here long after the "Other platform(s)" or sneak into Steam forums for support...


Now about a small UI "hiccup" i'd say:
When hovering my mouse cursor above towns icons, the first few letters of the town name are always hidden by the mouse cursor itelf. I'm bad with geographics, so having a slight popup offset that allows to read the full name despite the mouse cursor would be quite appreciated.
Post edited August 26, 2018 by Djaron
In the safehouse's character roster UI we have missing/faulty tooltips for weapon proficiencies of "Spetznaz" and a few other character backgrounds.
avatar
Swedrami: In case this wasn't reported before:

Sometimes, during the short cinematic animation right after executing "Pick Up Agent" the model of the picked up enemy agent briefly switches to its normal upright stance, clipping into the model of the agent who picked her/him up in the process.

The stance reverts back to the proper "slung over the shoulder" state shortly after the camera has been panned back to the normal top down view (usually 1 or 2 seconds later).
Actually very easy to reproduce.

It's always occurring the very first time you use "Pick Up Agent", either during an ongoing assault mission that's (re)loaded (up) after (re)starting the game or an assault mission you're just about to do.
Attachments:
yzgtsplcc.jpg (471 Kb)
yzgtsplci.jpg (311 Kb)
Post edited August 26, 2018 by Swedrami
avatar
Ranseier: It does not matter which agents i have chosen for a certain mission and who is actually there. I always have to play with my 2 starting agents. Please fix that.

And it should not be possible to change gear between agents or the base if they are far away from each other.
Experienced something like this twice last play through.

I am playing KGB story. I found that when I went to a tactical mission it chose two of my staring agents. I actually scum saved and reloaded and the agents who were actually at the location sometimes swapped as support agents. On the second occasion I found Kodiak who had been compromised and was currently forging was put as first choice for tactical mission. Surely he ought not to have been available for three reasons.

This so far is by biggest bug bear as I am deliberately training and choosing agents for certain missions, and neither being able to level them up or make use of them. Can't see how this is a deliberate design.

Also sometimes the day and money disappears from the base screen.

Lastly is this a bug or not? On English language version. Stasi agent Indigo speaks Russian and English. No German? A mistake here at any rate.
Post edited August 26, 2018 by Lodestar
avatar
Lodestar: And it should not be possible to change gear between agents or the base if they are far away from each other.
Amen.
Also bugs me to no end that you can assign and take agents with you who are not even on location.

avatar
Lodestar: Also sometimes the day and money disappears from the base screen.
Yep,
https://www.gog.com/forum/phantom_doctrine/phantom_doctrine_bug_reports/post88

avatar
Lodestar: Lastly is this a bug or not? On English language version. Stasi agent Indigo speaks Russian and English. No German? A mistake here at any rate.
A naturalized East-German citizen of originally Russian origin, maybe? This sort of exchange probably wasn't that uncommon even in the 80s. Especially considering how tight the Soviet Union and the GDR were back then.

Lots of inconsistency with languages in general.
One of my agents who's supposed to be only fluent in French keeps dropping very American English-sounding "motherfuckers" left and right, for instance. I guess voice over (even just the couple short lines) in EVERY language just wasn't within Creative Forge's (tight) budget.

What I wish they would have done though is recording the English voice over lines with various accents (Asian, Slavic, German, French, Spanish, Italian, etc) to maintain at least a bit of immersion in this regard.
avatar
Lodestar: And it should not be possible to change gear between agents or the base if they are far away from each other.
avatar
Swedrami: Amen.
Also bugs me to no end that you can assign and take agents with you who are not even on location.

avatar
Lodestar: Also sometimes the day and money disappears from the base screen.
avatar
Swedrami: Yep,
https://www.gog.com/forum/phantom_doctrine/phantom_doctrine_bug_reports/post88

avatar
Lodestar: Lastly is this a bug or not? On English language version. Stasi agent Indigo speaks Russian and English. No German? A mistake here at any rate.
avatar
Swedrami: A naturalized East-German citizen of originally Russian origin, maybe? This sort of exchange probably wasn't that uncommon even in the 80s. Especially considering how tight the Soviet Union and the GDR were back then.

Lots of inconsistency with languages in general.
One of my agents who's supposed to be only fluent in French keeps dropping very American English-sounding "motherfuckers" left and right, for instance. I guess voice over (even just the couple short lines) in EVERY language just wasn't within Creative Forge's (tight) budget.

What I wish they would have done though is recording the English voice over lines with various accents (Asian, Slavic, German, French, Spanish, Italian, etc) to maintain at least a bit of immersion in this regard.
Well, it is not just that the agent not on location warps there. It is that the agent I choose to be there is ignored. I don't mind so much about equipping gear. So long as it is not being used by an agent in a different location. If it is unused I am fine with that.

Also, worth pointing out that the agents who actually ARE there, are not accessible to me, as it says they are away!?! As said, these are the agents I put there in order to do these tactical missions. They are however able to do map missions and get XP for them. But come tactical missions they are pushed out and treated as not being at the site in place of agents who are not.

As for Indigo being Russian naturalised. Yes, makes sense. What doesn't make sense is her working for the East German Secret police and not speaking a word of German. I feel it must be an oversight or mistake.

Oddly enough Indigo also speaks with a very American accent during tactical mission. But, similar things happened with the recent Xcom games. Even after the language pack was added in Xcom:Enemy Within. With, anyone who spoke English had an American accent, even if they were, from UK, Ireland, Canada or Australia. Likely similar issue with Spanish language as an example hearing the same accent for Spain, Argentina and Mexico. Can't be expected to record them all. So I let that one go.
Post edited August 26, 2018 by Lodestar