Posted August 19, 2018
Beside forge money and sell the redundant equipment(like the weapon),
I noticed the item crafted in the workshop that can be sold are profitable.
For example, use $550 to craft the flash grenade and can be sold $650. 100 profit / 12 hours..
In my game progress(Chapter 3), I find the most profitable item is the riot slug(used on the shotgun to stun), $215($755 - $540) / 13 hours, nearly $20 per hours. If you have a craft talent agent, even better, the time reduces to 9 hours, $20+ per hours profit.
Compare to the forged money, each agent $50 per hour(upgraded twice). It isn't overpowered but a little help.
In the early game, you can craft smoke genade(I remember it unlocked in Chapter 1), $155 / 12 hours(8 hours with craft talent). It's better than the decoy and the flash grenade.
Firearm Suppressor is also a good choice $150 / 10 hours(7 hours with craft talent, $20+ per hour)
Hopefully, it will help you.
I noticed the item crafted in the workshop that can be sold are profitable.
For example, use $550 to craft the flash grenade and can be sold $650. 100 profit / 12 hours..
In my game progress(Chapter 3), I find the most profitable item is the riot slug(used on the shotgun to stun), $215($755 - $540) / 13 hours, nearly $20 per hours. If you have a craft talent agent, even better, the time reduces to 9 hours, $20+ per hours profit.
Compare to the forged money, each agent $50 per hour(upgraded twice). It isn't overpowered but a little help.
In the early game, you can craft smoke genade(I remember it unlocked in Chapter 1), $155 / 12 hours(8 hours with craft talent). It's better than the decoy and the flash grenade.
Firearm Suppressor is also a good choice $150 / 10 hours(7 hours with craft talent, $20+ per hour)
Hopefully, it will help you.
Post edited August 19, 2018 by mixflow