Posted December 04, 2020
I bought this game yesterday and played some hours today. So far I like it but there is plenty of room for improvement. Here is what I found during my short time of playing which I hope the developer(s) will take into consideration!
❶ When starting a new game and it isn't your first time P-L-E-A-S-E allow us to skip the intro and jump right into action! Same with startup ... It is a waste of precious time having to watch the intro every time ...
❷ First of all there is there are the buildings an road networks. Place a building and a network of roads is built along with it. Place a building near an already existing road network and more roads are added. Once they start crisscrossing this becomes a serious problem for the worker drowns to move around collecting resources from mines and the industrial buildings. This problem gets worse when destroying a building since the road network reconnects making it a total mess.
So when removing or adding a building somewhere the road network should also be updated to make it more efficient. When adding new buildings there is no need to build three or four or five new nodes connecting to a road network. It would be better to connect already existing nodes to a building without adding additional ones when something is placed near an existing road.
❸ Building something, no matter what, needs resources. For instance the worker factory or spaceport needs certain kinds of factories and resources before it can be built. Once a factory or building becomes available you can place it on the map. New road networks are built and existing resources are transported to that building causing more work for the one and only robot you got when starting out with the game. It would be better to have a visual tech-tree where you can look up factories you need to build first to unlock the spaceport. Once the necessary buildings are up and running are you allowed to actually place the spaceport to be built.
❹ Buildings start deteriorating and there is no way to tell your maintenance bots to prioritize certain buildings over others. When there are two such maintenance factories covering 15 to 20 buildings it takes forever and a day until a building is back at 100% even at a speed factor of 16.
It would be better to allow selection of buildings to link to a maintenance hub and assign bots manually at first until they learn which buildings are important and which to neglect for the time being. Or maybe an on/off switch for each building and priority button like when building something or collecting resources from them.
❺ There is fluff interaction with this professor and the A.I. running the operation on Mars and some introspection of the A.I. While this adds a nice touch it's also distracting from whatever else is going on. Since there is a timer counting down during which you got to choose an answer you may miss out on something.
Please remove this stupid counter and move the communication to some menu to click on and consume while not busy building or watching what's going on. Ditto for the A.I.'s introspection. Move it to someplace else and add whatever as flavor text to a diary or log instead of having me click on some option. In both cases this interaction is distracting more than adding to the experience of playing ...
❶ When starting a new game and it isn't your first time P-L-E-A-S-E allow us to skip the intro and jump right into action! Same with startup ... It is a waste of precious time having to watch the intro every time ...
❷ First of all there is there are the buildings an road networks. Place a building and a network of roads is built along with it. Place a building near an already existing road network and more roads are added. Once they start crisscrossing this becomes a serious problem for the worker drowns to move around collecting resources from mines and the industrial buildings. This problem gets worse when destroying a building since the road network reconnects making it a total mess.
So when removing or adding a building somewhere the road network should also be updated to make it more efficient. When adding new buildings there is no need to build three or four or five new nodes connecting to a road network. It would be better to connect already existing nodes to a building without adding additional ones when something is placed near an existing road.
❸ Building something, no matter what, needs resources. For instance the worker factory or spaceport needs certain kinds of factories and resources before it can be built. Once a factory or building becomes available you can place it on the map. New road networks are built and existing resources are transported to that building causing more work for the one and only robot you got when starting out with the game. It would be better to have a visual tech-tree where you can look up factories you need to build first to unlock the spaceport. Once the necessary buildings are up and running are you allowed to actually place the spaceport to be built.
❹ Buildings start deteriorating and there is no way to tell your maintenance bots to prioritize certain buildings over others. When there are two such maintenance factories covering 15 to 20 buildings it takes forever and a day until a building is back at 100% even at a speed factor of 16.
It would be better to allow selection of buildings to link to a maintenance hub and assign bots manually at first until they learn which buildings are important and which to neglect for the time being. Or maybe an on/off switch for each building and priority button like when building something or collecting resources from them.
❺ There is fluff interaction with this professor and the A.I. running the operation on Mars and some introspection of the A.I. While this adds a nice touch it's also distracting from whatever else is going on. Since there is a timer counting down during which you got to choose an answer you may miss out on something.
Please remove this stupid counter and move the communication to some menu to click on and consume while not busy building or watching what's going on. Ditto for the A.I.'s introspection. Move it to someplace else and add whatever as flavor text to a diary or log instead of having me click on some option. In both cases this interaction is distracting more than adding to the experience of playing ...
Post edited December 04, 2020 by Mori_Yuki