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So, i instantly bought this game because its exactly my type of game.
But i havent read that the game requires 8GB (!) of ram. My Surface Pro 4 only has 4gb.
The intro plays but the menu stays black. I can click on stuff but i dont see anything. Now im sad.

Is there some way to get this to run on a surface pro 4 with core i5, HD Graphics 520 ,Windows 10 Pro, 4gb ram?

And how come that a 500mb game can take up to 8gb of ram?

Greetz, Sweem
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Sweem: So, i instantly bought this game because its exactly my type of game.
But i havent read that the game requires 8GB (!) of ram. My Surface Pro 4 only has 4gb.
The intro plays but the menu stays black. I can click on stuff but i dont see anything. Now im sad.

Is there some way to get this to run on a surface pro 4 with core i5, HD Graphics 520 ,Windows 10 Pro, 4gb ram?

And how come that a 500mb game can take up to 8gb of ram?

Greetz, Sweem
The game's lighting and shadows rendering seem pretty resource heavy so that accounts for the high RAM requirement. I don't know if there's a way to get it to run on your Surface Pro though. 4GB of RAM is really too little especially with the OS probably eating half of it, and the i5 with HD 520 isn't doing you any favours either. Your best bet might be to play on a laptop or different device unfortunately.
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Sweem: So, i instantly bought this game because its exactly my type of game.
But i havent read that the game requires 8GB (!) of ram. My Surface Pro 4 only has 4gb.
The intro plays but the menu stays black. I can click on stuff but i dont see anything. Now im sad.

Is there some way to get this to run on a surface pro 4 with core i5, HD Graphics 520 ,Windows 10 Pro, 4gb ram?

And how come that a 500mb game can take up to 8gb of ram?

Greetz, Sweem
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squareinc: The game's lighting and shadows rendering seem pretty resource heavy so that accounts for the high RAM requirement. I don't know if there's a way to get it to run on your Surface Pro though. 4GB of RAM is really too little especially with the OS probably eating half of it, and the i5 with HD 520 isn't doing you any favours either. Your best bet might be to play on a laptop or different device unfortunately.
i agree , have only 8 GB on my win7 because the ram needed wasnt available anymore , otherwise i had 16 GB of ram :D which is really a must for win7 64bits

anyway my win 10 will at least start with 16 GB.
Post edited April 13, 2019 by gamesfreak64
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Sweem: So, i instantly bought this game because its exactly my type of game.
But i havent read that the game requires 8GB (!) of ram. My Surface Pro 4 only has 4gb.
The intro plays but the menu stays black. I can click on stuff but i dont see anything. Now im sad.

Is there some way to get this to run on a surface pro 4 with core i5, HD Graphics 520 ,Windows 10 Pro, 4gb ram?

And how come that a 500mb game can take up to 8gb of ram?

Greetz, Sweem
ow thats pretty easy nowadays :D you see because the computers are so lightning fast, relatively 'cheap' developers also use clicknplay tools to 'develop' games or even use: python, java, and most of all Unity ( yuck) , i own few games that were 'developed' using this and boy the performance sux , compared to the good old games they developed in the past, thats why i like the old games so much, smaller exe files better code, faster,.

When the 'game' is done 'rendering ' or whatever it does the pathway 'proces' will show taking 3.2 GB , yes that is an awful lot, i assume that east almost 4 GB , i wonder why they use such huge exe files, many real good games had smaller ones: cant remember i had a old game that had one exe file of 2 or 3 GB :D
anyway check this screenshot when the game was ' fully' loaded and ready to play:


whatamess.jpg

The fun part starts when the game after 'burning rubber' finally shows the main screen ( still abusing the cpu) (maybe the game isnt limited in frames, 40 frames ps is more then enough for animations)
when i clicked an option : bang.... nothing no game but the music plays :D this game is so funny and so 'bugged' i have played tens of dozens of games > 100 maybe even > 1000 in the past 40 years . this game is well its really something, so buggy ....

Anyway i fear some users problems wont be solved, but thats the risk, manytimes a few dozen players wont be able to get a game working , so all they can do is hope the game hasnt expires its refund period and or number of hours played in case of Steam games: tbh i think the dev has 5% chance to fix problems that are similar to what i'm having with this game cause he doesnt even know what is happening... :D
A game that claims it can handle a quad core ( he doesnt mention any limitation to certain quad cores so the game should work)
Attachments:
whatamess.jpg (187 Kb)
From all the pixel art games I've played this last decade, Pathway is by far the most brazen in its system requirements. And there's no excuse for those. This game shouldn't just run on a modern Microsoft laptop, it should run on 10 year old mobile hardware and first generation smartphones.

"Vee haf a full zree dee voxel endshin" is what I'm getting from devs. But what you see is still what we get. If they have implemented highly capable and hyper modern technology to put a mere pixel art game in motion, the game doesn't look any better than one made with modest means.

If games that look like this start bringing modern hardware to its limits, developers have left the path of wisdom and will eventually run out of gas right in the middle of the desert of questionable business decisions.

Take a look at the Steam forums... they intend to deliver more content, but they will not fix the game's most elementary issue, ever.