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I have been playing (and reviewing) CRPGs since I worked with Electronic Games (if you don't recognize the title, you probably never heard of Pong and stickball -- one of them is not electronic).
This game's plot is without a doubt, at the least, one of the top two of all time. The game itself, however, has caused me to use more four letter words in more languages that I speak flawlessly,
i'm more than willing to agree that some of the problems I've encountered may have had to do with my current mouse (though I've yet to encounter any of the problems with Kingmaker or any other of the 200+ games I have). I mean how often does your cursor stop showing a 'sword' when attacking? I have seen 'cure light wounds" icons (something I mayone before attempting to attack) and simple circles (don't know how else to describe them), I'm more than willing to ascribe these occurances to my hardware (HP or personal physical age), but considering how often there are patches...I think not.
I remember at one point in the game, I received some 600+ points for failing a skill test, and then, upon rebooting, receiving some 500+ for suceeding.
I can live with all of that. I used to code for a living and know that bugs exist, both in the app and the subsequent coding. But, the two problems with this game I really, really have a problem with are:
1) When targetting an enemy, the cursor doesn't always reflect the end result. In other words, the 'sword' icon does not always guarantee an attempt at an attack (sometimes the character never moves from his/her/its original position). And conversely, sometimes the "walk" icon doesn't reflect that the character WILL attack. I understand what 'd20's are, but not what bad cursors are.
2) What made D&D great, among other things, was that the player knew ... beforehand ... what was required.,.Why isn't there any mention of ability requirements before character creation? Is everyone supposed to know Pathfinder rules? Everyone? My kids? Their kids? My great grandkids?

I'm sorry for the rant, but I just closed the game because I encountered another puzzle (in the citadel) with no clues and ran across a bunch of demons who my characters said they would attack, but then didn't. In fact, the last one (an archer or deskari whatever) refused to be highlighted...it's almost at the point where I can't be bothered with this...

Forgot to mention: While Kingmaker had no problem, Wrath doesn't recognize my HK Invoke...but that's probably ok since I don't always wear my hearing aids when playing games...(What??? program subtitles??? Are you f*** insane??? that mean,at the least some extra 50 minutes of typing....and we're not talking about how to figure out what to do with the music.....remember Desna's altar? I had to use a 'walkthrough' to learn the sequence of 'hands' to click on...BS)

lRebooted the game... the last problem (with enemy being un-targetable occurred after sword of valor hanging), didn't appear on reboot But, non-attacking 'good guys' did occur.
Post edited March 28, 2022 by grassBlade
About your second point: I agree having a manual would surely be a good thing, sadly there a fewer games with manual then in the olden days.

With the existence of OGL and SRD (System Reference Document) you can learn D20 (3.0 , 3.5 and Pathfinder amongst others) using online sources.

Pathfinder WotR is mostly using the pathfinder 1.0 as is so you can read up on the rules on the Pathfinder wiki:

https://www.d20pfsrd.com/
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Dungeonfrog: About your second point: I agree having a manual would surely be a good thing, sadly there a fewer games with manual then in the olden days.

With the existence of OGL and SRD (System Reference Document) you can learn D20 (3.0 , 3.5 and Pathfinder amongst others) using online sources.

Pathfinder WotR is mostly using the pathfinder 1.0 as is so you can read up on the rules on the Pathfinder wiki:

https://www.d20pfsrd.com/
Thank you...I had skimmed through soe of the wiki; however, it is still not the same as a manual & in-game information. A "C"RPG is supposed to make things easier. When I multiclass a character, I don't want to fire up my browser and search through X number of sites for which character class has 'spontaneous' arcane spells, or requires a 10+ in Wisdom to cast a divine spell. (I did learn that you can equip a '10' ability score with an appropriate 'helmet/crown' create a spell casting character . . and then remove the helmet/crown and still have class...I know there's probably some sort of logic in allowing that, but I still yearn for old games where you had to roll a minimum number for the required attributes. )
For casting spells you need a minimum ability score (the ability score depends on the type of caster; Int for arcane, Wis for divine) of 10 plus spell level.

In pathfinder you do not have ability score requirements to go into (prestige) classes, but you can use magical items to boost your ability scores in order to cast higher level spells. Removing such items should make it impossible to use those higher level spells. Might be another bug you found there.

instead of ability score requirements for classes, Pathfinder (1.0) has Skill and BaB requirements, which makes going into classes less based on the luck of the Dice and more of a choice and basic Character advancement; if you want to pick up a class you can invest in the required Skills throughout the campaign.
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Dungeonfrog: For casting spells you need a minimum ability score (the ability score depends on the type of caster; Int for arcane, Wis for divine) of 10 plus spell level.
Not always:
* Some classes, mostly spontaneous casters, use Cha as the casting stat. Note that I said "mostly"; there exist Cha based prepared casters (Paladin) and Int and Wis based spontaneous casters (Hunter uses Wis, for example).
* There actually exists one archetype, the Empyreal Sorcerer, that uses Wis, yet is an arcane caster (albeit a spontaneous one).

I believe that, when choosing a class, there's an option to see more info, which will tell you what casting stat a class uses, as well as the maximum spell level and whether the class is a prepared (called "memorizing" by the game, but I dislike this use of that term) or spontaneous caster.
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grassBlade: I still yearn for old games where you had to roll a minimum number for the required attributes.
Problem was that the die rolls at the start of the game determined what your character was allowed to do over the course of their career, and D&D-based games (unlike other CRPGs) didn't provide much in the way of stat increases, so you had no way to fix this issue.

(This problem still exists when it comes to feat prerequisites and spell casting, but at least you aren't dependent on die rolls for this, and there's the option to retrain characters (though turned off if you use a non-custom difficulty harder than Normal).)
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Dungeonfrog: For casting spells you need a minimum ability score (the ability score depends on the type of caster; Int for arcane, Wis for divine) of 10 plus spell level.
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dtgreene: Not always:
* Some classes, mostly spontaneous casters, use Cha as the casting stat. Note that I said "mostly"; there exist Cha based prepared casters (Paladin) and Int and Wis based spontaneous casters (Hunter uses Wis, for example).
* There actually exists one archetype, the Empyreal Sorcerer, that uses Wis, yet is an arcane caster (albeit a spontaneous one).

I believe that, when choosing a class, there's an option to see more info, which will tell you what casting stat a class uses, as well as the maximum spell level and whether the class is a prepared (called "memorizing" by the game, but I dislike this use of that term) or spontaneous caster.
Yes, my reply was not meant to be exhaustive just a few examples.
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grassBlade: I still yearn for old games where you had to roll a minimum number for the required attributes.
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dtgreene: Problem was that the die rolls at the start of the game determined what your character was allowed to do over the course of their career, and D&D-based games (unlike other CRPGs) didn't provide much in the way of stat increases, so you had no way to fix this issue.

(This problem still exists when it comes to feat prerequisites and spell casting, but at least you aren't dependent on die rolls for this, and there's the option to retrain characters (though turned off if you use a non-custom difficulty harder than Normal).)
BG had "tomes"; nwn had dragon disciple. And, more importantly, re-rolling was a simple click (granted, there were times when you had to reroll for an hour or so, but with judicious use of a hex editor you could have a character with all 18s.)

BTW: I finally noticed the "Details" tab in the character creation. It tells you which attribute is predominate and whether the casting is memorized or spontaneous....information which should be available at the beginning of creation ... not 3 or 4 screens into the process.
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dtgreene: Problem was that the die rolls at the start of the game determined what your character was allowed to do over the course of their career, and D&D-based games (unlike other CRPGs) didn't provide much in the way of stat increases, so you had no way to fix this issue.

(This problem still exists when it comes to feat prerequisites and spell casting, but at least you aren't dependent on die rolls for this, and there's the option to retrain characters (though turned off if you use a non-custom difficulty harder than Normal).)
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grassBlade: BG had "tomes"; nwn had dragon disciple. And, more importantly, re-rolling was a simple click (granted, there were times when you had to reroll for an hour or so, but with judicious use of a hex editor you could have a character with all 18s.)

BTW: I finally noticed the "Details" tab in the character creation. It tells you which attribute is predominate and whether the casting is memorized or spontaneous....information which should be available at the beginning of creation ... not 3 or 4 screens into the process.
Tomes are only in BG1, not BG2. (Or, rather, BG2 has none that can be obtained without the console or hacking/mods.) Furthermore, you can't gain more than 1 of a non-Wisdom stat per playthrough. It's not like Wizardry or Bard's Tale where your stats keep increasing when you level until they're all 18. (Note: In Wizardry stats can decrease, but as long as the character isn't excessively old, stats will increase more often than they decrease (65 is the break-even point).)

Dragon Disciple, I believe, doesn't boost the casting stat of any class that can be used to enter it. (In 3.5e; in Pathfinder (at least WotR's implimentaion of it, you can enter via Arcanist, and I suspect Ley Line Guardian (Which archetype, which happens to be the character I've been playing lately) might be able to as well. (There's also Trickster shenanigans, allowing a character of an arbitrary class to gain access to a Wizard's spellcasting, albeit with the drawback of only being able to learn spells via scrolls and no other Wizard class abilities. This is Int based casting, which can work with the Int boosts from Dragon Disciple and Enlightened Philosopher.)

The game gives you another clue about casting stats; when it comes time to allocate your stats, the casting stat will have a thumbs up icon by it.
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grassBlade: BG had "tomes"; nwn had dragon disciple. And, more importantly, re-rolling was a simple click (granted, there were times when you had to reroll for an hour or so, but with judicious use of a hex editor you could have a character with all 18s.)

BTW: I finally noticed the "Details" tab in the character creation. It tells you which attribute is predominate and whether the casting is memorized or spontaneous....information which should be available at the beginning of creation ... not 3 or 4 screens into the process.
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dtgreene: Tomes are only in BG1, not BG2. (Or, rather, BG2 has none that can be obtained without the console or hacking/mods.) Furthermore, you can't gain more than 1 of a non-Wisdom stat per playthrough. It's not like Wizardry or Bard's Tale where your stats keep increasing when you level until they're all 18. (Note: In Wizardry stats can decrease, but as long as the character isn't excessively old, stats will increase more often than they decrease (65 is the break-even point).)

Dragon Disciple, I believe, doesn't of any class that can be used to enter it. (In 3.5e; in Pathfinder (at least WotR's implimentaion of it, you can enter via Arcanist, and I suspect Ley Line Guardian (Which archetype, which happens to be the character I've been playing lately) might be able to as well. (There's also Trickster shenanigans, allowing a character of an arbitrary class to gain access to a Wizard's spellcasting, albeit with the drawback of only being able to learn spells via scrolls and no other Wizard class abilities. This is Int based casting, which can work with the Int boosts from Dragon Disciple and Enlightened Philosopher.)

The game gives you another clue about casting stats; when it comes time to allocate your stats, the casting stat will have a thumbs up icon by it.
Aaah! Wizardry./Bard's Tale! Special, one was; the other, ... (escapes me) I would have pointed out The Magic Candle, where proficiency (etal) depended upon usage ... (https://www.bing.com/search?q=magic+candle+game&qs=UT&pq=magic+candle+&sk=LS1AS1MT1&sc=8-13&cvid=913FA49880F94310B33BE8F494ECF401&FORM=QBRE&sp=4) .

Also, you seem to worry about " boost the casting stat". I've always used Dragon Disciple to up my defense and strength (I generally begin adventures as a dual-wielding Ranger/(Thief/Bard), so casting is of secondary importance.
Also note that Pathfinder (unlike BG back in the day) also grants a +1 to the Ability Score of your Choice once every 4 Character levels.

Abilities can be boosted in several other ways but the amount is limited to +5 (vanilla) per enhancement type (luck, divine, etc). This means you can boost your abilities (temporarily) using spells and items (amongst other less common ways).

BG used second edition (AD&D, until BG2 Throne of Bhaal which also incorporated bits of third edition) and as such handles Character advancements differently compared to Pathfinder.
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Dungeonfrog: Abilities can be boosted in several other ways but the amount is limited to +5 (vanilla) per enhancement type (luck, divine, etc). This means you can boost your abilities (temporarily) using spells and items (amongst other less common ways).
You can easily get a +6 enhancement bonus to an ability score, and size bonuses to Strength can get even higher.

To get +6 Enhancement:
* Later in the game, you will find items that grant such bonuses when equipped.
* Before then, a Brown-Fur Transmuter (Arcanist archetype) of at least level 4 can use Powerful Change with a stat boosting spell like Bull's Strength to grant a +6 enhancement bonus. (Technically, a level 3 BFT could grant this with the use of Completely Normal Spell, but you can't get CMS until later (and only with a Trickster path main character), at which point your level will be much higher.)

Dragonkind III grants +10 Strength, while Animal Growth grants +8, both size bonuses (this is *without* Powerful Change).

It's only inherent bonuses that have that +5 cap, and only an Enlightened Philosopher (Oracle archetype) can reach that, and only in a stat that's not particularly useful for that class (Int for a Cha casting class) (others are limited to +2).
I shouldn't have mentioned Bonus types, especially Enhancement Bonus in the same sentence as effects that increase ability scores.

Anyway, that's just another point for having a manual added to the game or at least a link to the Pathfinder SRD.

https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus
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Dungeonfrog: I shouldn't have mentioned Bonus types, especially Enhancement Bonus in the same sentence as effects that increase ability scores.

Anyway, that's just another point for having a manual added to the game or at least a link to the Pathfinder SRD.

https://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Enhancement-Bonus
Manuals are always better, especially when programs fail to implement the 'rules'. Case in point: (although I have only read Owlcat's version) I;m positive that even the 'original' dimension door (mass) claims to move all party members to the targeted destination. WOTR, however, has a problem with implementing this if the party is larger than the area allotted for the the target. I learned this firsthand in the Middle City.
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grassBlade: I have been playing (and reviewing) CRPGs since I worked with Electronic Games (if you don't recognize the title, you probably never heard of Pong and stickball -- one of them is not electronic).
This game's plot is without a doubt, at the least, one of the top two of all time. The game itself, however, has caused me to use more four letter words in more languages that I speak flawlessly,
i'm more than willing to agree that some of the problems I've encountered may have had to do with my current mouse (though I've yet to encounter any of the problems with Kingmaker or any other of the 200+ games I have). I mean how often does your cursor stop showing a 'sword' when attacking? I have seen 'cure light wounds" icons (something I mayone before attempting to attack) and simple circles (don't know how else to describe them), I'm more than willing to ascribe these occurances to my hardware (HP or personal physical age), but considering how often there are patches...I think not.
I remember at one point in the game, I received some 600+ points for failing a skill test, and then, upon rebooting, receiving some 500+ for suceeding.
I can live with all of that. I used to code for a living and know that bugs exist, both in the app and the subsequent coding. But, the two problems with this game I really, really have a problem with are:
1) When targetting an enemy, the cursor doesn't always reflect the end result. In other words, the 'sword' icon does not always guarantee an attempt at an attack (sometimes the character never moves from his/her/its original position). And conversely, sometimes the "walk" icon doesn't reflect that the character WILL attack. I understand what 'd20's are, but not what bad cursors are.
2) What made D&D great, among other things, was that the player knew ... beforehand ... what was required.,.Why isn't there any mention of ability requirements before character creation? Is everyone supposed to know Pathfinder rules? Everyone? My kids? Their kids? My great grandkids?

I'm sorry for the rant, but I just closed the game because I encountered another puzzle (in the citadel) with no clues and ran across a bunch of demons who my characters said they would attack, but then didn't. In fact, the last one (an archer or deskari whatever) refused to be highlighted...it's almost at the point where I can't be bothered with this...

Forgot to mention: While Kingmaker had no problem, Wrath doesn't recognize my HK Invoke...but that's probably ok since I don't always wear my hearing aids when playing games...(What??? program subtitles??? Are you f*** insane??? that mean,at the least some extra 50 minutes of typing....and we're not talking about how to figure out what to do with the music.....remember Desna's altar? I had to use a 'walkthrough' to learn the sequence of 'hands' to click on...BS)

lRebooted the game... the last problem (with enemy being un-targetable occurred after sword of valor hanging), didn't appear on reboot But, non-attacking 'good guys' did occur.
"C:\GOG Games\Pathfinder Wrath of the Righteous\OGL\Reference_document-WotRCRPG.pdf"

There is an instruction manual included with this game. It is poorly organized and has MASSIVE amounts of duplicate information, skimming information you already read is recommended.

Reading the in-game tool-tips during character creation, and at level up, will tell you what ability you need to cast a spell for that class.

Reading the in-game descriptions & requirements for feats during character creation, and at level up, will tell you what you need to get them. The greyed out headers are those you do not meet the requirements for, the red backgrounds are unmet requirements, the green backgrounds are requirements you have already met.

Random clicking on those "hand" icons at the Shrine of Desna may get you the correct sequence, trying out each possible sequence WILL get you that sequence. This second method is how I got it.

In game you can press the Alt-B combination to open up the in-game bug reporter. I use this to report a variety of bugs, like the cursor not changing.

Some parts of your post show you have a better understanding of how games in general actually work that a lot of people who complain online do, but a couple of points have me thinking you just skimmed when you should have done a through read.