VipsterGOG: v1.1.2e My bonus in game items are now in the chest at Oleg's. Bonus portraits don't appear if you create a new character immediately after launching the game.
Edit: Bonus portraits are present if you do Ilona's workaround
https://www.gog.com/forum/pathfinder_kingmaker/2_bonus_portraits_not_present Mortheim: Really strange. Can you, please, upload the logs to a cloud storage and shareable provide link here?
Sorry don't have cloud storage. Just created an in game bug report for the issue.
Deleted the log
Launched game
Selected new game
At portrait selection the bonus portraits are not present.
Exited the game.
The log only contained the following
Initialize engine version: 2018.1.0f2 (d4d99f31acba)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 780 (ID=0x1004)
Vendor:
VRAM: 3029 MB
Driver: 25.21.14.1701
Begin MonoManager ReloadAssembly
- Completed reload, in 0.098 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.597880 ms
WwiseUnity: Initialize sound engine ...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
WwiseUnity: Sound engine initialized.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Loading data opt-out preferences from PlayerPrefs
Requesting data opt-out preferences from
https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=2b02a6f4-4611-4ce0-b230-f9998567c3af&userid=48621e1647cc7224fbb7f77a93811073&deviceid=34492ffed4d5ca73c269a8e229ae31b404c83b46 Setting up 2 worker threads for Enlighten.
Thread -> id: 2f38 -> priority: 1
Thread -> id: 2234 -> priority: 1
Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":false,"deviceStatsEnabled":false,"limitUserTracking":false,"performanceRepo rtingEnabled":false}
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
(Filename: Line: 510)
1920x1080 FullScreenWindow
Show