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I wonder if there are other councilor advisors as the one you get from the start (I chose LEBEDA and killed this traitor), Tristan (killed the traitor too) and the weird chaotic evil priestess, which I, you guessed it, killed.

HELP me, my fellow graces and highnesses^^
KILL THEM ALL! *Evil laughter*
pretty sure there are at least 2 people per position. some you could miss. or kill. then you are in trouble.
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Pinkpanther001: I wonder if there are other councilor advisors as the one you get from the start (I chose LEBEDA and killed this traitor), Tristan (killed the traitor too) and the weird chaotic evil priestess, which I, you guessed it, killed.

HELP me, my fellow graces and highnesses^^
[SPOILER]

You will have your companions, which can be up to 11.

Except of them you can have Barthy, the historymen, Jhod und a last guy, which name i not remember. You can have even more, i guess, if you play right. The thing is just, that your companions will be the best advisors you can get, as you can level them up, fill them up to the brink with artifacts and so on. The only guy in my advisor list, which is not an companion, is the historyguy. He is the exception.

The others just chill around in my area, having nothing to do.
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Pinkpanther001: I wonder if there are other councilor advisors as the one you get from the start (I chose LEBEDA and killed this traitor), Tristan (killed the traitor too) and the weird chaotic evil priestess, which I, you guessed it, killed.

HELP me, my fellow graces and highnesses^^
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dessoul: [SPOILER]

You will have your companions, which can be up to 11.

Except of them you can have Barthy, the historymen, Jhod und a last guy, which name i not remember. You can have even more, i guess, if you play right. The thing is just, that your companions will be the best advisors you can get, as you can level them up, fill them up to the brink with artifacts and so on. The only guy in my advisor list, which is not an companion, is the historyguy. He is the exception.

The others just chill around in my area, having nothing to do.
Hmm.. seems I need to be more careful in my next playthrough! Ohwell, I guess my land can live without a councilor for now :)
non-companion advisors can be upgraded so that's not a big deal and it doesn't require you to spend 2 weeks unlike promotions and claiming land. I do think basic 2 weeks for those tasks are way too long. they should either have some kind of upgrade that allows you to no be present there personally or cut base time to 1 week. there is just not enough time to promote all advisors and DC's for eventss are absurdly high.
Post edited October 19, 2018 by InEffect
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InEffect: non-companion advisors can be upgraded so that's not a big deal and it doesn't require you to spend 2 weeks unlike promotions and claiming land. I do think basic 2 weeks for those tasks are way too long. they should either have some kind of upgrade that allows you to no be present there personally or cut base time to 1 week. there is just not enough time to promote all advisors and DC's for eventss are absurdly high.
Still, they will never be as good as the companions. i just checked:

Treasurer: Jubilost (+8), vs a full leveled Barthy (+6)
High Priest: Harrim (+8) vs Jhod (+4)
Marshall: Ekun (+10) vs Kesten (who should be dead) +3

So, you can keep all the non-companions, i stay with mine and get better results.
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InEffect: non-companion advisors can be upgraded so that's not a big deal and it doesn't require you to spend 2 weeks unlike promotions and claiming land. I do think basic 2 weeks for those tasks are way too long. they should either have some kind of upgrade that allows you to no be present there personally or cut base time to 1 week. there is just not enough time to promote all advisors and DC's for eventss are absurdly high.
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dessoul: Still, they will never be as good as the companions. i just checked:

Treasurer: Jubilost (+8), vs a full leveled Barthy (+6)
High Priest: Harrim (+8) vs Jhod (+4)
Marshall: Ekun (+10) vs Kesten (who should be dead) +3

So, you can keep all the non-companions, i stay with mine and get better results.
I didn't say non-companion advisors are better. I said it's not the end of the world if you use them. kresten as a warden is ok as he can do no DC projects. same with some others. most important to have companions on are basic advisors. priest is whatever tbh. he will be doing projects for the most part anyway
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dessoul: Still, they will never be as good as the companions. i just checked:

Treasurer: Jubilost (+8), vs a full leveled Barthy (+6)
High Priest: Harrim (+8) vs Jhod (+4)
Marshall: Ekun (+10) vs Kesten (who should be dead) +3

So, you can keep all the non-companions, i stay with mine and get better results.
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InEffect: I didn't say non-companion advisors are better. I said it's not the end of the world if you use them. kresten as a warden is ok as he can do no DC projects. same with some others. most important to have companions on are basic advisors. priest is whatever tbh. he will be doing projects for the most part anyway
Thats true. But you can calm it down a bit, if you raise he kingdom level of priest up to 3. then you can get the arcane advisor. Better make projects a bit later. And additional to it, there is some project (can´t remember it, on which advisor area), which helps to speed up projects up to 50%? or so.
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dessoul: Thats true. But you can calm it down a bit, if you raise he kingdom level of priest up to 3. then you can get the arcane advisor. Better make projects a bit later. And additional to it, there is some project (can´t remember it, on which advisor area), which helps to speed up projects up to 50%? or so.
if I remember correctly there are projects that speed land claiming and town promotions. both come way too late in the game to be really useful. maybe will save you 2 weeks, unless you neglected development until that point. there is no project to speed up advisor promotion afaik.

also I'm pretty sure it doesn't matter what level your advisor is. as soon as you reach 60 in the stat you get sub-advisor
Post edited October 19, 2018 by InEffect
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dessoul: Thats true. But you can calm it down a bit, if you raise he kingdom level of priest up to 3. then you can get the arcane advisor. Better make projects a bit later. And additional to it, there is some project (can´t remember it, on which advisor area), which helps to speed up projects up to 50%? or so.
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InEffect: if I remember correctly there are projects that speed land claiming and town promotions. both come way too late in the game to be really useful. maybe will save you 2 weeks, unless you neglected development until that point. there is no project to speed up advisor promotion afaik.
I checked, but could not find it. And its not shown anywere. But it was a rather early project, with kingdom level 4 or so. Maybe in the art advisor area?

But, as it is not shown, i am not even sure, if it was implemented correctly.
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InEffect: if I remember correctly there are projects that speed land claiming and town promotions. both come way too late in the game to be really useful. maybe will save you 2 weeks, unless you neglected development until that point. there is no project to speed up advisor promotion afaik.
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dessoul: I checked, but could not find it. And its not shown anywere. But it was a rather early project, with kingdom level 4 or so. Maybe in the art advisor area?

But, as it is not shown, i am not even sure, if it was implemented correctly.
I think there is one that speeds non-party advisors upgrade speed that comes early. I might've missed something. will try no to rush economy and community in my current play-through and see what I can get by leveling every stat to 4-5 fast instead
Post edited October 19, 2018 by InEffect
it's actually really hard to say what part of kingdom management is bugged and what works properly, or I would document kingdom development and added to the guide. the whole thing seems more like a way for you to dump your gold than anything cause it moves at a snail pace otherwise and income is too slow to do anything without buying BP.
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InEffect: it's actually really hard to say what part of kingdom management is bugged and what works properly, or I would document kingdom development and added to the guide. the whole thing seems more like a way for you to dump your gold than anything cause it moves at a snail pace otherwise and income is too slow to do anything without buying BP.
Yes, at the beginning you do not have much. The first good income boost i felt, was, when i took this 1500 BP project, which gives you additional BP for each region. At early game, i had like 25 each week, when i got my kingdom, as they stopped the 50, they gave me before. Now i have 150 each week. At the beginning, you have to put in most of your money to being able to do anything.

But i would wait, if i were you. They are just testing out, what they should implement, or not, as i have seen after the last patch. In one instant, there were like 15 region based project in one day. I am pretty sure, there will be more in some later patches.

In my case, i will wait for some time longer, a month or so, before starting a second play-through. At the moment, a lot of players in steam claim, that there are new annoying bugs in chapter 1-3, because of the patches. and i just hope, that they will have been able to fix most of it in a month from now on.
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dessoul: Yes, at the beginning you do not have much. The first good income boost i felt, was, when i took this 1500 BP project, which gives you additional BP for each region. At early game, i had like 25 each week, when i got my kingdom, as they stopped the 50, they gave me before. Now i have 150 each week. At the beginning, you have to put in most of your money to being able to do anything.
thing is you don't have in-game time to promote and all that for a while. you either ramp up you regions by injecting your gold and spending time mostly on claiming regions for more masters or pretty much abandon it till you develop naturally.
I kinda lean on the 2nd option the more I think about it. get regions, build master buildings and let it stay that way. stats give pretty much nothing till you promote corresponding advisor. only thing to "rush" for are secondary advisors, and after that you build up depending on what advisors you want to promote next. investing in the dire cases only. most trade agreements are worthless as they take billion years to pay off. that's my current thoughts about kingdom development.

this is further reinforced by shops at the tournament. you don't get 2 chances at them so it's better to come with as much gold as you can there.

also with this logic applied you will get the most out of "discount building group" projects.
Post edited October 19, 2018 by InEffect