Posted October 10, 2018
Hello,
1. We need a portrait for the pet with HP and effects that work on it.
2. It would be nice if you could adjust the AI of the NPC's.
3. Vivisectionist subclass: beast mutagen. It would be nice if you also saw clawed hands or fingers with claws visually on the face and fangs on the face. So he / she becomes a beast after drinking the mutagen. Not too monstrous, but it should be visible.
4. I miss an info in the weapons whether it is small, medium or large weapons.
5. The small level 0 spells that you can use again and again should always be slightly improved per level up. For example, the Level 1 acid spill could deal 1-3 damage, level 2 could do 2-3 damage, level 3 could now deal 2-4 damage, level 3-4 damage, and so on. Thus, caster classes at higher levels would still have a spell that is still usable and can also be cast automatically.
Especially at the start of the game, you are a bit better as a magician and not so weak.
Also, a level 0 damage spell should be available to Druids and all other classes that do not receive spell damage there.
6. A preview of the pets would not be bad. How do they look in live? I was shocked how huge the boar was and had to start again, because that was such a no go.
There is more, which I will add later, should I find something.
You are encouraged to expand the list if you find something or could be improved, which is also feasible.
Otherwise a very good game, fun.
Thank you and see you soon.
Sorry my english is...
1. We need a portrait for the pet with HP and effects that work on it.
2. It would be nice if you could adjust the AI of the NPC's.
3. Vivisectionist subclass: beast mutagen. It would be nice if you also saw clawed hands or fingers with claws visually on the face and fangs on the face. So he / she becomes a beast after drinking the mutagen. Not too monstrous, but it should be visible.
4. I miss an info in the weapons whether it is small, medium or large weapons.
5. The small level 0 spells that you can use again and again should always be slightly improved per level up. For example, the Level 1 acid spill could deal 1-3 damage, level 2 could do 2-3 damage, level 3 could now deal 2-4 damage, level 3-4 damage, and so on. Thus, caster classes at higher levels would still have a spell that is still usable and can also be cast automatically.
Especially at the start of the game, you are a bit better as a magician and not so weak.
Also, a level 0 damage spell should be available to Druids and all other classes that do not receive spell damage there.
6. A preview of the pets would not be bad. How do they look in live? I was shocked how huge the boar was and had to start again, because that was such a no go.
There is more, which I will add later, should I find something.
You are encouraged to expand the list if you find something or could be improved, which is also feasible.
Otherwise a very good game, fun.
Thank you and see you soon.
Sorry my english is...