nomander: Neuer,
Is there anything I could say that would come to an understanding with you?
Obviously, you and I have COMPLETELY opposite views on gaming, what people shiould expect, the responsibilites of and such.
You think the rulesets of old or outdated, wrong, opressing, etc....
So, could we at least come to the understanding that there are games I like, and games you like..., and... well... while we may completely disagree with each others tastes, neither is wrong as they are purely subjective?
Understanding that, could you also agree that if a game is designed specifically to a given standard of such in a particular taste, it is rather illogical to expect it to meet standards outside of that intended design goal and those who demand such would be irrational?
This is truely hillarious now.
As so often the case, it all comes down to communication.
I don't argue about the ruleset lying under this games coat of paint. I have no issue with hard games or PnP games.
Or any kind of games.
I just argue that the execution of realizeing this ruleset into a game, by this specifical dev, is wrong on more levels than one. And nothing warrants the defense of this dev or even praise you sometimes have for them.
Unless you are allready a big huge fan of the ruleset, and see me simply stateing, that the allaround execution of this dev is crappy as a personal attack on you, because you are such a huge fan.
Would explain why you try to underhandedly insult me at every point.
And it would also lead to the question of how much criticism you'd be able to take in regards to that ruleset, without instantly being set to a default "this can't be true, let me instead enlighten you"-stance, when someone offers up a differing view. Like, say, this InEffect dude, who just offered up a different subjective interpretation which you promptly avalaunched with a huge loredump that ended on, to summarize; "The creators says it's so, so if you subjectivly perceive it as differently, you're objectivly wrong, as evident by this huge wall of text I just dumped."
You only paid lipservice to the idea of his interpretation maybe being right, instantly followed up with "how you didn't even think about such a viewpoint", which judged by your other posts, you'd probably meant as "it's so out there, I didn't even think someone would hold that view."
But that's just my metanalysis.
Furthermore
nomander: Understanding that, could you also agree that if a game is designed specifically to a given standard of such in a particular taste, it is rather illogical to expect it to meet standards outside of that intended design goal and those who demand such would be irrational?
That would imply that I had said that.
Which I didn't. I just said that, if you want to introduce people to something that is different in a lot of ways but similiar enough to be easily mistaken for something else, like, I don't know, the rulesets of Pillars or DnD and this ruleset, you'd probably do well in makeing the differences as obvious as possible. Even going so far as highlighting them specifically, so you'd learn quick. Instead of makeing them less pronounced to sell more copys.
I propose this. Let's make a reading-comprehension exercise. Let's read the posts of eachother and try to isolate the arguements made. Once isolated, let's try to express them in our own words. And we meet here again in a few days. Say, sunday next week, to give ourselves enough time to cool down and detach ourselves from this honestly quite entertaining arguement.
Edit: Nevermind, lets continue. It was just the signlimit being a muzzle on my wordflow. We should still do what I explain now It shouldn't be much skin of your knuckles. But I think, judged on your last post in the other thread, which I curiously can't post replys in anymore, made it quite clear that you either have issues with my writeingstyle or do not read my posts thoroughly enough.
Maybe I do the same.
Let's find out! Shall we, bud?
See you in a week and a few.
Edit:2 After reconsideration Because, here's the thing. We essentially argue for the same thing, just in different incarnations.
You want games based on the pathfinder-ruleset or games that challange you, of which there are plenty outside of the RPG-genre by the by.
I want games that challange me and also align to my principles as a consumer.
That's what I've been saying since the "apples oranges" metaphor. You argue for this game on the assumption, that it will be good and see me, telling you; to "just wait and reserve judgement for when it's a complet game" as an implicit attack on the "quality" of the "soon to be" game's underlying ruleset.
When all I do, is telling you to not forget what kind of practice you enable when you blindly jump on this game, only because it aligns to ONE of your needs and wants of games.
It's either the same standards or no standards. And if I let one thing slide, because of a certain agenda, that agenda is fundamentally broken, because it trades one bad thing for another.
If I can only have good, challangeing and hard but broken games or easy borring but working games. My option is no game at all. Until a dev delivers it. Maybe this one will too, three games down the line. But I will sure as fuck not buy the next game full price.
This is, I think, the fundamental missunderstanding we face.
edit3: tried to clarify my confuseing sentencestructure.