Roahin: The Grenadier Role: Ranged Damage / Support
Race: Elf
Alignment: Any
Final Build: Grenadier 20
Build Notes:
I've always had a bit of a problem with Grenadiers and that's that there's not a lot of deviation in their builds. It's like Octavia, you're either going the obvious route down Arcane Trickster, or you're taking a weaker path just for the sake of being different. So go Grenadiers. They don't really benefit from any kind of multiclassing, and most abilities and feats are going to be the same ones that everyone comes to the same conclusion of. The only thing I differ from most of my contemporaries on with my Grenadier build is that I feel like his ranged touch attack is more than enough without burning Point Blank Shot and Weapon Focus feats. I'd far rather have more bombs per day and focus on buffing his skills as a support character. Starting Stats Grenadier-1
10 Strength
16 Dexterity
10 Constitution
19 Intelligence
10 Wisdom
14 Charisma
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1
Feats: Ability Focus (Bomb)
Spells: (1) Bomber's Eye, Cure Light Wounds, Enlarge Person, Shield, Reduce Person, Targeted Bomb Admixture, True Strike
Notes: You want an Elf because his attribute bonuses, Dexterity and Intelligence feed into exactly what the Grenadier needs. He also gets bonuses to Arcana and Perception, two of the class skills for Grenadier. Why 14 Charisma over say Wisdom when there are two skills for it? There are just too many big XP checks for Persuasion, and the Grenadier has too many free feats to burn to not make a run at them. Why not Point-Blank Shot? You get Precise Bombs for free, and the +1 attack/damage just isn't worth the feat. For right now, your Dexterity Mutagen should be your default. Leveling Stats Level 2 - Grenadier 2
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1
Feats: Choking Bomb, Precise Bomb(Free)
Spells: (1) Expeditious Retreat
Notes: A lot to pack in this level. I usually recommend against taking Acid Bomb. With Alchemical Weapon you can pre-apply Acid to your bombs. So those times you're facing Trolls, just toss an Acid Flask on your bombs and let them finish it. No, Choking Bomb is the real steal this level. If you don't know, Nauseated creatures can't attack, cast spells, or do much of anything. It's a big AoE crowd control. Use these to lock down groups for easy clean-up, then sweep in with regular bombs when you're ready to kill. Level 3 - Grenadier 3
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1
Feats: Extra Bombs (11/day)
Spells: (1) Stone Fist
Level 4 - Grenadier 4
Attribute: Intelligence +1
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +2
Feats: Force Bombs
Spells: (2) Cure Moderate Wounds
Notes: There's too much in this game immune to either Fire or Acid. It's good to have a non-elemental attack that nothing is strong against to default to. We can put off Infusion for just now. Level 5 - Grenadier 5
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Extra Bombs (17/day)
Spells: (2) Lesser Restoration
Level 6 - Grenadier 6
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1
Feats: Infusion
Spells: (2) Barkskin
Level 7 - Grenadier 7
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Extra Bombs (24/day)
Spells: (3) Cure Serious Wounds
Notes: Spell selection is difficult here. If you don't have anyone with Haste, you need it on at least him. Thorn Body is a great spell to buff your tank with. Communal Delay Poison is something that every group needs to trivialize specific encounters. And EVERYONE can always use Cure Serious Wounds. Adjust your builds accordingly to your requirements and desires. Level 8 - Grenadier 8
Attribute: Intelligence +1
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1
Feats: Fast Bombs
Spells: (3) Haste
Notes: I'm a strong believer in Extra Bombs over Rapid Shot. Rarely are you going to find, especially by this point that your 7d6+10 (assuming Targeted Bombs) is not killing something fast enough. The Grenadier's big weakness is running out of bombs, not their potency. Level 9 - Grenadier 9
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Skill Focus - Persuasion
Spells: (3) Communal Delay Poison
Notes: It pains me to not take Extra Bombs, but you need that Persuasion check nice and high in later levels, and by around level 10 these feats pay off immediately. Level 10 - Grenadier 10
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1
Feats: Cognatogen
Spells: (4) Cure Critical Wounds
Level 11 - Grenadier 11
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Improved Critical - Bombs
Spells: (4) Death Ward
Level 12 - Grenadier 12
Attribute: Intelligence +1
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +6
Feats: Greater Cognatogen
Spells: (4) Restoration
Level 13 - Grenadier 13
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Deceitful
Spells: (5) Communal Stoneskin
Level 14 - Grenadier 14
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Preserve Organs
Spells: (4) Freedom of Movement
Level 15 - Grenadier 15
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Extra Bombs (37/day)
Spells: (3) Thorn Body
Notes: If you're still concerned about your Persuasion check heading into the end game, take Persuasive. It's never a bad idea to pump your Perception a bit higher too. Personally, by this point I had well into the +30's and stuck with the Extra Bombs. Level 16 - Grenadier 16
Attributes: Intelligence +1
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Grand Cognatogen
Spells: (6) Dragonkind I
Notes: There are better level 6 spells. Heal, Transformation, True Seeing, but the Grenadier has the unique ability to cast Dragonkind on other people and populate your group with dragons. It's just too fun not to use. Level 17 - Grenadier 17
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Extra Bombs (43/day)
Spells: (6) Heal
Level 18 - Grenadier 18
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Mummification
Spells: (6) Transformation
Level 19 - Grenadier 19
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Extra Bombs (49/day)
Spells: (6) True Seeing
Level 20 - Grenadier 20
Attribute: Intelligence +1
Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Lore (Nature) +10, Perception +1, Persuasion +1, Use Magic Device +1
Feats: Preserve Organs x2, Awakened Intellect (Bombs: 52/day)
Spells: (3) Remove Blindness
A note on gear: Bokken is going to be your best friend. There's a lot of Grenadier gear in the game and most of it comes from him. You should do his personal quest and set him up as your artisan immediately. Acerbic Ring - Given by Bokken - Bombs do +1d6 damage
Bomb Thrower's Gloves - River Blades Camp - +2 Attack/+2 DC on bombs
Bombadier's Utility Belt - Given by Bokken - Throw 4 more bombs per day
Bombadier's Vest - Ratnook Hill - grants +2 to hit with bombs
Explosion Ring - Given by Bokken - Bombs do +12 damage more each (!!!)
Gear's Rule (Ring) - Technic League Hideout - +2 attack on bombs, bombs count as if 2 levels higher
Thanks alot Roahin this exactly what I was wanting your the best bud.