Posted October 29, 2018
disi: The game is still under heavy development. There are patches nearly every 24h.
This is the reason I did not follow the "mods" path for respec.
You also forfeit any chance to report bugs, if you change the game code.
Once the game is in final version, I'll start using or even making mods.
A standalone savegame editor or the website posted earlier, only touches the savegame and does not alter game code. The worst that can happen is a screwed up savegame, which you have made a copy of before altering.
Unity mod manager requieres you to set back your game files to original status before each update and offers a simple 1-click-solution for that. However, your point is valid as you have to rely on that restoration to work. This is the reason I did not follow the "mods" path for respec.
You also forfeit any chance to report bugs, if you change the game code.
Once the game is in final version, I'll start using or even making mods.
A standalone savegame editor or the website posted earlier, only touches the savegame and does not alter game code. The worst that can happen is a screwed up savegame, which you have made a copy of before altering.
I have very little information regarding how exactly the engine alters the actual game files. So yeah, I guess it all comes down to trust in third-party solutions that - as far as I can tell - all seems to work reasonably well :)