InEffect: hmmm guess it's another bug. F11 and report.
jimmybackman: Report done, hope they fix it soon. In a way wish they had made a non kingdom management adventure path from the Pathfinder universe instead as their first game, much less stuff that could break if it is only a straight non timed story.
picking this as a 1st game was smart in terms of resource allocation. as it puts more load on UI and game design guys and doesn't really draw much from the other departments. It allowed them to make effectively a bigger game, than it actually is.
How kingdom management ended up in such a mess is beyond me. Not just bugs, but the game-design of it looks like it was done overnight. Numbers are off, no documentation or tool-tips to speak of, no knowing of effects of your decisions, even remotely... just a mess with no good reason for it.
Masters, for example, was their substitute for crafting. Pretty smart as it limits the outcomes while still giving agency. And then it was messed up by decision of not letting you know the results before ordering an item and not letting you know what master level you are at and what influences it.
It's pretty much a story of how good ideas meet half-assed execution. It will be fixed some day, hopefully, but I can't help but wonder - why was it not done in the first place?