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Anyone else notice that there are a lot of missing weapons in the game.

Darts for example you can't buy anywhere....
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jason42: Anyone else notice that there are a lot of missing weapons in the game.

Darts for example you can't buy anywhere....
Has anybody seen any slings? I've just restarted with a druid and I am sad I don't have a blunt missile for her.
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jason42: Anyone else notice that there are a lot of missing weapons in the game.

Darts for example you can't buy anywhere....
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alcaray: Has anybody seen any slings? I've just restarted with a druid and I am sad I don't have a blunt missile for her.
I have seen Sling Staff, that would be the way to go for a druid i think. However as they are exotic weapons they need the proficiency and they are far and few between from what I have seen.
two weapon feat doesn't seem to work with thrown weapons.
I tried buying a sling staff for my druid, but I couldn't use it. Probably because it is exotic.
Not having slings or darts when those are listed as druid usable weapons is a bummer.
Maybe the next time I get a feat for the druid, I will save first, then pick the sling staff and see if I can use it. Then reload and pick a feat I want.

The Two-Weapon Fighting feat is for melee fighting. I am not sure it makes sense for thrown weapons.


On the subject of missing weapons, where are the silver weapons?
Since there are were-critters in the game, I was looking for and couldn't find any silvered weapons.

In the PnP, version my players bought silvered weapons after the first encounter with a werewolf.
Post edited October 05, 2018 by Titus.234
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Titus.234: I tried buying a sling staff for my druid, but I couldn't use it. Probably because it is exotic.
Not having slings or darts when those are listed as druid usable weapons is a bummer.
Maybe the next time I get a feat for the druid, I will save first, then pick the sling staff and see if I can use it. Then reload and pick a feat I want.

The Two-Weapon Fighting feat is for melee fighting. I am not sure it makes sense for thrown weapons.

On the subject of missing weapons, where are the silver weapons?
Since there are were-critters in the game, I was looking for and couldn't find any silvered weapons.

In the PnP, version my players bought silvered weapons after the first encounter with a werewolf.
If you make a fighter who has weapon focus in the weapon you want he will start with it. so it will cost you 100gp at the start of the game to make a fighter companion and get the weapon you want.

If you make a fighter who has weapon focus in the weapon you want he will start with it. so it will cost you 100gp at the start of the game to make a fighter companion and get the weapon you want.
While the suggestion is appreciated, it is missing a few points:

1) You may be referring to an old cost, the current cost is 500 gp for level 1 mercs. Kind of expensive for a weapon that isn't even masterwork.
2) There is no weapon focus in slings. It seems that they just don't exist.
3) Even if you create a fighter with weapon focus in darts, so that your druid MC has *a* ranged option, you need to contend with the fact that this will be his only ranged option until the end of the game. A non-masterwork weapon can carry you up to level 3, maybe 4, but without "magic weapon", "masterwork transformation", and the crafting feats, there is no way to make the weapon relevant past that.

The game is lacking a number of things. Some are an intentional workaround to bugs (such as fact that you have almost no options for wizard scrolls, which is due to the fact that, if you run out of unknown spells, you can no longer level up, since you have to pick two unknosn spells as part of your levelup), and some others are sacrifices made to get the game out at all (like the lack of a crafting system).

Even so, the game needs more options than it currently has.

At the very least it needs a better selection from merchants, as well as an inventory that gets *updated and replenished* as you level up; ideally, it would have a full crafting system, or at least an option to order custom made items.

There are mods that allow crafting, but they break the GOG update system. Even so, the fact that the modding community could do it suggests that throwing some money at experienced modders might get the problem solved for good. Doesn't even need to be a lot of money: many modders are young folks who are looking at a career in the development industry, and being able to list a published game as part of your resume makes a really good impression on recruiters.

Sure there are QA issues with outsourcing features, but let's look at the game as is: it is 25 GB in size (when it looks like it should fit in 4 with room to spare), has lengthy loading screens on things that really should be snap-your-fingers fast (such as the entire kingdom management load-unload-reload mess), it keeps one CPU core fully occupied at all times, *including when paused*, and literally goes in slow motion on busy scenes, regardless of gpu usage, presumably because of the same issue that keeps the aforementioned core fully occupied.

I think the devs have their work cut out for them for a number of years before this becomes a properly polished game., and outsourcing a few simple features would probably help

Adding manpower to a late project does indeed make it later, but there is such a thing as an embarassingly parallel problem, and some of these game's problems really are that embarassing.

I trust that optimisation will come, eventually, and I'll keep playing on the 80%-finished game until then becuse the 80% that *is* there is something I *want* to play, but to be perfectly blunt, this is an alpha that was released as 1.0 so that it would be released instead of scrapped. It's better than the alternative, which would have been not having a game, but only just.
So much misinformation here.
https://www.nexusmods.com/pathfinderkingmaker/mods/68
problem solved. that is if you don't want to metagame with your weapons/progression which nullifies most of the bumps anyway.
darts/slings are just not found anywhere though. yeah.
Post edited December 27, 2018 by InEffect
Masterwork slings and darts are available at Oleg's now. Their cost compares favorably to making a merc.
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Steelcoresoviet: Masterwork slings and darts are available at Oleg's now. Their cost compares favorably to making a merc.
unless you are on a quest to beat the game with masterwork weapon of nothing - it's not relevant.

upd. if anything it's even worse than nothing as it will mislead new players into believing that those weapons are found anywhere else.
Post edited December 27, 2018 by InEffect
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ithildur: So much misinformation here.
Don't just stand there then, set the record straight!
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Steelcoresoviet: Masterwork slings and darts are available at Oleg's now. Their cost compares favorably to making a merc.
Oh hey slings are in the game! You still can't get weapon focus in them for some reason but at least you can buy one.

Like, literally, one. If you wanted more than one character to have a blunt ranged weapon... Better hope they have a free feat for that exotic weapon proficiency.

I can see they are working on fixing the issues with teh game... But boy do they have their work cut out for them.
Post edited December 27, 2018 by Asterix101
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InEffect: https://www.nexusmods.com/pathfinderkingmaker/mods/68
problem solved. that is if you don't want to metagame with your weapons/progression which nullifies most of the bumps anyway.
darts/slings are just not found anywhere though. yeah.
As I said, throwing some money at the modding community to get the mods integrated with the base game seems like it would solve so many problems.