sarge33rd: the biggest failure of this game...an assumption the specifics of PF rules, are already known. Every other RPG/CRPG I have ever seen, HD were randomized.
Hickory: You purchased and are playing a Pathfinder product. Pathfinder is not D&D. The failure was yours in not checking the rules. The assumption was yours for presuming that all games are the same.
Incorrect and judgmental both Hickory. PF is so obviously based off AD&D, as to be a near copyright infringement had such rights been maintained. It is not too much, to expect a game to include basic rules information FOR that very game. It is entirely UNREASONABLE, to market a game and expect buyers to fork over another $20+ for a basic players guide. (Players Handbook) THAT, should come with the games initial documentation.
So yes, the error WAS mine, in thinking the Devs would have provided basic elementary information, on things like classes, races and idiosyncracies where the games rules depart from any long established norms.
Now way back when I DM'd (2nd Edit AD&D), I like most DMs had my own "house rules" where we varied slightly in processes from the "official" rules. This system of granting avg hit points with ea lvl up, greatly favors classes with fewer potential hit points. EX...Class with a D6 fir HP. 50% is 3.5, rounded up is 4. 4, is 66.667% if the maximum possible HP award. Now, a class with a D12 for HP. 50% is 6.5 rounds up to 7. 7 is less than 60% of the max possible. (To really illustrate, assume a MU from the old ADA rule sets with a D4. 50% is 2.5, rounds up to 3. Thats 75% of the max possible.= HP gain, without including CON bonuses. For a FTR to see the same, they would need 7.5 unadjusted HP per level, not 6. There is a 25% discrepancy there)
Now, this modification to HP gain at lvl up seems easily enough accepted and such BUT, it would have been REALLY nice, if the game had included this sort of information since it IS a departure from the genre norm.