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Hey yall:

So I may have some minor spoilers as I talk about this, so forgive that. My question though is stablity even possible with your kingdom?

My kingdom was "serine" or something there for awhile, I do the events and projects, laser focused on problems first. Then the kingdom went "stable" with really only a few misses on events, and all my scores climbing. Still focused on stability buildings, and any events, it went to troubled.. then riots.. then game lost in about a month of game time.

restored a saved game back to a stable period of time

I am all the way back to "troubled". HUH?!

Kingdom stats are (seemingly) good, but I cant seem to stop the slide? I killed the stupid giant instead of allowing him to live as the giant events tank the kingdom in about a month. I THINK I have solved the Bald Hill issues, by killing the mobs that were there, so I dont see the monsters and their masters event, which also tank me in about a month. I do have reoccuring undead cyclops events like 1-3 times a month, that just never seem to stop.

What I have dont though is seemingly just slow down the decline rather than stop or even improve, even though my kingdom stats continue to rise.

I even dumped kingdom difficulty down to easy and dont think its made a difference.

Current stats:

Community 49 III
Loyalty 113 VI
Military 84 V
Economy 64 IV
Relations 25
Divine 34 II
Arcane 16
Stability 33 II
Culture 39 II
Espionage 9
Hi,
I haven't encountered the cyclop events yet (paused my playthrough until they fix the loading bug and I can be sure whether or not Octavias romance is still active), but it sounds like the events you get during previous crisis: Monster events keep appearing which the general can somewhat mitigate, but to stop them the baroness needs to go out and do her adventuring thing.

Do you have any open main quests?
The hole Kingdom aspect is not good explained or executed.
I for one go with auto. The game has enough problems as it is, no need to add further frustration to it...
Doing the kingdom manually, as the game stands, is an exercise in futility. You miss a quite a bit doing it auto but at least your kingdom won't fail because of idiotic logic.
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Gloranor: Hi,
I haven't encountered the cyclop events yet (paused my playthrough until they fix the loading bug and I can be sure whether or not Octavias romance is still active), but it sounds like the events you get during previous crisis: Monster events keep appearing which the general can somewhat mitigate, but to stop them the baroness needs to go out and do her adventuring thing.

Do you have any open main quests?
So I am past the Bloom stage, but yeah, kingdom failed again with the cyclops happening at least twice a month, -7 across the board on failure, and seemingly no improvement if I actually succeed. So that whole game line appears to be screwed. I have been F5/F8 endlessly to try again if I get a failure, and not only is that just irritating, failures are about 95% of the time, so ultimately set to go down.

I have started a new character to move through chapter 1 again, and everything PRIOR to taking the kingdom and hopefully the big patch later this week.

Kingdom management feels, and I think is, totally broken at the moment. Cool idea, but broken.
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Gloranor: Hi,
I haven't encountered the cyclop events yet (paused my playthrough until they fix the loading bug and I can be sure whether or not Octavias romance is still active), but it sounds like the events you get during previous crisis: Monster events keep appearing which the general can somewhat mitigate, but to stop them the baroness needs to go out and do her adventuring thing.

Do you have any open main quests?
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raichean: So I am past the Bloom stage, but yeah, kingdom failed again with the cyclops happening at least twice a month, -7 across the board on failure, and seemingly no improvement if I actually succeed. So that whole game line appears to be screwed. I have been F5/F8 endlessly to try again if I get a failure, and not only is that just irritating, failures are about 95% of the time, so ultimately set to go down.

I have started a new character to move through chapter 1 again, and everything PRIOR to taking the kingdom and hopefully the big patch later this week.

Kingdom management feels, and I think is, totally broken at the moment. Cool idea, but broken.
I would wait, if i were you. I already started new again, having spent like 120 (+) hours now complete in this game. Yes, i played it all the time since the release. Its addictive. Full of stories, of adventures, of things to see, to explore, to fight and enjoy.

Buts its bugged as hell. Every time i think, i can play it without an unexpected error, a new one comes. Its 1.04 now. I try it one time again and put it away for like a month. maybe then they maybe have solved the worst parts.

Edit: And now everything works again.... This game is like a woman, who likes you, but doesn´t want to show: whenever you want to give up, she winks at you.... aaargh.
Post edited October 03, 2018 by dessoul
well I hope the 1.04+ patch today will address some or most of this. I am just short of the Stag Lord and wont move forward with establishing the kingdom until stablity is in place. I am really enjoying the game.. REALLY am, just need to address some issues then it will be great, I hope with a long long expansion life.
Yeah, it's completely broken. You can get a few months in, but it's destined to autofail your kingdom. I get multiple attacks on the city every month and only one general to take care of them, and they take 22 days. Even destroying those early on, more come up and get you again. Stability always to 0
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jwigtion: Yeah, it's completely broken. You can get a few months in, but it's destined to autofail your kingdom. I get multiple attacks on the city every month and only one general to take care of them, and they take 22 days. Even destroying those early on, more come up and get you again. Stability always to 0
You are talking about the troll attacks, or?
Yes, i took care about this the moment it appeared. It was my second playthrough, so i knew, what was coming towards me, with the constant troll events. So, i deceided to go to the troll fortress up to immideadly. Then there were no troll events and my kingdom was in a good position.
Its the same with the next invasions. The problem, a lot of people complain about, is, that you cannot really do something against an downfall. You can some lower impact, when spending the ridiculous 1000 BP on two events, but i was never even able to get close to this amount of money.

This area is really unbalanced. If you have very little stability, should at least being able to keep it in control with a strong militar and loyality, or maybe some other areas. But at the moment nothing like this is around, and you are doomed to fail. I would call it a bug.
I wonder how much impact on the kingdom had this one decision about taxes when you were asked to make them a bit higher. I made them lower so the economy could grow as it happens in real life (thanks a lot to devs for not screwing that up). Ever since then my kingdom is developing and everything goes pretty well.

This would be one of the best things in this game, if high taxes were actually killing your kingdom, I would love that.
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Rufus90: I wonder how much impact on the kingdom had this one decision about taxes when you were asked to make them a bit higher. I made them lower so the economy could grow as it happens in real life (thanks a lot to devs for not screwing that up). Ever since then my kingdom is developing and everything goes pretty well.

This would be one of the best things in this game, if high taxes were actually killing your kingdom, I would love that.
i don´t know. The point is, you cannot change the taxes anymore afterwards. So, you would automatically have deceided to kill your kingdom with it.
And in steam somebody connected the downfall of the kingdom with not being able to build the stuff advised by the advisors. (This events, where they want to build whatever).

plus, high taxes does not automatically mean a bad thing. In the skandinavian countries you have high taxes, but a high living standard. and it works much better then in the usa or other countries, which seems themselve as being superior. Its a matter of how this money is spent. burning it for military equipment and bombing other countries does not really help a lot.
Post edited October 05, 2018 by dessoul
I am rather new to the game, but I am surprised at the number of game-breaking or otherwise major bugs I've ran into so far, especially for a game that was beta-tested. NPCs not appearing where/when they are supposed to, can't see the spell list when a caster levels up, achievements earned that I didn't accomplish.

Gamers are getting used to seeing more bugs pop up to be fixed with post-release patches, but developers need to keep in mind that buggy-games won't bring back repeat customers. I haven't started my kingdom yet, but I'm the kind of person who would want to lead it hands-on.
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Thamin71: I am rather new to the game, but I am surprised at the number of game-breaking or otherwise major bugs I've ran into so far, especially for a game that was beta-tested. NPCs not appearing where/when they are supposed to, can't see the spell list when a caster levels up, achievements earned that I didn't accomplish.

Gamers are getting used to seeing more bugs pop up to be fixed with post-release patches, but developers need to keep in mind that buggy-games won't bring back repeat customers. I haven't started my kingdom yet, but I'm the kind of person who would want to lead it hands-on.
The point is, that a lot of people do not have this bugs. Or they have been solved, or whatever.
Me for example CAN see the spells. They vanished at the last patch and reappeared with the next one. People vanishing, i do not know, of whom you talk, but ok. I had some problems with Mia and Brokken. But that was before i went on. In my game Brokken just died.
I can play at the moment rather well and don´t know, when the next game-breaking bug will appear.
I think I can explain some of the kingdom killing events.

I came across a dev answer that explained it.

If you have a kingdom event ancient curse/ trolls ect... and you resolve it by sending your party then the quest remains unresolved and the event side effects will continue to hit until you lose the game. This is how the vast majority of people will deal with the event.

- - - - -

Here's where the devs completely lost it in their logic; in order to resolve a kingdom event you have to send your party to deal with the event and at the SAME TIME send a correlating ambassador through the kingdom system.

- - - - -

This means:
If you send only your party - event doesn't resolve, game over
If you send your party, then send a correlating ambassador - some events resolve others bug out, game over
If your ambassador is locked in a quest for 30-60 days when the kingdom event needs resolution - game over.

This is by far the dumbest quest resolution logic that I have ever seen in a video game. You cannot even pause or cancel the ambassador quest to handle the kingdom event.
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ericneo: This is by far the dumbest quest resolution logic that I have ever seen in a video game. You cannot even pause or cancel the ambassador quest to handle the kingdom event.
I agree. There should be some possibility, to take an advisor out of an project, to deal with such urgencies.

But regarding unlogic: the advisor is in your team, solving events, while on the same time is out with you, doing quests... thats not really logical, either.