gforce4711: It's realtime, but you can pause anytime.
JRobertDobbs: That describes the vast majority of realtime games
I suppose it does, as stated above. However, Realtime with Pause specifically means that you can issue orders while paused, which does not describe the vast majority of realtime games. Some also have multi-command queues, but I'm not sure if this game is one of those, since I never tried.
You can also set auto-pause in such a way that there is almost no difference between RTwP and turn-based. For example, Pathfinder: Kingmaker has around 24 auto-pause options, including pausing at the start of each round. The main thing you lose with RTwP vs. turn-based is that if you can disable animations, turn-based combat is faster (but many turn-based games are fond of their animations, and only allow limited skipping).