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Yeah, I cast animate dead three times, the dead don't die, but the alchemist just kills someone anyways. No communal, because no mercs.

The battle seems very winnable, someone always dies while I'm winning, again, because the alchemist is attacking someone who's already unconscious instead of one of say a dozen skeletons.

I could try a dozen more times, OR I could load the save from one of the battles I won and use up my signed raise dead scroll, which while it's only worth 500gold, it would cost 6000 gold to replace apparently.


edit: Oh also, I'm doing ratnook before stag lord, because I'm trying to get the duelist's blade. I'm not confident I'll have time to come back to ratnook on a 7th trip out from oleg's. Although I am only 15 days in atm.
Post edited March 20, 2020 by left1000
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left1000: Yeah, I cast animate dead three times, the dead don't die, but the alchemist just kills someone anyways. No communal, because no mercs.
Any cleric at level5 can cast it. If you have animate dead you have communal resistance. And if not you are better off delaying the fight till you do.

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left1000: The battle seems very winnable, someone always dies while I'm winning, again, because the alchemist is attacking someone who's already unconscious instead of one of say a dozen skeletons.
Use control spells. The rats have pretty abysmal will saves so even linzy can CC them with hideous laughter. Or use hold person with a cleric. Generally even level 2 resistance or a potion is good enough if you send this person to keep alchemist occupied. And if you don't mind a bit of metagaming you could also start the fight with glitterdust on one of the melee rats..

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left1000: I could try a dozen more times, OR I could load the save from one of the battles I won and use up my signed raise dead scroll, which while it's only worth 500gold, it would cost 6000 gold to replace apparently.
Save-scumming your way to victory teaches nothing. Use consumables smarter. The game literally bombards you with resistance potions. That's one occasion in the game they are actually useful. Best approach the game like a puzzle. If something doesn't work - try other things instead of bashing your head against the wall. Sure the wall might give in time, but there might be sledgehammer laying about for your convenience.

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left1000: edit: Oh also, I'm doing ratnook before stag lord, because I'm trying to get the duelist's blade. I'm not confident I'll have time to come back to ratnook on a 7th trip out from oleg's. Although I am only 15 days in atm.
Don't. Finish literally everything in A1 before ratnook. It's the hardest encounter around by a large margin.
Post edited March 21, 2020 by InEffect
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left1000: Yeah, I cast animate dead three times, the dead don't die, but the alchemist just kills someone anyways. No communal, because no mercs.
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InEffect: Any cleric at level5 can cast it. If you have animate dead you have communal resistance. And if not you are better off delaying the fight till you do.
Oh I thought you meant community, yeah I've got communal fire resistance, I just stupidly thought animate dead was better than it! I should replay rerest and try that strategy. I did single target fire resistance the unit that intentionally tries to tank the alchemist, but somehow he lives so long he always slays someone else (who would probably live if they had fire resistance also).
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left1000: The battle seems very winnable, someone always dies while I'm winning, again, because the alchemist is attacking someone who's already unconscious instead of one of say a dozen skeletons.
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InEffect: Use control spells. The rats have pretty abysmal will saves so even linzy can CC them with hideous laughter. Or use hold person with a cleric. Generally even level 2 resistance or a potion is good enough if you send this person to keep alchemist occupied.
I've managed to glitterdust all the rats, but it only lasts 2or3 rounds before the blindness wears off. Although blind isn't as good as hold. The grease on the alchemist gets him down about 30% of the time (with shaken bonus, from manual demoralizing, which I assume is helping, but maybe it's not?)
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left1000: I could try a dozen more times, OR I could load the save from one of the battles I won and use up my signed raise dead scroll, which while it's only worth 500gold, it would cost 6000 gold to replace apparently.
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InEffect: Save-scumming your way to victory teaches nothing. Use consumables smarter. The game literally bombards you with resistance potions. That's one occasion in the game they are actually useful.
I left most of them at oleg's to save weight because this is the leg of my journey where I explore all the far away places. I should maybe just come back, if time permits, as I'll have more potions then.
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left1000: edit: Oh also, I'm doing ratnook before stag lord, because I'm trying to get the duelist's blade. I'm not confident I'll have time to come back to ratnook on a 7th trip out from oleg's. Although I am only 15 days in atm.
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InEffect: Don't. Finish literally everything in A1 before ratnook. It's the hardest encounter around by a large margin.
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left1000: I could try a dozen more times, OR I could load the save from one of the battles I won and use up my signed raise dead scroll, which while it's only worth 500gold, it would cost 6000 gold to replace apparently.
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InEffect: Save-scumming your way to victory teaches nothing. Use consumables smarter. The game literally bombards you with resistance potions. That's one occasion in the game they are actually useful. Best approach the game like a puzzle. If something doesn't work - try other things instead of bashing your head against the wall. Sure the wall might give in time, but there might be sledgehammer laying about for your convenience.

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left1000: edit: Oh also, I'm doing ratnook before stag lord, because I'm trying to get the duelist's blade. I'm not confident I'll have time to come back to ratnook on a 7th trip out from oleg's. Although I am only 15 days in atm.
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InEffect: Don't. Finish literally everything in A1 before ratnook. It's the hardest encounter around by a large margin.
tl;dr Trying ratnook on my 5th trip out from oleg's with 15 days left to get the 30 day achievement with a party of 4 and not even all my consumables with me, because I needed more weight allowance for camping supplies, was a mistake. (I guess I thought I could get away with all these horrible mistakes because I'm on hard, and I really want that 30 day achievement). I guess after stag lord, I can come back to ratnook, either before handing in the end of chapter 1 or after. Either way.

Of course, knowing what I know about this fight now, I could easily prepare better next time. It's just when going for that 30 day achievement, there really aren't that many "next times". I think though given that I can consistently beat this fight (with a death), coming back later more well prepared will be easier and the right move.
Post edited March 20, 2020 by left1000
Expanded the thing a bit cause I have way too much free time now.
Is the new section at the end all that's new? Or should I re-read all the previous chapters too?
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left1000: Is the new section at the end all that's new? Or should I re-read all the previous chapters too?
Added a bit of clarification here and there. Added a bit on companions, cause the whole thing is a guideline for better understanding, not a 'you must do it this way cause I said so'. Use the table of contents to the left for easier navigation everything is tagged properly now... I think.
Post edited March 27, 2020 by InEffect
About Erastil Cleric build:

In 2.0.8, Cognatongen - Wisdom is not working, it won't give buff.
Instead it just gives Dexterity Damage immediately.
So 2 Alchemist level won't help Wisdom builds right now.
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happygui: About Erastil Cleric build:

In 2.0.8, Cognatongen - Wisdom is not working, it won't give buff.
Instead it just gives Dexterity Damage immediately.
So 2 Alchemist level won't help Wisdom builds right now.
Hm. Indeed. Why owlcat you have to break everything.
Some questions about the Eldritch Archer build, why Elf vs say Musetouched Aasimar which gets 12/19/12/16/10/10 and +2 persuasion, so room to dump wisdom for more of whatever and a boost to persuasion. Also any particular reason for LE? Could you give some idea on what this is like early on? It looks like it would be pretty rough in the early game or do all these builds count on getting up to level 4~5 fast via abusing skill sharing toggles?
Post edited April 05, 2020 by acebunnies
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acebunnies: Some questions about the Eldritch Archer build, why Elf vs say Musetouched Aasimar which gets 12/19/12/16/10/10 and +2 persuasion, so room to dump wisdom for more of whatever and a boost to persuasion. Also any particular reason for LE? Could you give some idea on what this is like early on? It looks like it would be pretty rough in the early game or do all these builds count on getting up to level 4~5 fast via abusing skill sharing toggles?
Elf is for spell pen, among other more minor stuff. Better than a few extra stats in that case. You'd also want both dex and at least some int and elf does that. Also elven arcane archer is a staple of DnD. Couldn't resist.
I was using your Jaethal Bard build and on lvl 7 She gets both a normal feat and a Bard Talent. You only listed Outflank tho. Now I'm wondering if I did something wrong.
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-Rimiu-: I was using your Jaethal Bard build and on lvl 7 She gets both a normal feat and a Bard Talent. You only listed Outflank tho. Now I'm wondering if I did something wrong.
Let me check in a sec.
Edit. Fixed it. Everything messed up when I was reshuffling inq levels, sorry. If you already leveled it you can drop shield focus and take precise strike or shield wall at inq3(if you have another shield user).
Post edited April 06, 2020 by InEffect
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InEffect: Let me check in a sec.
Edit. Fixed it. Everything messed up when I was reshuffling inq levels, sorry. If you already leveled it you can drop shield focus and take precise strike or shield wall at inq3(if you have another shield user).
I didn't lvl up further. She's still lvl 6. I should be able to adapt the new changes then, right?
No need to be sorry. Thanks for the fast help.
Hi InEffect!

Good to see you tinkering again. Quick question about your Fisting build in your guide. That stat spread appears to be a 28 point buy. 18/15/14/12/16/7 on a Motherless would be 10+7+5+5+5-4=28

Is my math wrong there, or if not what would you shift around? Drop the Con down to 12? Was thinking of giving that build a try to see if I can trigger the One Punch cheevo, seems pretty fun!
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kreative_katt: Hi InEffect!

Good to see you tinkering again. Quick question about your Fisting build in your guide. That stat spread appears to be a 28 point buy. 18/15/14/12/16/7 on a Motherless would be 10+7+5+5+5-4=28

Is my math wrong there, or if not what would you shift around? Drop the Con down to 12? Was thinking of giving that build a try to see if I can trigger the One Punch cheevo, seems pretty fun!
Was a typo. Con should've been 12. Fixed, thanks.
Post edited April 12, 2020 by InEffect