Posted October 30, 2018
Staff Monkster
Role: Damage Dealer/Off-Tank
Race: Aasimar(Angelkin)
Alignment: Lawful-Good
Stats:
Str: 19 > 24
Dex: 14
Con: 14
Int: 7
Wis: 7
Cha: 18
Final Build: Monk(Scaled Fist)11/Paladin(Divine Hunter) 2/Fighter(Two-Handed)7
Main skills: Mobility 3*, Persuasion(max)
Suggested secondary skills: Use Magic Device(spare)
*asap
Detailed leveling breakdown:
Lvl 1: Monk - Weapon Focus: Quarterstaff // Dodge
Lvl 2: Monk - Crane Style
Lvl 3: Monk - Dazzling Display
Lvl 4: Paladin
Lvl 5: Paladin - Outflank
Lvl 6: Monk - Barkskin
Lvl 7: Monk - Shatter Defences
Lvl 8: Monk - Crane Wing // True Strike
Lvl 9: Monk - Crane Riposte
Lvl 10: Monk - Scorching Ray
Lvl 11: Monk - Wings
Lvl 12: Monk - Blind Fight // Spit Venom
Lvl 13: Monk - Power Attack
Lvl 14: Fighter - Dreadful Carnage
Lvl 15: Fighter - Combat Reflexes // Intimidating Prowess
Lvl 16: Fighter
Lvl 17: Fighter - Cleave // Cleaving Finish
Lvl 18: Fighter
Lvl 19: Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff
Lvl 20: Fighter
Gear: Best Quarterstaff you can find(Witch in a2 sells a decent one to start with). +Cha helmet // +Str+Dex+Con gear. +AC items. Armor bracers.
First of all you really-really would love alchemist in the party. Long shield spell and enlarge are good for your health. If not you do have UMD for shield wands. Lead blades wands are nice too.
This is a power attack build. True strikes will help you land the 1st hit if that will become a problem. You will want someone to cast heroism(greater one later on) and haste on you to fix your AB. Bard song is appreciated, as usual.
Paladin is there to fix your saves and to provide extra AB/AC/Damage against bosses/tough foes. It also allows you to use those RTA ki powers for fun. Also smite evil targets have no DR for you so that’s a bonus as well. Sadly, we have no challenge evil spell to check if the thing is evil, will have to metagame.
Main Ki Powers are extra attack and true strike.
To the tanky part. Melee AC calculation assuming +6 mid-to-late gear:
10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a 2-hander. 52 when enlarged. Good enough for midgame. Can reach 70/50 with top gear
Will deal about 50 damage per hit, 7 hits per round(assuming haste). 3 of those at max BAB. 8 attacks/4 at max BAB with extra attack ki power. has seize the moment more for himself than his party(I tend to take it on everyone by 9) so they will give him even more attacks. Has good damage so will proc cleaving finish rather often.
Recommended to turn off shared exp and go with a party of 3 or you will never reach lvl20 and that's kinda nice for this one. will still be good, but will be truly amazing when DLC to push us to 20 will come.
Theoretically paladin can be moved to 19-20, but I am kinda scared about will saves.
Shatter defenses is there to help us with AB penalty from power attack.
Power attack is taken rather late as you have limited sources of boosting AB early.
There you have it. Two-handed str monk with tolerable AC and Damage.
Role: Damage Dealer/Off-Tank
Race: Aasimar(Angelkin)
Alignment: Lawful-Good
Stats:
Str: 19 > 24
Dex: 14
Con: 14
Int: 7
Wis: 7
Cha: 18
Final Build: Monk(Scaled Fist)11/Paladin(Divine Hunter) 2/Fighter(Two-Handed)7
Main skills: Mobility 3*, Persuasion(max)
Suggested secondary skills: Use Magic Device(spare)
*asap
Detailed leveling breakdown:
Lvl 1: Monk - Weapon Focus: Quarterstaff // Dodge
Lvl 2: Monk - Crane Style
Lvl 3: Monk - Dazzling Display
Lvl 4: Paladin
Lvl 5: Paladin - Outflank
Lvl 6: Monk - Barkskin
Lvl 7: Monk - Shatter Defences
Lvl 8: Monk - Crane Wing // True Strike
Lvl 9: Monk - Crane Riposte
Lvl 10: Monk - Scorching Ray
Lvl 11: Monk - Wings
Lvl 12: Monk - Blind Fight // Spit Venom
Lvl 13: Monk - Power Attack
Lvl 14: Fighter - Dreadful Carnage
Lvl 15: Fighter - Combat Reflexes // Intimidating Prowess
Lvl 16: Fighter
Lvl 17: Fighter - Cleave // Cleaving Finish
Lvl 18: Fighter
Lvl 19: Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff
Lvl 20: Fighter
Gear: Best Quarterstaff you can find(Witch in a2 sells a decent one to start with). +Cha helmet // +Str+Dex+Con gear. +AC items. Armor bracers.
First of all you really-really would love alchemist in the party. Long shield spell and enlarge are good for your health. If not you do have UMD for shield wands. Lead blades wands are nice too.
This is a power attack build. True strikes will help you land the 1st hit if that will become a problem. You will want someone to cast heroism(greater one later on) and haste on you to fix your AB. Bard song is appreciated, as usual.
Paladin is there to fix your saves and to provide extra AB/AC/Damage against bosses/tough foes. It also allows you to use those RTA ki powers for fun. Also smite evil targets have no DR for you so that’s a bonus as well. Sadly, we have no challenge evil spell to check if the thing is evil, will have to metagame.
Main Ki Powers are extra attack and true strike.
To the tanky part. Melee AC calculation assuming +6 mid-to-late gear:
10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a 2-hander. 52 when enlarged. Good enough for midgame. Can reach 70/50 with top gear
Will deal about 50 damage per hit, 7 hits per round(assuming haste). 3 of those at max BAB. 8 attacks/4 at max BAB with extra attack ki power. has seize the moment more for himself than his party(I tend to take it on everyone by 9) so they will give him even more attacks. Has good damage so will proc cleaving finish rather often.
Recommended to turn off shared exp and go with a party of 3 or you will never reach lvl20 and that's kinda nice for this one. will still be good, but will be truly amazing when DLC to push us to 20 will come.
Theoretically paladin can be moved to 19-20, but I am kinda scared about will saves.
Shatter defenses is there to help us with AB penalty from power attack.
Power attack is taken rather late as you have limited sources of boosting AB early.
There you have it. Two-handed str monk with tolerable AC and Damage.
Post edited July 02, 2019 by InEffect