Feyspeaker Shifter
Race: Human
Alignment: LN
Stats:
Str: 18 > 22
Dex: 15>16@4
Con: 12
Int: 7
Wis: 10
Cha: 16
Final Build: Monk(Scaled Fist) 1/Druid(Feyspeaker) 17/Fighter 2
Domain: None
Pet: Leopard
Main skills: Persuasion, Mobility 3, Athletics 1, Stealth 1
Suggested secondary skills: Stealth, Athletics
Detailed leveling breakdown:
Lvl 1: Monk - Dodge // Weapon Focus: Claw // Crane Style
Lvl 2: Druid
Lvl 3: Druid - Boon Companion
Lvl 4: Druid
Lvl 5: Druid - Dazzling Display
Lvl 6: Druid
Lvl 7: Druid - Outflank
Lvl 8: Druid
Lvl 9: Druid - Crane Wing
Lvl 10: Druid
Lvl 11: Druid - Shatter
Lvl 12: Druid
Lvl 13: Druid - Natural Spell(+4Wis item)
Lvl 14: Druid
Lvl 15: Druid - Crane Riposte
Lvl 16: Druid
Lvl 17: Druid - Combat Expertise(+6Int item)
Lvl 18: Druid
Lvl 19: Fighter - Trip // Greater Trip
Lvl 20: Fighter - Fury’s Fall
Feyspeaker Spell Access*: Vanish(4), Mirror Image(6), Displacement(8), Greater Invisibility(10), Heroism(Greater)(14)
*Listed in order of taking. Unlisted levels don’t matter.
Important Spells:
Lvl1: Magic Fang, Acid Maw, Faerie Fire, Longstrider
Lvl2: Aspect of the Bear, Barkskin, Natural Rhythm, Cat’s Grace, Bull’s Strength
Lvl3: Magic Fang(Greater), Mirror Image, Spike Growth, Resist Energy(Communal)
Lvl4: Thorn Body, Echolocation, Displacement, Protection from Energy(Communal)
Lvl5: Aspect of the Wolf, Geniekind, Greater Invisibility
Lvl6: Summon Nature’s Ally VI, Cure Light Wounds(Mass)
Lvl7: Legendary Proportions, Creeping Doom
Lvl8: Frightful Aspect, Seamantle
Lvl9: Foresight
Gear:
Early game: Staff, or flaming nunchucks. AC items. 2xArcane protector in A2(one at the bandit camp at the bridge and the other on Bartho. Dude’s gotta die.). Add amulet of mighty fists when you start shifting.
Late-game: Perfection, Arcane Protector, Amulet of mighty Fists+5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances(Str, Dex, Cha, Con), Bracers +8, Opportunist’s Boots, Belt/hat+8, Ring of Ultimate Protection, Any robe*
*No robes ever meld into the form afaik, so it doesn’t matter.
Shapeshift AB/Damage, what stacks: Magic fang(+1), Magic Fang Greater(+4), Manticore Claws(+2), Amulet of Mighty Fists(+5)=+12AB/Damage
Str Stacking, +8Belt+6Legendary+2Elixir+2RoC+4Smilodon=+22Str
AC Calculation:
10Base+2Perfection+3Arcane Protector+5Deflection+1Dodge+8Bracers+8Dex+9Cha+5Barkskin+6Frightful+6Legendary+4Smilodon+2Foresight-1Size=68A C. +4Crane=72AC. +4Wing=76 melee AC. +4Shield infusion=80 melee AC, 76 Ranged AC. Overkill, but we needed the crane feats for the earlygame anyhow.
Total AB Calculation 11BAB+17Str+2Perfection+12Natural Weapon Buffs-1Size-1Fighting Defensively+4Heroism=44AB self-buffed, 45 for claws.
+3Bard song+2Sacred(Ecclesi)+1Haste=50(51)AB. +4flanking=54(55) +2Abadar/nobility=56 +10-2Sacred Erastil/Community=64
All 5 attacks are made at full BAB.
Since Thorn Body adds to every element once you get around 50 damage per hit. Not insane, but pretty ok so long as you don’t compete with the saint in damage olympics. With trips and all that should be around 400DPR. You also have Pounce with a smilodon form, and more than enough AC to take a charge, so you won’t waste time running around.
Early game you support a pet and try not to face-tank too much. We’ve taken leopard mostly cause it gains AC/AB/Damage from just one cat’s grace, so we can have buffs too. We gain our first form roughly at the same time we get to A2 and start finding arcane protectors(and as our lame AB finally catches up to us). Wolf is not amazing, but it’s better than sitting around. You'd also need to get Jubi asap and take infusion first order of business on him, cause shield spell will do you some good. We’re mostly a tanky boy with a pet for now. It gets significantly better later as we’d be able to finally cast in the shapeshift at 13 and as such can cast magic fangs on ourselves. If you are ever stuck, druid comes with a lot of cheese. First of all spikes. Those have no saves against damage and do pretty decent damage. Just get your fast pet out there and kite stuff around those. It’s cheesy and it works. Then you also get creeping doom that does roughly the same automatically - keeping one of those ready is a good idea.
I'd be able to drag the thing through unfair, so I guess it's viable for that
Think that’s pretty much it. If you find something missing - blame the damned fey.
Post edited June 15, 2020 by InEffect