left1000: Would someone focusing on illusion+conjuration go gnome then? On a pure arcane sorcerer? Or are wings too valuable and you always go musetouched aasimar for an arcane sorcerer? I guess as an aasimar you can grab conjuration ASAP and worry about picking between illusion and necromancy later? Whereas the gnome is firmly committed to illusion+conjuration.
I had thought though maybe spitetouched arcane sorcerer enchantment+conjuration might be a third option because of all the various enchantments of holding/sleeping things.
InEffect: Gnome is the one for an illusionist DC stacking. Necro would pick human sage because of profane staff from varn DLC. Conjueror doesn't need DC boosts at all, so might as well be a sylvan or be a 2nd school so you have control spells on top of whatever you are doing. Transmutation wants to be an AT, so will likely be wizard or a draconic, just cause he won't get to those late class bonuses... Enchantment... eh... it's just it's a triple shitburger. First, all your spells target will(which is the highest save on most things past early-game) and don't even oneshot things like illusion does. Second, half the enemies in the game are flat out immune to it. Third, it's all save or suck spells, so if the enemy saves you've wasted a spell slot and a round casting. As said, if you find it fun - go ahead. If not - literally any other spell school is better even on a spitespawn.
I haven't gotten to the late game, so I wasn't aware that will saves were that dramatically higher than other saves. If all three saves are fairly balanced, I think general enchantment is pretty solid? no? If will saves are noticably higher though across the game, well, I agree, that totally ruins enchantments. I guess also apparently late game enemies that I don't want to be spoiled on the exact details of, have immunity to mind altering effects? That also sort of entirely ruins enchantments. So, thanks for explaining that. Assuming I'm understanding correctly. It's not that enchantments are worthless, in general, so much as, in this campaign setting all of the enemies you'd want to use them on, they won't work on, and so, they're literally worthless, in that they don't do anything at all.
I'm leaning pretty hard on starting this game as a gnome arcane sorcerer who cares about both illusion and conjuration spells. Mostly because I want my MC to have high persuasion skill. I guess if the sorcerer were a mercenary, I'd go sage sorcerer instead. That profane staff, you don't have to be human or something to use it do you?