InEffect: Aldori Freebooter
Role: Damage Dealer/Tank
Race: Aasimar(Angelkin)
Alignment: Any Lawful
Stats:
Str: 19 > 24
Dex: 15*
Con: 14
Int: 12
Wis: 10
Cha: 10
*You can drop dex if you don't care about double-slice. it will slow your early progression somewhat too.
Final Build: Ranger(Freebooter) 10/Monk(Traditional) 1/Fighter(Aldori Defender) 9
Main skills: Mobility 3, Perception
Suggested secondary skills: Persuasion. The rest doesn’t matter.
Detailed leveling breakdown:
Lvl 1: Fighter - Two-Weapon Fighting // Shield Bash
Lvl 2: Ranger
Lvl 3: Ranger - Two-Weapon Combat > Double Slice // Shield Focus
Lvl 4: Monk - Crane Style
Lvl 5: Ranger - Combat Reflexes
Lvl 6: Ranger
Lvl 7: Ranger - Outflank
Lvl 8: Ranger - Improved Two-Weapon Fighting
Lvl 9: Fighter - Improved Critical: Dueling Sword // Seize the Moment
Lvl 10: Fighter
Lvl 11: Fighter - Wings // Shield Master
Lvl 12: Fighter - Weapon Training: Heavy Blades
Lvl 13: Fighter - Bashing Finish
Lvl 14: Fighter
Lvl 15: Fighter - Weapon Focus: Dueling Sword
Lvl 16: Fighter - Weapon Training: Close // Weapon Training: Heavy Blades
Lvl 17: Ranger - Weapon Specialization: Dueling Sword
Lvl 18: Ranger
Lvl 19: Ranger - Greater Weapon Focus: Dueling Sword
Lvl 20: Ranger - Greater Two-Weapon Fighting
Spells by level in order of importance:
Lvl 1: Lead Blades(+extend metamagic rod)
Lvl 2: Sense Vitals(+extend metamagic rod)
Lvl 3: Featherstep(Mass)
Gear: Best armor you can find. Best 1h weapon you can find till lvl9. Best dueling sword you find after. +AC items. +Str item, +Con Item +Wis Helmet to be able to cast. Light shield for minimal penalties.
Monk is taken for the tempo crane style. it would cost you 3 feats otherwise. I think 1 class level is a fair trade.
Unlike pnp Ranger Style Feats work in heavy armor.
Solid front-liner. Decent damage due to the number of attacks. Nice AC as far as Str archetypes go(nothing insane can be done). Pure aldori with tower shield would have about 7 more AC if he took all armor feats, but would hit like wet noodle. Has lead blades to further ramp his damage. Really likes extend rods.
This is an example how standard melee guys are done right. Freebooter bond gives your team(including you)+2 AB for a minute. Freebooter’s bane will end up at +3 AB/Damage. Has no penalties for fighting defensively.
Can be done as a merc if you go dex12-13 or dump mental stats.