InEffect: Blind run Scion
Role: Damage Dealer/Tank
Race: Human
Alignment: Any
Bloodline: Draconic*
*Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Electricity is nice for shocking grasp but there are too many resistant enemies later on.
Stats:
Str: 19 > 24
Dex: 13
Con: 14
Int: 7
Wis: 8
Cha: 16
Final Build: Magus(Eldritch Scion) 15/Dragon Disciple 4/Alchemist(Vivisectionist) 1
Main skills: Mobility 3, Knowledge: Arcana 5, Persuasion
Suggested secondary skills: Use Magic Device(spare)*
*For Lead Blades Wands
Detailed leveling breakdown:
Lvl 1: Magus - Dodge // Improved Unarmed Combat
Lvl 2: Magus
Lvl 3: Magus - Crane Style // Arcane Accuracy
Lvl 4: Magus
Lvl 5: Alchemist - Accomplished Sneak Attacker
Lvl 6: Magus - Weapon Focus: Scimitar*
Lvl 7: Magus - Outflank // Enduring Blade
Lvl 8: Magus
Lvl 9: Dragon Disciple - Crane Wing
Lvl 10: Dragon Disciple - Improved Initiative
Lvl 11: Dragon Disciple - Dazzling Display
Lvl 12: Dragon Disciple
Lvl 13: Magus - Shatter Defenses
Lvl 14: Magus - Ghost Blade
Lvl 15: Magus - Crane Riposte
Lvl 16: Magus - Weapon Specialization: Scimitar
Lvl 17: Magus - Blind Fight // Devoted Blade
Lvl 18: Magus
Lvl 19: Magus - Empower Spell
Lvl 20: Magus - Bane Blade
*Can also be longsword or whatever 1h you fancy. Scimitars have nice synergy with magus, so here we go. There are some good longswords late, but it might be a bit of a suffer.
**Can just go for 2 more magus levels. Will give you bane blade, so that's good.
Spells by level in order of importance:
Lvl 1: Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike
Lvl 2: Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor
Lvl 3: Displacement, Haste, Vampiric Touch
Lvl 4: Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn
Lvl 5: Vampiric Shadow Shield, Cloudkill*
Lvl 6: Transformation, Heroism(Greater)
*Will require Delay Poison(Communal) from your cleric, but otherwise is a potent tool to kill enemies faster
**Or any other spell - you will use those slots for transformation anyways. Could also be dispel or true sight.
Gear:Heaviest armor you can wear(Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items.
Imp. crit is skipped to save feats. Use keen from arcane weapon instead.
Good option for a blind run. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Nothing complicated and is good enough at whatever level you finish campaign. Doesn't rely on metagame, really. You can miss most things in the game and still be in a decent enough shape.
Doesn't do anything spectacular, but should be a smooth run.
Will step on Reggies toes, so there's that.
Turn off spellstrike if you are not spellstriking to get 1.5 str scaling.
Any tips on how to play this early? I took the heirloom weapon trait from the mod and thus have a scimitar early, would it be better to do unarmed and just use spells or use the blade? also whats the combat priority for this class? Was interested in this build bc I wanted to play blind with little worry the buidl would suck late game. Just wanted some more guidance on what to prioritize early and how to play the class in combat.