InEffect: Dex Scion
Role: Tank/Front-line Damage Dealer
Race: Human
Alignment: Lawful-Good
Bloodline: Draconic(Fire)
Stats:
Str: 7
Dex: 18
Con: 14
Int: 7
Wis: 8
Cha: 19 > 24
Final Build: Magus(Eldritch Scion) 19/Monk(Scaled Fist) 1
Main skills: Mobility 3, Persuasion Max
Suggested secondary skills: Use Magic Devices Spare
Detailed leveling breakdown:
Lvl 1: Magus - Weapon Finesse // Dodge
Lvl 2: Monk - Crane Style
Lvl 3: Magus - Weapon Focus: Longsword
Lvl 4: Magus - Arcane Accuracy
Lvl 5: Magus - Slashing Grace: Longsword
Lvl 6: Magus - Outflank
Lvl 7: Magus - Crane Wing // Enduring Blade
Lvl 8: Magus
Lvl 9: Magus - Dazzling Display
Lvl 10: Magus - Ghost Blade
Lvl 11: Magus - Shatter Defenses
Lvl 12: Magus - Spell Focus: Evocation
Lvl 13: Magus - Crane Riposte // Devoted Blade
Lvl 14: Magus
Lvl 15: Magus - Greater Spell Focus: Evocation
Lvl 16: Magus - Bane Blade
Lvl 17: Magus - Elemental Focus: Fire
Lvl 18: Magus - Greater Elemental Focus: Fire
Lvl 19: Magus - Greater Weapon Focus: Longsword // Prescient Attack*
Lvl 20: Magus
*Optional
Spells by level in order of importance:
Lvl 1: Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person
Lvl 2: Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray
Lvl 3: Haste, Displacement, Fireball, Vampiric Touch
Lvl 4: Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball
Lvl 5: Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold
Lvl 6: Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater)
Greater Spell Access:
Sense Vitals, Heroism(Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect
Gear: +Stat Items. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots
Early-game anti-suffer advice:
Take Tartuccio’s Crossbow and make him use cantrips in the prologue. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Use crossbows till you find Agile Pick under the Old Sycamore. From level 5 you switch to longsword for life. Grease and Web will help you solving early-game.
Double-dipping, AC/AB/Damage stacking:
- AC from Cha through monk, Monk feats. AC from Bloodline, Free wings @lvl16, AC from Spells
- AB through Arcane Weapon. AB from Cha through Arcane Accuracy
- Damage with Arcane Weapon additional properties. Damage from Touch Spells
- Ability to skip Crit in favor of keen weapon Arcane Weapon additional property
- Fighter Feats. Every bit counts
- Extra Attacks From Riposte
- Decent DC
-Shatter Defenses for damage ramp
-Doesn't need to stack Dex to hit stuff. Shatter and arcane accuracy will take care of things.
-Decent Dazzling.
This is what a real tank can be in this game. Most enemies will never hit you unless you are paralyzed or otherwise denied dex/dodge bonus to armor. Your damage will be more than fine as well. Strong all game long. Not a lot of skill points, but only thing you really need on MC is persuasion.
Improved Crit is skipped in favor of Shatter. Use keen enchant instead.
Scimitars are a viable alternative. I prefer endgame swords to scimitars, but they are roughly equal
Paladin is skipped. you get enough saves from items and priest can give you cha saves anyway.
Hey InEffect, is it possible to have a LN alignment for this build? Im trying to build something tanky while at least having a neutral alignment or should I stick with your STR scion build instead?