Posted September 28, 2019
InEffect: 51AC is plain wrong.
Assuming MC hogs LG armor and not gyronna,
10base+5deflect+3LN Robes+6dex+8Cha+6legendary+4 shield from alchemist+4Nat boots or transform+3DD+5+(4+4)crane=61+3ring of circumstances if you can spare it(considering there are 2 in the game it shouldn't be a big deal)=64
+1dodge
+3wings
=68
Would be 70 if he had LG robes.
IIRC transform stacked with Nat boots and ammys, so you can even drop the ring and have LN robes or drop gyronna and still top out with 70melee AC/63ranged. Haven't played on the latest patch so idk what might be hotfixed there. Just don't get dispelled by a monarch xD.
PS. another thing monk doesn't likely have is echolocation and dreadful carnage, so will have to cough up a feat for blindfight and no automatic dazzles now and then. And you also didn't calculate sense vitals 4d6, which is another 14 damage against most things.
As I said, this was without full equipment and only by character sheet (so no Dodge or Wings, but both builds have mostly the same feats, so that's not really an unfair comparison). I wanted to have something comparable, and the more different equipment I slap on them, the more the results aren't comparable. And the save I use probably doesn't have the most fitting equipment for each build anyway, because I sold a lot. Assuming MC hogs LG armor and not gyronna,
10base+5deflect+3LN Robes+6dex+8Cha+6legendary+4 shield from alchemist+4Nat boots or transform+3DD+5+(4+4)crane=61+3ring of circumstances if you can spare it(considering there are 2 in the game it shouldn't be a big deal)=64
+1dodge
+3wings
=68
Would be 70 if he had LG robes.
IIRC transform stacked with Nat boots and ammys, so you can even drop the ring and have LN robes or drop gyronna and still top out with 70melee AC/63ranged. Haven't played on the latest patch so idk what might be hotfixed there. Just don't get dispelled by a monarch xD.
PS. another thing monk doesn't likely have is echolocation and dreadful carnage, so will have to cough up a feat for blindfight and no automatic dazzles now and then. And you also didn't calculate sense vitals 4d6, which is another 14 damage against most things.
The Sensei has a slew of other problems as well. For example I have to choose early if I want to go for Inspire Courage 2 or Mirror Image, whereas the Bard can go for both. I'd probably end up with Mirror Image on level 9, Inspire Courage 2 on level 12, and Mass Advice - the reason I'd be picking Sensei up in the first place - on level friggin' 16. Woohoo.
The whole experiment was simply to see why Sensei is so much worse, and whether I could do something about that. The result is that IMO unarmed users have to pay or simply don't get a lot of what weapon users have for free, like:
- Enchantment bonus (need an amulet for that),
- 1,5 strength multiplier (need Dragon Ferocity for that),
- damage bonus (out of luck here, unless you count Alkali Gloves),
- better crit range (out of luck here - you can take feats for it, but the same feats work on weapons better).
And you're right, I flat out forgot about Sense Vitals. I wanted to concentrate on AC/AB/damage because I couldn't see why Sensei ended up so much worse. So I skimmed over things like spells, Advice, spellstrike, saves etc.
Sorry if the whole thing ended up being more confusing than interesting.
Post edited September 28, 2019 by Libita