Posted October 26, 2018
But what about Dragons!?
Role: Nuker/Tank/Damage Dealer
Race: Human
Alignment: any Lawful
Stats:
Str: 16
Dex: 14
Con: 14
Int: 7
Wis: 7
Cha: 19 > 24
Final Build: Sorcerer 15/Dragon Disciple 4/Monk(Scaled Fist) 1
Bloodline: Draconic(Gold or Red)
Main skills: Knowledge: Arcana 5, Mobility 3, Persuasion*
Suggested secondary skills: Whatever you like. You have 13 spare points. Use Magic Device is a good fit.
*Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again.
Detailed leveling breakdown:
Lvl 1: Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization
Lvl 2: Sorcerer
Lvl 3: Sorcerer - Weapon focus: Touch/bite/claw***
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Dazzling Display
Lvl 6: Sorcerer
Lvl 7: Dragon Disciple - Dodge
Lvl 8: Dragon Disciple - Toughness
Lvl 9: Dragon Disciple - Outflank
Lvl 10: Dragon Disciple
Lvl 11: Sorcerer - Shatter Defenses // Blind Fight*
Lvl 12: Monk** - Crane Style
Lvl 13: Sorcerer - Elemental Focus: Fire
Lvl 14: Sorcerer
Lvl 15: Sorcerer - Greater Elemental Focus: Fire
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Arcane Strike
Lvl 18: Sorcerer - Quicken Spell****
Lvl 19: Sorcerer - Heighten Spell
Lvl 20: Sorcerer
*Optional. Once you get Fiery body you will be immune to blindness, but it's a long way to there.
**you can shift monk however you like even lvl 1 is not bad. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.
***Whatever you fancy. Doesn't matter, really.
****Optional. Quickened true strikes and vanishes are good, but rods can fill the role just as fine. Improved initiative is an option.
Spell Specialization:
Lvl 1-3: Burning Hands
Lvl 4-5: Burning Arc
Lvl 6-9: Fireball
Lvl 10-12: Dragon’s Breath
Lvl 13-16: Fire Snake
Lvl 17-20 Sirocco
Spells by level in order of importance:
Lvl 1: Burning Hands, Shield, Mage Armor*, Vanish, Enlarge Person, True Strike
Lvl 2: Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web**
Lvl 3: Fireball, Displacement. Haste, Resist Energy(Communal), Dispel Magic*
Lvl 4: Dragon’s Breath, Dimension Door, Animate Dead, Protection from Energy(Communal)
Lvl 5: Beast Shape III***, Fire Snake, Geniekind, Angelic Aspect
Lvl 6: Dragonkind I*, Transformation, Sirocco, Heroism(Greater)
Lvl 7: Dragonkind II*, Wave of Exhaustion, Firebrand, Legendary Proportions
Lvl 8: Dragonkind III*, Seamantle, Frightful Aspect
Lvl 9: Fiery Body
*You will get this as a Bloodline spell, don’t have to pick it.
**Optional. Some CC won't hurt, but it's whatever.
***Taken to give you a melee option. You can skip it if you feel like you don’t need it. You can’t cast spells in beast shape. With bard buffs, haste, and your high Str you should hit decently well
Metamagic:
Vanish(Quicken), Burning Arc(Quicken), Mirror Image(Quicken), Sense Vitals(Quicken) Fireball(Quicken), Haste(Quicken), Displacement(Quicken), Dragon’s Breath(Quicken), Dimension Door(Quicken), Fire Snake(Quicken)
Sirocco(Heightened) - lvl7.8.9. Dragonkind III(Heightened) lvl 9
Gear: +Cha helmet, Fire Robes, +Str+Dex+Con items. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Metamagic Rods
Your standard nuker sorcerer with a good late-game plan. Dragon Forms allow you to cast. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Buff. if you decided to go melee you will need to add geniekind, firebrand and sense vitals to your regular buff routine.
Pick dragon type according to enemy resistances. When(an if) you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines.
Quicken spells serve dual purpose. They are either your get-out-of-jail-free cards, or additional damage per round.
Use metamagic rods extensively. They will boost your damage by a lot.
Now bad news are it takes time to get to dragon forms. I opted for beast shape to get you going sooner. While you can’t cast spells in it, breath weapon works perfectly fine. Fire-breathing bears. Ha! With the assistance of buffs and outflank you will hit reasonably well. Turn off fighting defensively while in beast form. Every bit of AB counts there.
Fighting defensively doesn’t affect DC spells that we use. Click it from level 1 and never turn it off pretty much, except for beast form. With dragon form it won’t hinder you, as you can cast Transformation to ramp up your AB by that time. Note that Transformation prohibits spell-casting - buff before use.
Will have about 70+AC and 40+ AB late-game in case you are interested. Damage is not too shabby either.
There is no reason to go anything, but human.
Role: Nuker/Tank/Damage Dealer
Race: Human
Alignment: any Lawful
Stats:
Str: 16
Dex: 14
Con: 14
Int: 7
Wis: 7
Cha: 19 > 24
Final Build: Sorcerer 15/Dragon Disciple 4/Monk(Scaled Fist) 1
Bloodline: Draconic(Gold or Red)
Main skills: Knowledge: Arcana 5, Mobility 3, Persuasion*
Suggested secondary skills: Whatever you like. You have 13 spare points. Use Magic Device is a good fit.
*Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again.
Detailed leveling breakdown:
Lvl 1: Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization
Lvl 2: Sorcerer
Lvl 3: Sorcerer - Weapon focus: Touch/bite/claw***
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Dazzling Display
Lvl 6: Sorcerer
Lvl 7: Dragon Disciple - Dodge
Lvl 8: Dragon Disciple - Toughness
Lvl 9: Dragon Disciple - Outflank
Lvl 10: Dragon Disciple
Lvl 11: Sorcerer - Shatter Defenses // Blind Fight*
Lvl 12: Monk** - Crane Style
Lvl 13: Sorcerer - Elemental Focus: Fire
Lvl 14: Sorcerer
Lvl 15: Sorcerer - Greater Elemental Focus: Fire
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Arcane Strike
Lvl 18: Sorcerer - Quicken Spell****
Lvl 19: Sorcerer - Heighten Spell
Lvl 20: Sorcerer
*Optional. Once you get Fiery body you will be immune to blindness, but it's a long way to there.
**you can shift monk however you like even lvl 1 is not bad. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.
***Whatever you fancy. Doesn't matter, really.
****Optional. Quickened true strikes and vanishes are good, but rods can fill the role just as fine. Improved initiative is an option.
Spell Specialization:
Lvl 1-3: Burning Hands
Lvl 4-5: Burning Arc
Lvl 6-9: Fireball
Lvl 10-12: Dragon’s Breath
Lvl 13-16: Fire Snake
Lvl 17-20 Sirocco
Spells by level in order of importance:
Lvl 1: Burning Hands, Shield, Mage Armor*, Vanish, Enlarge Person, True Strike
Lvl 2: Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web**
Lvl 3: Fireball, Displacement. Haste, Resist Energy(Communal), Dispel Magic*
Lvl 4: Dragon’s Breath, Dimension Door, Animate Dead, Protection from Energy(Communal)
Lvl 5: Beast Shape III***, Fire Snake, Geniekind, Angelic Aspect
Lvl 6: Dragonkind I*, Transformation, Sirocco, Heroism(Greater)
Lvl 7: Dragonkind II*, Wave of Exhaustion, Firebrand, Legendary Proportions
Lvl 8: Dragonkind III*, Seamantle, Frightful Aspect
Lvl 9: Fiery Body
*You will get this as a Bloodline spell, don’t have to pick it.
**Optional. Some CC won't hurt, but it's whatever.
***Taken to give you a melee option. You can skip it if you feel like you don’t need it. You can’t cast spells in beast shape. With bard buffs, haste, and your high Str you should hit decently well
Metamagic:
Vanish(Quicken), Burning Arc(Quicken), Mirror Image(Quicken), Sense Vitals(Quicken) Fireball(Quicken), Haste(Quicken), Displacement(Quicken), Dragon’s Breath(Quicken), Dimension Door(Quicken), Fire Snake(Quicken)
Sirocco(Heightened) - lvl7.8.9. Dragonkind III(Heightened) lvl 9
Gear: +Cha helmet, Fire Robes, +Str+Dex+Con items. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Metamagic Rods
Your standard nuker sorcerer with a good late-game plan. Dragon Forms allow you to cast. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Buff. if you decided to go melee you will need to add geniekind, firebrand and sense vitals to your regular buff routine.
Pick dragon type according to enemy resistances. When(an if) you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines.
Quicken spells serve dual purpose. They are either your get-out-of-jail-free cards, or additional damage per round.
Use metamagic rods extensively. They will boost your damage by a lot.
Now bad news are it takes time to get to dragon forms. I opted for beast shape to get you going sooner. While you can’t cast spells in it, breath weapon works perfectly fine. Fire-breathing bears. Ha! With the assistance of buffs and outflank you will hit reasonably well. Turn off fighting defensively while in beast form. Every bit of AB counts there.
Fighting defensively doesn’t affect DC spells that we use. Click it from level 1 and never turn it off pretty much, except for beast form. With dragon form it won’t hinder you, as you can cast Transformation to ramp up your AB by that time. Note that Transformation prohibits spell-casting - buff before use.
Will have about 70+AC and 40+ AB late-game in case you are interested. Damage is not too shabby either.
There is no reason to go anything, but human.
Post edited May 28, 2019 by InEffect