InEffect: AT Sorc(DLC)
Race: Human
Alignment: Any
Stats:
Str: 7
Dex: 17
Con: 15
Int: 10
Wis: 7
Cha: 19 > 24
Final Build: Alchemist(Vivisectionist) 2/Sorcerer(Draconic. Any Fire) 8/Arcane Trickster 10
Main skills: Mobility 4, Trickery(Max), Mobility 4, Knowledge: Arcana 4, Persuasion 1
Suggested secondary skills: Persuasion (Max)
Detailed leveling breakdown:
Lvl 1: Alchemist - Point-Blank Shot, Precise Shot
Lvl 2: Sorcerer - Spell Focus: Evocation
Lvl 3: Sorcerer - Spell Specialization
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Accomplished Sneak Attacker
Lvl 6: Arcane Trickster
Lvl 7: Arcane Trickster - Greater Spell Focus: Evocation
Lvl 8: Arcane Trickster
Lvl 9: Arcane Trickster - Heighten Spell
Lvl 10: Arcane Trickster
Lvl 11: Arcane Trickster - Weapon Focus: Ray
Lvl 12: Arcane Trickster
Lvl 13: Arcane Trickster - Dazzling Display
Lvl 14: Arcane Trickster
Lvl 15: Arcane Trickster - Elemental Focus: Fire
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Greater Elemental Focus: Fire
Lvl 18: Sorcerer - Blind Fight
Lvl 19: Sorcerer - Empower Spell
Lvl 20: Alchemist - Cognatogen
Spells:
Lvl1: Burning Hands, Grease, True Strike, Magic Missile, Reduce Person
Lvl2: Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc
Lvl3: Fireball, Haste, Resist Energy(Communal), Stinking Cloud
Lvl4: Greater Invisibility, Dragon’s Breath, Animate Dead, Dimension Door
Lvl5: Fire Snake, Cloudkill, Angelic Aspect, Echolocation
Lvl6: Sirocco, Heroism(Greater), Hellfire Ray
Lvl7: Waves of Exhaustion, Legendary Proportions, Firebrand
Lvl8: Stormbolts, Seamantle*
Lvl9: Heroic Invocation*
Alchemist Spells: True Strike, Shield
*Optional
Spell Specialization:
Lvl 3-5 Burning Hands
Lvl 6 Magic Missile
Lvl 7-10 Fireball
Lvl 11-15 Fire Snake
Lvl 16-17 Stormbolts
Lvl 18 Hellfire Ray
Lvl 19+ Stormbolts
Gear: Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear
Cha=24+8(hat)+2(ring)+2(amulet)+4(cognatogen)+2(Elixir)=42(+16)
Level 9 Heightened Sirocco DC=10(base)+9(spell level)+4(foci)+16(Cha)+1(Ring)+3(Rod)=43DC
Sneak dice: 7d6+5d6(Sense Vitals)=12d6
Max stormbolts damage:
Rod Of flaming Vengeance Equipped, Grandmaster rod Activated:
240(base)+42(average sneak damage)+32(bloodline 20+12)=314 AoE Fire Damage
Note Rod of flaming vengeance activation is just a regular Maximize rod. All the juicy stuff is passive, so if you need to swap the damage type - unequip the rod.
That is the most damage you can squeeze out of AT. Things are not free in life, though. The harsh reality is you are 2 levels behind a wizard in spell progression(just 1 behind Wiz/AT, though). And you have virtually no control spells till sirocco. I picked a bit of utility here and there, but it’s not even comparable to conjuration sorc in that regard.
Main skills: Mobility 4, Trickery(Max), Mobility 4, Knowledge: Arcana 4, Persuasion 1
Level 1 you can't cast any spells because of int lower than 11.