InEffect: Whoever you save last will be "injured". But only tristian loses levels for it afaik(don't know if they fixed it or if it's intended. I never save him last)
Xelran: Oh so I can explore and slap everything in Sycamore depths as long as I don't kill sootscale? I could swear I had a playthrough where both Harrim and Tristian were injured... Might be my memory being fuzzy though.
Edit: Sorry didn't see the edit. Question answered.
Also have to ask again if Bard Valerie would make sense when I play trip Vivi. It would be 2 Characters with Bard levels. Though I guess Valerie would have more bard levels.
I specifically asked for sensei trip vivi because the point of the sensei in that build is to very late game allow one to dump a bard from a party and sort of "feel better" about it- which I think it can once you are into the last few chapters of the game. At that point with how enemy saves and the bard class attack abilities work it makes more sense to have a backline of sorc+alch+sorc or sorc+alch+kineticist or sorc/alch/wiz rather than a bard it is not quite optimal to take a bard with you into the end dungeon I think. hell towards the end of the game a mystic theurge is probably a better support to have than a bard.
this happens though once you are level 14+ and have the crown item or head of mental perfection which gives your trip viv +6 or +8 in all social and talk stats (so you get enough cha+wis to have enough bard song)
one thing I do do and it is up to you is I think I skip taking dodge feat (+1AC lol) on the build and instead go for lingering performance to maximize the bard song use - you activate it before combat and deactivate it and it last 3 rounds - most combat it finished by then.
early game bards are great though on higher difficulties - boni to group attacks heroism and good hope are great.