Varnhold party.
First order of business, agree to take 3 losers sadistic owlcats suggest you play the campaign with and strip them down. Then hire people who will actually be of any use to anyone. This is a very micro intensive party to use efficiently. You’ve been warned.
Varn.
Is made to be there and look pretty. Don’t get him into any fights. Just right-click dazzling and let him be. It’s as useful as he can ever be.
Lvl6:CT>Dazzling, Lvl 7:Deceitful, Lvl 8: Observant, Lvl 9: Skill Focus: Perception
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Cephal.
Is there to provide mage armor, stat buffs, extended haste and occasional clouds. Buy cat's grace and haste for him. Summons are pretty whatever, but you can toss a few of those in.
Lvl 7: Greater Spell Focus: Conjuration, Lvl 9: Toughness
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General.
Role: Tank/DD
Race: Human
Alignment: LG
Stats:
Str: 7
Dex: 19 > 20@4
Con: 12
Int: 17 > 18@8
Wis: 7
Cha: 14
Final Build: Monk(Scaled Fist) 1 / Magus(Sword Saint) 7 / Fighter 1
Main skills: Mobility 3, Persuasion
Suggested secondary skills: Knowledge(Arcana), Knowledge(World), Stealth, UMD
Detailed leveling breakdown:
Lvl 1: Magus: Favored weapon: Falcata // Weapon Finesse // Slashing Grace
Lvl 2: Monk - Dodge
Lvl 3: Magus - Crane Style
Lvl 4: Magus - Arcane Accuracy
Lvl 5: Magus - Outflank
Lvl 6: Magus - Dazzling
Lvl 7: Magus - Crane Wing // Enduring Blade
Lvl 8: Magus
Lvl 9: Fighter - Weapon Specialization // Shatter Defenses
Spells: Shield, Reduce person(for the first few levels), Shocking grasp(spare), Mirror Image, Cat’s Grace, Haste, Displacement
Gear: Headband of int, Natural armor ammy, Cloak of the Lion, dex belt, Ring of protection, Ring of blur, Boots of creeping Doom, Wand of mage armor, Falcata +1(Lion’s Claw late)
Earlygame is the only place where dex builds are kinda tolerable, so we do that thing. Gets +2 int, dex, con, cha books.
Turn off perfect strike. Since it's low-level campaign we can't afford to keep perfect crit running at all times, so turn it on for big stuff. Right-click touch of fatigue and forget about it.
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Merc 1
Role: Support/Pest control
Race: Human
Alignment: Any
Stats:
Str: 7
Dex: 17 > 18 @8
Con: 12
Int: 7
Wis: 10
Cha: 19 > 20 @4
Final Build: Bard(Thundercaller) 9
Main skills: Mobility 3, Persuasion (max), Trickery(Max)
Suggested secondary skills: Perception(Max), Mobility/Stealth(spare)
Detailed leveling breakdown:
Lvl 1: Bard - Point-Blank Shot // Precise Shot
Lvl 2: Bard - Combat Trick > Weapon Focus: Heavy Crossbow
Lvl 3: Bard - Spell Focus: Evocation
Lvl 4: Bard
Lvl 5: Bard - Rapid Shot
Lvl 6: Bard - Combat Trick > Dazzling Display
Lvl 7::Bard - Lingering Song
Lvl 8: Bard
Lvl 9: Bard - Greater Spell Focus: Evocation
Spells: Cure Light Wounds, Remove Fear, Hideous Laughter, Unbreakable Heart, Heroism, Mirror Image, Sense Vitals, Glitterdust, Haste, Good Hope, Cure Serious, Displacement
Gear: Dex belt, Cha Hat, Heavy Crossbow. Extend Rod. AC doesn’t matter
This one does several things: sings, picks up the dazzling duty after Varn is gone and deals with the swarms. The latter is a sole reason why we go thundercaller instead of melee dirge bard. Also picks up cephals job of hasting the party. Cycles between all songs once you get lingering. Buy +4Cha hat before the last dungeon.
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Merc 2
Role: Off-Tank/Support/2nd DD
Race: Human
Alignment: Lawful-Any
Stats:
Str: 19 > 20 @ 4
Dex: 14
Con: 14
Int: 7 > 8 @8
Wis: 14
Cha: 7
Final Build: Ranger(Freebooter) 6/ Monk(Traditional) 1 / Fighter 2
Main skills: Mobility 3, Perception(Max), Athletics
Suggested secondary skills: Stealth, Mobility
Detailed leveling breakdown:
Lvl 1: Monk - Crane Style // Dodge // Combat Reflexes
Lvl 2: Ranger
Lvl 3: Ranger - Menacing > Power Attack // Cleave
Lvl 4: Ranger
Lvl 5: Fighter - Outflank // Crane Wing
Lvl 6: Ranger
Lvl 7: Ranger - Cleaving Finish
Lvl 8: Ranger - Menacing > Shatter Defenses
Lvl 9: Fighter - Crane Riposte // Great Cleave
Spells: Lead Blades
Gear: Plate(Battlemaster late), Bardiche +1(flaming later) , Amulet of natural armor, Bracers of Deflection, Belt of atronach
Keep enlarged. Use cleaves when spending move actions on booter stuff. Gets bracers to keep shield up. Gets +2Str book. Ok AC to not be hit all the time. Just some of the time.
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Merc 3
Role: Support/CC
Race: Human
Alignment: Any neutral
Stats:
Str: 7
Dex: 13
Con: 13
Int: 7
Wis: 20>22
Cha: 14
Final Build: Cleric(ecclesitheurge) 9
Deity: Gozreh
Domains: Water, Animal
Pet: Leopard*
*simply because it only needs cat’s grace to both AC and AB/Damage
Main skills: Perception(Max)
Suggested secondary skills: Religion, Nature
Detailed leveling breakdown:
Lvl 1: Cleric - Point-Blank Shot // Precise Shot
Lvl 2: Cleric
Lvl 3: Cleric - Spell Focus: Conjuration
Lvl 4: Cleric
Lvl 5: Cleric - Boon Companion
Lvl 6: Cleric
Lvl 7: Cleric - Extend Spell
Lvl 8: Cleric
Lvl 9: Cleric - Greater Spell Focus: Conjuration
Spells:
Lvl 1: Magic Fang, Divine Favor, Remove fear*, Shield of faith
Lvl 2: Barkskin, Eagle Splendor(fo MC), Restoration(Lesser), Bear’s Endurance
Lvl 3: Stinking Cloud, Magical Vestment, Delay Poison(Communal)
Lvl 4: Slowing Mud, Animate Dead extended, Resist energy(Communal) extended, Archon’s Aura extended
Lvl 5: Slowing Mud extended, Vinetrap, Breath of Life, Protection From Energy extended
Gear: Headband of Mental Perfection any crossbow, Str belt(once you have dying wisdom. Dex prior to that), Dying wisdom, any crossbow.
Does cleric things, Picks up CC from Cephal. There for the sole reason of nymphs being cancer to deal with otherwise. Gets +2Wis Book.
Post edited May 19, 2020 by InEffect