InEffect: Wiz/AT/Generalist for LordSerion
*I still say anyone, but scroll savant is better off as a conjueror with opposing school enchantment. Nothing of value would be lost And you’d get +1DC and a spell slot per level.
Race: Human*
Alignment: Any Evil
*We do have a good use for the feat offered and it’s not like we are too thrilled about anything other races have to offer. I guess Half-Elf or Half-Orc wouldn't be so bad either.
Stats:
Str: 7
Dex: 16
Con: 14
Int: 19
Wis: 7*
Cha: 14
*Can equalize it with cha if you really want to.
Final Build: Wizard 9/Alchemist(Vivisectionist) 1/Arcane Trickster 10
Main skills: Mobility 5, Trickery 5, Knowledge(Arcana) 5, Persuasion Max, Trickery Max, UMD(Spare)
Suggested secondary skills: Arcana, World, Stealth, Mobility
Detailed leveling breakdown:
Lvl 1: Wizard - Point-Blank Shot // Spell Focus: Conjuration // Spell Specialization // Bonded Object
Lvl 2: Wizard
Lvl 3: Wizard - Precise Soot
Lvl 4: Wizard
Lvl 5: Alchemist - Accomplished Sneak Attacker
Lvl 6: Arcane Trickster
Lvl 7: Arcane Trickster - Spell Focus: Conjuration
Lvl 8: Arcane Trickster
Lvl 9: Arcane Trickster - Metamagic: Heighten Spell
Lvl 10: Arcane Trickster
Lvl 11: Arcane Trickster - Weapon Focus: Ray
Lvl 12: Arcane Trickster
Lvl 13: Arcane Trickster - Dazzling Display
Lvl 14: Arcane Trickster
Lvl 15: Arcane Trickster - Shatter Defenses
Lvl 16: Wizard - Metamagic: Quicken Spell
Lvl 17: Wizard - Skill Focus: Persuasion
Lvl 18: Wizard
Lvl 19: Wizard - Spell Focus: Evocation
Lvl 20: Wizard
Good Spells to have in order of importance:
Lvl 1: Summon Monster I, True Strike, Grease, Vanish, Magic Missile, Mage Armor, Shield, Reduce Person, Enlarge Person, Ray of Enfeeblement, Color Spray
Lvl 2: Summon Monster II, Mirror Image, Glitterdust, Sense Vitals, Web, Scorching Ray, Acid Arrow
Lvl 3: Stinking Cloud, Spiked Pit, Haste, Displacement, Battering Blast, Summon Monster III, Resist Energy(Communal), Heroism
Lvl 4: Animate Dead, Dimension Door, Acid Pit, Enervation, Greater Invisibility, Volcanic Storm, Stoneskin, Protection from Energy(Communal), Remove Curse
Lvl 5: Acid Spray, Hungry Pit, Cloudkill, Angelic Aspect, Geniekind, Echolocation, Break Enchantment
Lvl 6: Chain Lightning, Hellfire Ray, Heroism(Greater), Dispel Magic(Greater)
Lvl 7: Waves of Exhaustion, Legendary Proportions, Firebrand, Summon Monster VII
Lvl 8: Rift of Ruin, Angelic Aspect(Greater), Seamantle, Summon Monster VIII, Protection From Spells, Frightful Aspect
Lvl 9: Clashing Rocks, Fiery Body, Tsunami, Mind Blank(Communal)
Alchemist Spell(s)
Spell Specialization:
Lvl 1-5 Latest Summon Monster
Lvl 6-9 Spiked Pit
Lvl 10-14 Acid Spray
Lvl 15-18 Hungry Pit
Lvl 19-20 Battering Blast
Gear: +4 Int staff from goblin merchant(Need to finish varnhold DLC and find it there), +Stat items, Any Robes you like. Metamagic Rods. Ring of circumstances.
Skipped summoning feats in favor of shatter defences. Does not lean heavy on summons. Animate dead is enough to serve as a fodder.
Actually has decent damage with acid splash and other rays(Oddly enough game counts all ranged RTA’s as rays). Heightened Stinking Cloud Never gets old either. Enervation is good to kill Some things that are immune to damage like Troll in the house at the end.
Chain lighting is taken for Impromtu sneak attacks, but really is not mandatory - you might as well use acid spray for it if you want to.
Is a CL19 caster so 3 hellfire rays for 15d6x3+12d6 impromtu attacks to delete Endgame big boys.
Skipped Spell penetration as it’s not really needed. You have enough tools that ignore SR should you need it. And SR is far and between.
Heightened Stinking Cloud never goes out of fashion. Just cast communal delay poison on your guys from a scroll or a priest and you are good to go. Greatest challenge would be to stay awake so long as whatever you are fighting is not immune.
Quicken Rays for extra DPS. Quickened Rod for things like Dimension Door is nice as well, Quicken True Strikes to keep up the DPS from rays. You will get the hang of what works for you.
Nothing else important comes to mind.