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Hey Ineffect, i know you don t make builds anymore, but maybe i can still ask a question.

What would be the better melee dps early and later? A d/w melee (dunno class) or unarmed (monk) or 2handed ?

Cannot decide for new mainchar. Melee dps vs pure ranger.
I made the exp that ranger is much easier early bec. of the pet, but dunno later.
Any hints/suggestions please?
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Cartesii: Hey Ineffect, i know you don t make builds anymore, but maybe i can still ask a question.

What would be the better melee dps early and later? A d/w melee (dunno class) or unarmed (monk) or 2handed ?

Cannot decide for new mainchar. Melee dps vs pure ranger.
I made the exp that ranger is much easier early bec. of the pet, but dunno later.
Any hints/suggestions please?
Best early damage would be motherless Vivi3. 2 non-iterative claw attacks at no penalty and 2 bites.

Best damage at all stages is saint. Or if you don't mind scumming throne events you can go falcata, but that limits early dips since you can't spam cantrips for an extra attack.

D/W is largely pointless. We want every melee to be STR-based because of legendary and with 1.5 STR mod something like vanquisher matches the damage of d/w even on sneak attack classes. Only D/W one might consider is a shield bash route and even that would be more for the memes than anything.

Easiest early-game in general is sylvan sorc with a leopard. Merc does it alright, so there's no point in making MC that.
Post edited September 24, 2020 by InEffect
Thank you ineffect. Im using this build of you:https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post115

And even it feels a bit weaker early on vs a ranger, i hope he will be better later :). Because i don t have any dlc, would you say longsword or estoc? I was happy of finding a longsword+ 1 and estoc +1 rly early.
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Cartesii: Thank you ineffect. Im using this build of you:https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post115

And even it feels a bit weaker early on vs a ranger, i hope he will be better later :). Because i don t have any dlc, would you say longsword or estoc? I was happy of finding a longsword+ 1 and estoc +1 rly early.
you do get more of most everything compared to ranger, so I've no clue where you've found the weaker part.
As to the weapon best pick without the DLC would be a fauchard. You would have to save-scum tulip a bit for it, but that's what one has to do in that case.
Well early on i made the exp that a ranger+pet was more save. My MC died alrdy sometimes where my ranger survived with ease early. But that was maybe just bad luck. Or my noobishness ^^

I guess for my (not unfair at all) choice longsword/estoc would be fine too, like you recommended it in your guide.

What is save-scum tulip ? :>

And with the dlc, where we find the best weapon then? In that big dungeon?

edit: Without dlc: Would it be that weapon, the fauchard 2hand? https://pathfinderkingmaker.gamepedia.com/Mastery
Post edited September 24, 2020 by Cartesii
serpent prince is a fauchard from the master. Tulip. You get gifts from them on a timer, that's not what you are looking for. What you are looking for is a gift you get at certain kingdom stats. In case of Tulip it's relations iV and VIII. Serpent prince is tier I, so you can get it from iV. The process is you save, finish the rank-up, look what you get. Repeat if needed.

Technically serpent prince is the best cause it has reach. I don't like artisan scumming, so I usually go for Lion's claw that is from varn DLC. The way that works is some of items you find in the varn campaign become available after a certain point of the game from the goblin trader.

Both serpent prince and lions claw are +3 17-20/x3 base weapons which makes them 15-20/x4 for saint.
Hello there, i m here to ask you 2 different builds. I hope you can help me out.

Btw, playing on challanging mode so having sky high AC or stuff such as that isnt that important for me.

First one; Half Elf CG ranger/fighter who is good with bow but also can carry himself and not burden on his companions when it comes to melee fight. I'm ok either with 2hander or dual wielding. Ranger class is only important for animal companion and maybe for ranged stuff. But if its posible i want to keep wisdom at 14 so i can cast ranger spells. I'd like to keep all stats above 10. I was going for 16/16/14/10/14/10 but i got lost with character sheets so i'm here looking guidence.

Second one; Dwarf LG/CG/NG cleric/?? with hammer & high damage output, armored to teeth, being able to cast some healing spells, buffs etc.
Post edited November 03, 2020 by Galendir
depends if you are hell-bent on being a ranger specifically. sacred12/mad dog5/Ro3 would do the same job better. And the classes mesh better. And with abadar nobility you'd be actually useful for something. Ranger would be something like Ra15/MD2/Ro3.
Stats don't bother too much about. Just go something like 14/19/12/10/14/10 or something. Doesn't really matter.
D/W is not really an option since you just don't have the dice to stack up. Just cough up a feat for ECB and 3Ro levels sometime down the line. Also note that weapon swap is an action so it's not like being both an archer and melee has any tangible benefits. Might as well spend a round running.

As to cleric... The damage is not exactly happening there. They don't have any damage AB or AC ramp of note. I guess toss them a greataxe and call it a day if you really want. Clerics have only 3 levels to spare on multiclassing before you start making hard sacrifices. 15 is as low as they can go without being completely useless. If you absolutely have to do it, I guess it'd be Abadar nobility+travel cler15/DG3/F2. At least it's some AC ramp there between eaglesoul and using DG on yourself. Maybe also be an aasimar for wings.

In both cases, you'd probably want jubi for the shield infusion
Post edited November 03, 2020 by InEffect
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InEffect: depends if you are hell-bent on being a ranger specifically. sacred12/mad dog5/Ro3 would do the same job better. And the classes mesh better. And with abadar nobility you'd be actually useful for something. Ranger would be something like Ra15/MD2/Ro3.
Stats don't bother too much about. Just go something like 14/19/12/10/14/10 or something. Doesn't really matter.
D/W is not really an option since you just don't have the dice to stack up. Just cough up a feat for ECB and 3Ro levels sometime down the line. Also note that weapon swap is an action so it's not like being both an archer and melee has any tangible benefits. Might as well spend a round running.

As to cleric... The damage is not exactly happening there. They don't have any damage AB or AC ramp of note. I guess toss them a greataxe and call it a day if you really want. Clerics have only 3 levels to spare on multiclassing before you start making hard sacrifices. 15 is as low as they can go without being completely useless. If you absolutely have to do it, I guess it'd be Abadar nobility+travel cler15/DG3/F2. At least it's some AC ramp there between eaglesoul and using DG on yourself. Maybe also be an aasimar for wings.

In both cases, you'd probably want jubi for the shield infusion
What about dual wield finesse build around ranger with SH and MD? 12ranger/5MD/3SH? would this work good enough for damage and AC?
12 ranger doesn't do anything useful. with 15 you at least get aspect of the wolf. With ECB you don't rely on added dice which ranger doesn't really have. With rogue and Ra15 it's 3d6+4d6 sense vitals which is at least something. with Ra10 it's 3d6 sense vitals and that's that. And you don't get dex to damage which further reduces efficiency that is already low. The build gets nothing from dual-wielding. DW takes a lof of feats with little return while you already need to pack a whole lot of feats and fast. Especially if you also want to waste feats on ranged stuff. There's only so much space and I'm not sure there is enough of it even without twf.

If you abandon ship on ranged and dex you can go double sword STR twf with something like Sacred12/V3/MD5. That's a whole lot better and makes at least some sense to TWF in that case. Does pretty much the same thing ranger does, but better.
Post edited November 04, 2020 by InEffect
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InEffect: 12 ranger doesn't do anything useful. with 15 you at least get aspect of the wolf. With ECB you don't rely on added dice which ranger doesn't really have. With rogue and Ra15 it's 3d6+4d6 sense vitals which is at least something. with Ra10 it's 3d6 sense vitals and that's that. And you don't get dex to damage which further reduces efficiency that is already low. The build gets nothing from dual-wielding.
If you abandon ship on ranged and dex you can go double sword STR twf with something like Sacred12/V3/MD5. That's a whole lot better and makes at least some sense to TWF in that case. Does pretty much the same thing ranger does, but better.
i wanna go ranged for RP purposes mostly. I choose MD and SH beacuse i would not weaken my companion by multiclassing into these 2. Maybe 1level of rogue would be better to get sneak attack & free finesse weapon. I wanna stay dex based so i can shoot a bird or two if i get bored with swinging scimitars whole gameplay.

A) 11Ra/5md/3sh/1rogue would do better damage than B) 12ra/5md/3sh beacuse of sneak attacks/flanking right? i heard sneaking/flanking dmg is better and doing so is easier than previous gen games such as nwn2. Can you please point me to must have feats? Or give me a build for either A or B? im not sure when its better to jump multiclasses
1Ro is worthless. It's 0BAB and gets you conventional things you can get anywhere. 11Ra/5md/3sh/1rogue and 12ra/5md/3sh are about equally bad with the former being slightly worse. Both do no damage and have nothing of value to show for the levels.

Feats you have to have as someone who will fight in melee would be
Dodge, crane style crane wing Crane riposte(if there's space)+improved unarmed if no monk.
WF,Dazzle,Shatter
outflank
Imp crit

For ranged you have to have
point-blank, rapid, manyshot
Imp crit
Post edited November 04, 2020 by InEffect
Hey, ever considered a build revolving around the "Thundering Claw of the Bear God"-scimitar?

I would think shieldbash-route would be the most benifical for that kind of weapon, but actually going for a Bear-Companion is most certainly worthless outside of RP-reasons
It's pretty meh. The bear form just plain sucks. Bear pet is not exactly impressive either. I'd rather use other stuff that gives better bonuses, like perfection in my shifter build.
Hi there.
How would you build max wisdom mercenary inquisitor?
Wanna create some kind of perception bot, and obvivious way seems to be half-elf inq, since it has built-in bonus to perception AND unlike archeologist he benefits from high wisdom score.
The problem is that inq class doesnt seem suited well for anything exept melee combat, as he gets those teamwork feats which are all about melee. However if i push wisdom score to the limits, he ends up with quite shitty physical stats, that're almost incompatible with such type of fighting.
So is there some kind of solution?)