Moldy: Longtime lurker here. Have really enjoyed your builds. I was wondering if you have any advice on the WotR classes. It seems that you've looked at the PnP versions a lot, so I'm guessing you'll have some insight for me.
Oracle, Witch and Shaman. Do you even multiclass these? Or, do you typically use them as clerics? It seems that throwing another class in with them will gimp their progression, but I could be wrong. I could see using one of them as a dip for the iceplant hex (+2 Natural AC). They don't have all of the subclasses in yet, but I'm working with companions here and a lot of them start at level 3. The Zen archer is particularly infuriating as he has a bunch of uneven stat numbers(including a pumped dex score for some reason). I can post more about them if you'd like. If you'd rather wait for the game to get released though, I won't bother.
The hexes are kinda made to give you something better than cantrips to do when not casting, so running melee or whatever else kinda runs counter to that. I know shaman is melee-oriented and non-lawful in wotr, and she's dex on top of that so I'm unsure I'd use her at all. She'll never have damage and probably won't have suitability either.
Oracle will have to wait. They didn't bring all the coolest mysteries, but there is time still. Otherwise it's a make your own cleric domain kinda thing. Can be good or useless.
Witch is fine, but same deal as with oracle. A lot of cool hexes are just nowhere to be found and we don't know what items would be like. Otherwise it's just a different way of wizard stuff. Pretty sure new king of the hill when it comes to magic would be illusion with phantasmal webs and other goodies since demons don't give a damn about poison. And witch doesn't get phantasmal web, so would have to dig around and see what CC/damage options she actually would have apart from hexes.
Zen archer despite a bunch of odd stats would likely be the best divine character in the game since you can make him a cleric of some decent god like erastil or abadar instead of the cripples the game tries to force on you. I can live with a bit less stats for that. And clerics don't mind being archers either since they don't like being close the the frontline. Not very useful in the beta, but in full game it'll be different. Not in the least cause you will get at least some of companions at level 1 and that one does have a chance to be one of them.
Paladin gal will have to be a bard since we can live without a paladin and can't without a bard.
As I see it, paladin/bard and zen archer/cleric will be in most any party if only cause you do need both of the classes and getting a serviceable ones at no opportunity cost is nice. That also means you just need 1 tank/DD and 1 good arcane caster and you an grab whatever meme crew you want for the last two slots. Most of the roster seems to be made with the sole reason of not letting players to have any agency over the builds, so if you were to play with companions monk and pal are really the only two that are kinda open for building.
That's my thoughts rn anyways. I didn't pledge for the alpha and didn't give them a dime yet. I did see some screens and have a general idea of it. I don't want to be a guinea pig and find bugs for them and to pay for the privilege at that. I'll get the game on the 1st sale after release maybe. unless someone gifts it to me earlier, which is unlikely.