InEffect: DC Sorc for Landsey
Race: Human
Alignment: Any evil(LE is nice for kingdom management)
Stats:
Str: 7
Dex: 16
Con: 14
Int: 19
Wis: 7
Cha: 14
Final Build: Sorcerer(Sage) 18/Alchemist(Vivisectionist) 2
Main skills: Persuasion (Max), Perception (Max), Trickery(Max)
Suggested secondary skills: Knowledge skills, UMD
Lvl 1: Sorcerer - Point-Blank Shot // Precise Shot // Spell Focus: Evocation
Lvl 2: Sorcerer
Lvl 3: Sorcerer - Spell Specialization
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Spell Focus: Conjuration
Lvl 6: Sorcerer
Lvl 7: Sorcerer - Weapon Focus: Ray // Greater Spell Focus: Conjuration
Lvl 8: Sorcerer
Lvl 9: Sorcerer - Dazzling Display
Lvl 10: Sorcerer
Lvl 11: Sorcerer - Heightened Spell
Lvl 12: Sorcerer
Lvl 13: Sorcerer - Deceitful // Greater Spell Focus: Evocation
Lvl 14: Sorcerer
Lvl 15: Sorcerer - Shatter Defenses // Conjuration
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Elemental Focus: Electricity
Lvl 18: Sorcerer
Lvl 19: Alchemist - Greater Elemental Focus: Electricity
Lvl 20: Alchemist - Cognatogen
Spells by level in order of importance:
Lvl1: Grease, True Strike, Mage Armor, Enlarge Person, Reduce Person, Magic Missile*
Lvl2: Glitterdust, Mirror Image, Scorching Ray, Sense Vitals, Burning Arc, Invisibility*
Lvl3: Stinking Cloud, Haste, Displacement, Resist energy(Communal), Heroism**, Dispel Magic*
Lvl4: Animate Dead, Greater Invisibility, Acid Pit, Protection from Energy(Communal), Enervation**, Dimension Door*
Lvl5: Cloudkill, Angelic Aspect, Acidic Spray, Echolocation, Break Enchantment*
Lvl6: Chain Lightning, Heroism(Greater), Chains of Light
Lvl7: Legendary Proportions, Waves of Exhaustion, Firebrand
Lvl8: Stormbolts, Seamantle**, Frightful Aspect
Lvl9: Foresight
*free spells from bloodline
**new arcana spells
Alchemist Spells: True Strike, Shield
Spell Specialization: lvl3-8 Magic Missile, 9-10 Scorching Ray, 11 Acid Pit, 12-15 Chain Lightning, 16+ Stormbolts.
Spells to be heightened(all levels): Stinking Cloud, Grease, Chain lighting(to 7). Scorching Ray(to 3), Chains of Light, Stormbolts.
Gear: Air Robes(or +2 RTA robes or Censor’s robes), Ring of circumstances, Profane staff from varnhold, +Stat Gear, Castigator Cloak, +AC gear, Loads of rods, including masterpiece one. Bokken masterpiece.
Good enough arsenal with different elements and good DC’s across the board. Loads of control spells. Summoning we don’t really need: Animate Dead is as awesome as it gets anyways.
Has Dazzling so he has something to do when so spells are used. Always nice to keep your caster occupied and it sure beats poking things with cantrips. Sense vitals don’t last forever and in a grand scheme of things are meaningless for you, unless you decide to unload your scorching rays,
Has a decent plan to survive late-game as his buffed AC is pretty respectable, It’s a bit of excessive safety, but it’s better to have them than not. Generally, improved invis and mirror images should be enough.
Stinking Clouds and Animate Dead are the name of a game. Everything else is just there for conviniency. Acid pits to well against undead, Stormolts delete ghosts nicely, especially with masterpiece rod. Enervation is cool if you want to drain something to death that is unkillable otherwise. Or greatly ease up a process of doing so.
Needs someone to cast delay poison on party so they could derp around in Stinking Cloud and Cloudkill.
Conjuration DC is 41 with all things combined. Stormbolts DC should be 40/41.
I am looking for sorcerer build, and i am considering to use this one as a start.
I played neverwinter nights 2 and familiar with DND 3.5 rules.
But new to pathfinder.
I have some questions about this build.
And will glad to have your opinion about it.
1. You not using spell penetration feats, is this less important?
2. Is Dazzling Display used in order to lower saves of the enemies for next DC spell?
3. Is Shatter Defenses used for lower AC for next touch attack with spells?
4. Is meta-magic feats like empower and maximized less important in pathfinder?
5. You advised max trickery, can it be delegated to companions or this is important on MC?
6. How viable is elf as race for this build? And what feat should be removed from the build?
As humans have extra feat.
Lentie.