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hidareju: Your guides have been awesome thanks for the work on this.

Here is a question, would it be feasable to have an all Kineticist party? Basiclly you move everyone you are using that is Melee or ranged DPS that are not buffers to using Kineticist. You can keep a bard/Cleric/alchemist around for heals/buffs.

Or would is just fail at everything
kineticists can do everything, so yeah. I'd probably slap a mythic theurge wiz 7/ecc3/MT10 with them for shits and giggles.
Post edited June 10, 2019 by InEffect
Hey, cool thread!

I just bought the game and am looking to play some sort of divine warrior type that wields a 2h weapon that melds well with the story companions (it could be DPS or tank or both). i plan to play on challenging. would prefer no crazy min/max and no more than 3 classes - ideally fits within some sort of RP framework (for example, a monk probably wouldnt dual class with a barbarian)

thanks
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trey0204: Hey, cool thread!

I just bought the game and am looking to play some sort of divine warrior type that wields a 2h weapon that melds well with the story companions (it could be DPS or tank or both). i plan to play on challenging. would prefer no crazy min/max and no more than 3 classes - ideally fits within some sort of RP framework (for example, a monk probably wouldnt dual class with a barbarian)

thanks
good guy or a bad guy? also, armor or not?
So this weekend when I was cruising down through the Stolen Lands DLC dungeon I noticed that darts can be dual wielded, and I'm assuming throwing axes can? Which gave me an idea for a build I'd really like to try. Which would be a ranged dual wielding sneak attacker (assassin?)

Given the low base damage of darts, I was thinking sneak attack dice would be mandatory, so perhaps something like stalker would be a good base class? If I understand how it works, as long as the enemies don't have improved blind fight, then something like greater invis would give me as many ranged sneak attacks as I'd ever need? So I also need a class that can learn greater invis. Vivisectionist?

It's probably feat hungry, so human. Staker vivisectionist? Vivisectionist until greater invis then stalker? All in Vivisectionist? Should like to get point blank master somehow, since dual wielding ranged weapons would provoke a lot of AoO.

Ideas?
Post edited June 10, 2019 by rickbuzz
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rickbuzz: So this weekend when I was cruising down through the Stolen Lands DLC dungeon I noticed that darts can be dual wielded, and I'm assuming throwing axes can? Which gave me an idea for a build I'd really like to try. Which would be a ranged dual wielding sneak attacker (assassin?)

Given the low base damage of darts, I was thinking sneak attack dice would be mandatory, so perhaps something like stalker would be a good base class? If I understand how it works, as long as the enemies don't have improved blind fight, then something like greater invis would give me as many ranged sneak attacks as I'd ever need? So I also need a class that can learn greater invis. Vivisectionist?

It's probably feat hungry, so human. Staker vivisectionist? Vivisectionist until greater invis then stalker? All in Vivisectionist? Should like to get point blank master somehow, since dual wielding ranged weapons would provoke a lot of AoO.

Ideas?
Vivisectionist is and will likely remain the best martial class. V16 will give you greater mutagen to stack dex sources of which are limited and will give you strength to ramp at least some damage too. And it will give transformation for even more goodies and ma BAB, plus echolocation to skip on blindfight and improved invis so you can sneak some enemies, although shatter is still advised for later. the remaining 4 levels can be pretty much whatever. might fit in monk for AC and archaeologist for rogue talent and UD
Post edited June 10, 2019 by InEffect
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rickbuzz: So this weekend when I was cruising down through the Stolen Lands DLC dungeon I noticed that darts can be dual wielded, and I'm assuming throwing axes can? Which gave me an idea for a build I'd really like to try. Which would be a ranged dual wielding sneak attacker (assassin?)

Given the low base damage of darts, I was thinking sneak attack dice would be mandatory, so perhaps something like stalker would be a good base class? If I understand how it works, as long as the enemies don't have improved blind fight, then something like greater invis would give me as many ranged sneak attacks as I'd ever need? So I also need a class that can learn greater invis. Vivisectionist?

It's probably feat hungry, so human. Staker vivisectionist? Vivisectionist until greater invis then stalker? All in Vivisectionist? Should like to get point blank master somehow, since dual wielding ranged weapons would provoke a lot of AoO.

Ideas?
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InEffect: Vivisectionist is and will likely remain the best martial class. V16 will give you greater mutagen to stack dex sources of which are limited and will give you strength to ramp at least some damage too. And it will give transformation for even more goodies and ma BAB, plus echolocation to skip on blindfight and improved invis so you can sneak some enemies, although shatter is still advised for later. the remaining 4 levels can be pretty much whatever. might fit in monk for AC and archaeologist for rogue talent and UD
Hmm, and it seems like ranger would need 6 levels to get point blank master, not sure about stalker since I'm not in game, but assuming at least 6. Fighter 4 could probably pick up weapon spec and point blank master on the same level if you leveled up to 4 on an odd level? Vivi 16 fighter 4? Might have to give it a try, fighter 4 would help with the feat deficit you'll probably be in too. Since you'd want dual wielding feats, ranged weapon feats (like precise shot), crit feats, etc.
Post edited June 10, 2019 by rickbuzz
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rickbuzz: Hmm, and it seems like ranger would need 6 levels to get point blank master, not sure about stalker since I'm not in game, but assuming at least 6. Fighter 4 could probably pick up weapon spec and point blank master on the same level if you leveled up to 4 on an odd level? Vivi 16 fighter 4? Might have to give it a try, fighter 4 would help with the feat deficit you'll probably be in too. Since you'd want dual wielding feats, ranged weapon feats (like precise shot), crit feats, etc.
don't think crit is exactly needed. Throwing weapons don't sport good crit ranges anyways.
Divine/2h/3classes max/No min/max for trey0204

Race: Human

Alignment: LG
Deity: Irori
Domains: Strength+Knowledge

Stats:
Str: 17 > 22
Dex: 14
Con: 12
Int: 11
Wis: 16
Cha: 10

Final Build: Monk(Traditional) 1/Cleric(Eclesitheurge) 18/Vivisectionist 1*
*Can be skipped for another level of cleric if you really want to.

Main skills: Persuasion (Max), Perception (Max), Mobility 3
Suggested secondary skills: Athletics 1, Stealth 1, Lore: Religion, Lore: Nature

Lvl 1: Monk - Dodge // Exotic Weapon: Fauchard // Crane Style
Lvl 2: Cleric
Lvl 3: Cleric - Weapon Focus: Fauchard
Lvl 4: Cleric
Lvl 5: Cleric - Outflank
Lvl 6: Cleric
Lvl 7: Cleric - Crane Wing
Lvl 8: Cleric
Lvl 9: Cleric - Dazzling Display
Lvl 10: Cleric
Lvl 11: Cleric - Shatter Defenses
Lvl 12: Cleric
Lvl 13: Cleric - Improved Critical: Fauchard
Lvl 14: Cleric
Lvl 15: Cleric - Crane Riposte
Lvl 16: Cleric
Lvl 17: Cleric - Intimidating Prowess
Lvl 18: Cleric
Lvl 19: Alchemist - Accomplished Sneak Attacker
Lvl 20: Cleric

Important Spells:
Lvl1: Divine Favor, Remove Fear, True Strike
Lvl2: Restoration(Lesser), Find Traps, Remove Paralysis
Lvl3: Animate Dead, Delay Poison(Communal), Resist Energy(Communal)
Lvl4: Freedom of Movement, Restoration, Protection from Energy(Communal), Death Ward
Lvl5: Geniekind, Angelic Aspect, Breath of Life, Righteous Might(till you get legendary)
Lvl6: Heal, Eaglesoul, Dispel Magic(Greater)
Lvl7: Legendary Proportions, Bestow Grace of the Champion
Lvl8: Frightful Aspect, Protection from Spells, Angelic Aspect(Greater)
Lvl9: Transformation

Alchemist spell: True Strike

Gear: Monk robes, Serpent prince, Ring of circumstances, Absolver cloak, Opportunist’s boots, +Stat haht/belt, Armor bracers, Gyronna amulet, Loads of extend rods of different calibers.

Done. Picked irori for more than one reason. 1st of all it’s the only sensible option for a monk ecclesi lore-wise. 2nd, it gives transformation to actually do some good in melee. Clerics don’t go much better than that. Unfair-viable levels of AC with self-buff.

Not all is sunshine and roses, though. The damage while good so far as clerics go is decent, but it’s not even close to what real damage dealers do. That’s just how it is.

Cast frightful aspect before legendary proportions, or your stacking will be scuffed.
Post edited June 11, 2019 by InEffect
this is cool thanks! i didnt care really about alignment

how would you level up stats?

what would a heavy armor version look like? still cleric or something else entirely?
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InEffect: Final Build: Monk(Traditional) 1/Cleric(Eclesitheurge) 18/Vivisectionist 1*
*Can be skipped for another level of cleric if you really want to.
Cab be skipped and was skipped — as there are no alchemist levels in the list. =)
Hi! Love looking at all the builds here! I'm still trying to learn this game and how to put something together properly so I've been reading your builds. My first character attempt didn't seem to work out too well when I played him so I want to try to make something new and maybe understand how to build these better along the way. :)

So I was wondering... If you have time, could you put something fun together for me?

I would like to play a main character that is a monster tactician or herald caller. Someone that can summon lots of help and have useful abilities / lores. Would like to play a good guy...maybe Chaotic Good? I like the Aasimar, Elves, and Tiefling. Maybe one of those if possible? But if not, humans and half elves are ok too. Wasn't sure what works well. :)

I'm looking forward to trying my luck again at this game after waiting for the bugs to be ironed out this week. (^__^)
Thank you very much! I appreciate it.
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trey0204: this is cool thanks! i didnt care really about alignment

how would you level up stats?

what would a heavy armor version look like? still cleric or something else entirely?
Eh... Probably something that would mostly sit in the back and be afraid of the impending doom. xD
I mean it. Armor clerics AC sucks and there is no easy(or not so easy) way to fix it.
If the game had warpriest, then maybe. I'd likely had to go sacred huntsmaster or crusader.
Post edited June 11, 2019 by InEffect
Your builds are an inspiration.

I would like a (preferably) bard that's the best damn buff/debuff-bot ever. I want to spend the entire combat casting spells and using feats that make my other allies do more damage, take less damage, and land their spells easier. I want bad personal damage. I want just enough survivability to not die every encounter, or at least enough to land key buffs/debuffs before dying. Having some emergency/after-combat healing would be alright, but not if it takes away from throwing out buffs and debuffs.

I don't know how realistic it would be, but having a high crit range with enough AB to use it would be a bonus. That way I can proc allies' Seize the Moments or take feats like Sickening Critical - purely for their debuff potential. My guess is that would require a heavy/full dip into Eldritch Knight, which would be fine. Alternatively (or in addition to), Thug for Frighten, Brutal Beating, and Debilitating Injury. Maybe a level in Freebooter if you think it's worth it.

Thanks for doing this. I love reading your guides!
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Kuai: Your builds are an inspiration.

I would like a (preferably) bard that's the best damn buff/debuff-bot ever. I want to spend the entire combat casting spells and using feats that make my other allies do more damage, take less damage, and land their spells easier. I want bad personal damage. I want just enough survivability to not die every encounter, or at least enough to land key buffs/debuffs before dying. Having some emergency/after-combat healing would be alright, but not if it takes away from throwing out buffs and debuffs.

I don't know how realistic it would be, but having a high crit range with enough AB to use it would be a bonus. That way I can proc allies' Seize the Moments or take feats like Sickening Critical - purely for their debuff potential. My guess is that would require a heavy/full dip into Eldritch Knight, which would be fine. Alternatively (or in addition to), Thug for Frighten, Brutal Beating, and Debilitating Injury. Maybe a level in Freebooter if you think it's worth it.

Thanks for doing this. I love reading your guides!
Debuffing is not realistically what bard does. Best bet for bard is to provide buffs(which all bards do) and smash face.
Debuffing itself is kinda wonky. Best debuffs are hard CC which means sage sorc mostly. And what debuffs enemies damage the most is animate dead. Generally, both buffing and debuffing is a team effort and there is little reason to gimp one character in attempt to be everything at once. If you want to be useful at hard CC and deal no damage till pretty late in the game - sage sorc would be your guy.
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InEffect: Debuffing is not realistically what bard does. Best bet for bard is to provide buffs(which all bards do) and smash face.
Debuffing itself is kinda wonky. Best debuffs are hard CC which means sage sorc mostly. And what debuffs enemies damage the most is animate dead. Generally, both buffing and debuffing is a team effort and there is little reason to gimp one character in attempt to be everything at once. If you want to be useful at hard CC and deal no damage till pretty late in the game - sage sorc would be your guy.
If that's the case, I'm fine with focusing on buffs and (if realistic) proccing a ton of opportunity attacks for my allies. I'll look into Sage Sorc more, it seems pretty great.