Easy to play AT-centered build for bearcat722
Race: Aasimar(Musetouched) // Halfling would work as well, but str will be pita in the beginning.
Alignment: LG for teh monk robes.
Stats:
Str: 7
Dex: 19 > 24
Con: 14
Int: 16
Wis: 7
Cha: 16
Main skills: Mobility 3. Knowledge: Arcana 5, Persuasion(Max), UMD(at least some)
Suggested secondary skills: Trickery/Mobility/Stealth
Final Build: Rogue(Eldritch Scoundrel) 4 / Monk(Scaled Fist) 1 / Arcane Trickster 10 / Paladin(Divine Hunter) 2
Detailed leveling breakdown:
Lvl 1: Paladin - Dodge
Lvl 2: Rogue
Lvl 3: Rogue - Accomplished Sneak Attacker
Lvl 4: Rogue Finesse Training: Estoc
Lvl 5: Monk - Arcane Strike // Crane Style
Lvl 6: Rogue - Combat Trick > Exotic Weapons: Estoc
Lvl 7: Arcane Trickster - Outflank
Lvl 8: Arcane Trickster
Lvl 9: Arcane Trickster - Crane Wing
Lvl 10: Arcane Trickster
Lvl 11: Arcane Trickster - Wings
Lvl 12: Arcane Trickster
Lvl 13: Arcane Trickster - Metamagic: Reach
Lvl 14: Arcane Trickster
Lvl 15: Arcane Trickster - Improved Critical: Estoc
Lvl 16: Arcane Trickster
Lvl 17: Eldritch Knight - Crane Riposte // Weapon Focus: Estoc
Lvl 18: Eldritch Knight
Lvl 19: Eldritch Knight - Blind Fight
Lvl 20: Paladin
Spells by level in order of importance:
Lvl1: Mage Armor, Shield, True Strike, Corrosive Touch, Hurricane Bow, Reduce Person, Snowball, Vanish, Ray of Enfeeblement
Lvl2: Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Stone Call
Lvl3: Haste. Displacement, Vampiric Touch, Heroism, Resist Energy(Communal)
Lvl4: Animate Dead, Volcanic Storm, Enervation, Dimension Door, Protection from Energy(Communal). Stoneskin
Lvl5: Geniekind, Angelic Aspect, Echolocation, Waves of Fatigue, Vampiric Shadow Shield
Lvl6: Transformation, Elemental Assessor
Gear: Estoc, LG monk robes, Bracers, AC gear, Stat gear
Pretty much the only core requirement(apart from AT) was so it’d play comfortably. Lets see. You start with free Precise Shot and proceed to shoot stuff with a crossbow. The next few levels will bring some welcome damage and effective AB because you will switch to acid splash for damage and get some sneak dice if the enemy is flanked(engaged by 2 melees) along with some buffs(don’t forget to grab lesser extend rod from Oleg).
Then you get AC from monk in addition to your damage and life becomes better. Remember: this game is totally balanced and bug-free, so bracers stack with mage armor; Not too much later you will also be able to poke stuff with a pointy thing in melee in addition to ranged options. Your martial class start won’t let you fall too far back in terms of AB during your AT phase.
Bad news are AT has BAB progression of 0.5. Meaning you will have to revert back to acid splashing and rays by midgame. And will likely continue so for quite a bit, unless you have a friendly alchemist with infusion to give you transformation(which I recommend you do have) at 19 you finally get transform of your own and at 20 you finish it off with more saves from pally.
Elephant in the room is you are not likely to reach 20 without cheating or abusing the game or going with a team of 4 with shared EXP off. It’s Pretty much impossible to make full AT that doesn’t suck either early due to being arcane class(I mean web and grease are good, but you will die if anything looks at you funny) or Mid-to-Late due to scuffed AT BAB progression. With something like jubilost in your team you will be fine as your will have that transform on tap from him by level 16, so it won’t be as bad.
Now to AT himself. His bread and butter are sneak attacks. He gets Impromtu Sneak Attack that allows him to bypass qualifiers for sneak. That will be especially important when you reach AT10 and will be able to nuke areas with volcanic storm or stone call(whatever you have spare) Neither of those allow for saves, allowing you to neglect int to a degree. I really think it’s better on Scoundrel if you are looking for less struggle as you get a tad more AB for your effort and access to stabby things for variety and spell economy. Alternative is being pretty much a bit more optimized
Octavia and die the moment you catch enemy attention.
Reach is taken to diversify your elements. You will be able to alter Corrosive and Vampiric touch with it to get Acid and negative RTA's.
Think it will be fine on challenging and below, On hard and up it will not have enough AC to justify it's existence. I'd more likely just tossed Octavia into the mix there should I really want AT(I usually don't).