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Some more pointers from your uncle J...

- There are 3 critical points you want to manually save at. 1) Before fighting GOBLT, 2) after GOBLT is killed - and before you fight the swarm at the second flower, and 3) after you dealt with the swarm

- Bring all the fire spells and bombs you can get.

- You can't brute force this thing. It's !@#$ing Gamera. Cold iron is also a reliable way to damage it, but that means getting in the way of its powerful melee attacks. You need to have two or three casters with haste zip around the room. Have them cast fire spells and throw fire bombs. When you see it getting too close to one of your party members, click on him/her and have them move as far away as they can. Do not wait until GOBLT gets within striking range. By then it's too late. Speed is your only advantage, and it's one you need to make the most of.

- It has a stun attack. It was common for one of my party members to be stuck in this stun mode until he/she was killed.

- Use bane and prayer to lower his saving throws.

- Cloudkill did reduce his CON. However, you don't have enough room to safely maneuver around the cloud.

- After this fight the difficulty thankfully lets up. Your other team fights a giant flytrap. This fight itself is pretty damn easy. The difficulty of GOBLT is light years away from the next encounter.

- After the fly trap your team is whole again. You fight a bunch of spiders, a hydra, and a manticore. It's an easy fight, but it's an encounter you need to respect. Top your party off with heals and buffs. The spiders can easily surround your party, back up in to a corner to minimize this threat. Casting summons can also help. I didn't respect the fight,and I didn't save. Because of that I had to fight the GOBLT twice.


If you notice any errors, or would like to add to my post, feel free to reply.
You don't need careful planning for that. Just take jubi for a ride. He can kill treant in 2 rounds alone. Those have pretty much no touch AC.

And flytrap does nothing at all. It's just a trash encounter with a bit of backspawns.
Post edited July 04, 2020 by InEffect
cast Delay Poison, Communal on your party and go wild with Stinking Cloud and Cloud Kill
I don't remember any of the treant enemies being THAT bad? Valerie could just tank most/all of them?
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mna99: I don't remember any of the treant enemies being THAT bad? Valerie could just tank most/all of them?
Treants are generally not a problem. This one specifically is the exception, not the rule.
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jsidhu762: Treants are generally not a problem. This one specifically is the exception, not the rule.
Are we talking Normal mode here?
they are not a problem on unfair either. Any touch attacks pretty much destroy them in seconds. If anything, the first treant in the temple is the hardest since you don't exactly have a lot at that point.
Post edited July 17, 2020 by InEffect
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InEffect: they are not a problem on unfair either. Any touch attacks pretty much destroy them in seconds. If anything, the first treant in the temple is the hardest since you don't exactly have a lot at that point.
My thought too. That one is rough. I'm not even sure what creature this thread speaks about, because all of them go down so darn easily once you have decent levels. At some point combat becomes a hazy "saminess" where stuff dies in a round or two -- most of the time.

I loved the game (except the very end), but I definitely missed the mage on mage battles from Baldur's Gate. Maybe it's not really possible in the newer D&Ds or Pathfinder, I don't know, but those battles were so much fun back in BG.
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Pangaea666: My thought too. That one is rough. I'm not even sure what creature this thread speaks about, because all of them go down so darn easily once you have decent levels. At some point combat becomes a hazy "saminess" where stuff dies in a round or two -- most of the time.
the thread goes about the big chungus bear that spawns for the 1st group after you destroy the flower. It hits like a truck, but there is no reason to ever engage him in melee.
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Pangaea666: I loved the game (except the very end), but I definitely missed the mage on mage battles from Baldur's Gate. Maybe it's not really possible in the newer D&Ds or Pathfinder, I don't know, but those battles were so much fun back in BG.
Spell duels are a thing, but they are hard to translate to crpg and the mechanics are a lot more engaging in pnp than they would be in computer game. It'd really look a lot like damn boat combats from pillars2.
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Pangaea666: I'm not even sure what creature this thread speaks about, because all of them go down so darn easily once you have decent levels.
I think it's about the "split encounter" in Season of Bloom where you have to complete a task in two different locations at once. One of your teams has to fight an owlbear-like treant. According to my recollection, I used Valerie to tank it both times I played, and it wasn't that bad.
I definitely missed the mage on mage battles from Baldur's Gate. Maybe it's not really possible in the newer D&Ds or Pathfinder, I don't know, but those battles were so much fun back in BG.
NWN attempted magical warfare by including things like Spell Mantle, Spell Breach, Disjunction, and counterspells. It didn't have any spell turning though. Counterspelling was buggy. For a long time, it allowed the repeated casting of spells without using spell slots (oops). I'm pretty sure Pathfinder would permit all of that (and more) but Kingmaker makes no attempt.

Note that Spell Mantles are usually specific to Faerun and the Breaches may have been holdovers from BG2. They added an interesting element to NWN and NWN2 though.