It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Playing as a Scaled Fist monk and I don't see a way to trigger Flurry of Blows. My character does one attack per round, as normal. But with Flurry, he's supposed to be able to make a second attack. Any idea how to trigger Flurry?
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
Wpanzo: Playing as a Scaled Fist monk and I don't see a way to trigger Flurry of Blows. My character does one attack per round, as normal. But with Flurry, he's supposed to be able to make a second attack. Any idea how to trigger Flurry?
I am having the same issue. Hopefully somone can provide an answer. Some kind of instruction book, either in print or digital, would be nice.
I've unchained monk at level 6 + 1 rogue level and have no idea how to activate flurry either.

Doesn't using monk weapons like spear and quarterstaff supposed to grant extra attacks as well? I haven't seen it though.
avatar
Wpanzo: Playing as a Scaled Fist monk and I don't see a way to trigger Flurry of Blows. My character does one attack per round, as normal. But with Flurry, he's supposed to be able to make a second attack. Any idea how to trigger Flurry?
Probably have to put it in the auto bar right click o it and a bar dlides out in the right then click on that icon. it works with lots of stuff Cleave for example,
And yes monk weapons are supposed to work with monk abilities but unarmed damage usually surpasses weapons so weapons are only good for pecial effects and sometimes a better hit chance.
Post edited October 06, 2018 by Mastererrant
I think monk using a 2handed weapon with reach would be stronger in early to mid levels since there are no items that can make monk's unarmed strikes agile (you'd need to take 4 level of rogue), and with power attack 2 handed weapon will stand at advantage for a while.

Weapons in this game also seem to have high enhancements than monk gears. So far I've gotten a +1 to unarmed strike amulet while melee weapons are at +2 with several enhancements +1d6 electricity damage, +1d6 cold damage, and with freedom of movements, for example. Although not all melee weapons get the same treatment, so far heavy mace and longsword have the lead. No good monk weapons at sight. :(
Post edited October 06, 2018 by sorrowofwind
There's an icon in the abilities tab for flurry of blows. I've activated it and it works; however, I think it is a once per day thing (just started a new monk as a second adventure).
avatar
sorrowofwind: I think monk using a 2handed weapon with reach would be stronger in early to mid levels since there are no items that can make monk's unarmed strikes agile (you'd need to take 4 level of rogue), and with power attack 2 handed weapon will stand at advantage for a while.

Weapons in this game also seem to have high enhancements than monk gears. So far I've gotten a +1 to unarmed strike amulet while melee weapons are at +2 with several enhancements +1d6 electricity damage, +1d6 cold damage, and with freedom of movements, for example. Although not all melee weapons get the same treatment, so far heavy mace and longsword have the lead. No good monk weapons at sight. :(
Well longswords maces and shortswords and the most "Common" weapons so they are usually the most common magic ones
like I said weapons give better to hit chances from enhancement and often have special damage monk+high dex+finess+one of the dex damage feats "there are several'=godly AC and frightning damage
avatar
Jim_Thorpe: There's an icon in the abilities tab for flurry of blows. I've activated it and it works; however, I think it is a once per day thing (just started a new monk as a second adventure).
Right click on it and activate it in the auto tactics bar
avatar
Jim_Thorpe: There's an icon in the abilities tab for flurry of blows. I've activated it and it works; however, I think it is a once per day thing (just started a new monk as a second adventure).
avatar
Mastererrant: Right click on it and activate it in the auto tactics bar
I did that when I first tried it, then it went from a 1 in the corner to a 0 and didn't come back. I only think it's a once a day thing at level 1, but haven't rested to test it out yet since I'm currently focused on my primary (1st) character. This one was a second one I started on a whim.
avatar
Mastererrant: Right click on it and activate it in the auto tactics bar
avatar
Jim_Thorpe: I did that when I first tried it, then it went from a 1 in the corner to a 0 and didn't come back. I only think it's a once a day thing at level 1, but haven't rested to test it out yet since I'm currently focused on my primary (1st) character. This one was a second one I started on a whim.
I tested it and it works for me...once you activate it it just worksare you sure you aren't looking a stunning fist?
avatar
Jim_Thorpe: I did that when I first tried it, then it went from a 1 in the corner to a 0 and didn't come back. I only think it's a once a day thing at level 1, but haven't rested to test it out yet since I'm currently focused on my primary (1st) character. This one was a second one I started on a whim.
avatar
Mastererrant: I tested it and it works for me...once you activate it it just worksare you sure you aren't looking a stunning fist?
Yep, you are right, I am looking at stunning fist. Sorry for the confusion.
That's weird, cause i had an amulet of mighty fists +3 before i ever had a +3 weapon...And right nowi only have...3 or 4 +3 weapons and most of them don't see use because they're very specific.
I thought only the traditional monk archetype get the flurry icon? Don't have any icon with the unchained monk. I'm updating to 1.06 right now to see if there is such choice.

The loots I mentioned are from 2nd chapter main quest.