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My issue with this game is that they didn't seem to put as much effort or time into the DLC as they did the game. These could've easily been updates for quality of life added during the patching process. I don't feel they were, ultimately, worth the money, but at the same time, they're required if you want to play the new classes. So essentially you pay twenty-plus dollars, for two character classes and about 5 hours of additional game play. Beneath the Stolen lands is particularly disappointing, because it's essentially just random rooms that you go through, hoping for random loot, and it has no real purpose, other than maybe testing out characters. I really hoped for more, but with Paizo's recent money grab with their "2nd edition", I guess we can't expect them to not to do the same with their games. If you liked these expansions, great, but for me they were ultimately a waste of time. The original game is much more engaging and one play through of either expansion is enough to last me a life time, the hallmark of a poorly designed and written DLC.
Well... yes. But it's not that much extra money, so... it's a bit of extra content.

I think most of the problem is the company's tendency to do absolute bare minimum when it comes to DLC's. Poorly fleshed out drama in Varn and gutted kinetic knight are prime examples. Would it be hard to introduce whips with Wildcards and implement it properly? Not really - game already has floppy bits on flails.

And endless dungeon DLC lacked character options expansion they promised every DLC will contain when they released Varn DLC, so that was kinda disappointing too.
Post edited July 12, 2019 by InEffect
Yeah Season Pass are bad: when they have the money, they don't need to really earn it.
Lazy? Perhaps. Challenging? Definitely. Being a 3rd lvl Paladin, 5th level Monk or Blight Druid with immunity to disease has become more important than ever. Paladin/Hospitaler tanks and dexterity Monk/Duelist cranestyle tanks are the new meta. I hadn't played a pala before, but running through Vordakai's dungeon with it and being immune to most negative/death attacks apart from the ancient soul eaters, was a welcome change, and I play on Hard difficulty.

Dex based halfling Hospitaler paladin with mithral Battlemaster full plate from Varnholdt's Lot by the way. Don't need more smite evil, I don't even have weapon finesse, only tank feats, I just need to hold aggro together with my respecced Harrim Traditional Monk 6/Duelist, who does decent damage by the way with his kama, while my enlarged backliners demolish everything.

By the way.... this expansion, like harder difficulties in general, make the Die Hard feat relevant
Post edited July 13, 2019 by jasko1337
Die hard is awful. You do not want to get hit on unfair at all, leave alone being brought down to 0. And healing in combat is awful, because it's not action-efficient (apart from mass heal, which is the only thing you heal with lategame). And there are better things to do(like buffs) without being gimped by paladins in your party.

And challenge... apart from golems there is nothing challenging in the game, and golems are only challenging because they spam prismatics and are immune to most everything, so it's just a bruteforce encounter.
Post edited July 13, 2019 by InEffect
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InEffect: Die hard is awful. You do not want to get hit on unfair at all, leave alone being brought down to 0. And healing in combat is awful, because it's not action-efficient (apart from mass heal, which is the only thing you heal with lategame). And there are better things to do(like buffs) without being gimped by paladins in your party.

And challenge... apart from golems there is nothing challenging in the game, and golems are only challenging because they spam prismatics and are immune to most everything, so it's just a bruteforce encounter.
Obviously you dont want to get hit, but can you really always avoid it? I dont think I'm an expert at this game, definitely not, but I don't feel gimped with my paladin at all. He's a tank, he's a hospitaler/decent healer, immune to death effects and he does well with diplomacy.

If you think Allignment is a problem, fair enough, but not for me, cause I don't play evil. My Harrim Monk/Duelist is definitely the AC champion in this playthrough and he helps with parrying some of the stuff that would hit my paladin..,.. in my previous run I had a respecced Valerie, just the stats, she had crazy high AC, but I still prefer this paladin.
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jasko1337: Obviously you dont want to get hit, but can you really always avoid it?
yes, I can. 5% chance of enemies to hit, then divide it by 2 for mirror images and by another 2 for displacement. 1.25% to be hit and I don't even want to calculate % to be crit - it's laughable.
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jasko1337: I dont think I'm an expert at this game, definitely not, but I don't feel gimped with my paladin at all. He's a tank, he's a hospitaler/decent healer, immune to death effects and he does well with diplomacy.
Paladin is not a tank. He has no mirror image and no way to ramp AC built into the class, so he will be hit. A lot. And you cant outheal 100+ damage hits.
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jasko1337: If you think Allignment is a problem, fair enough, but not for me, cause I don't play evil. My Harrim Monk/Duelist is definitely the AC champion in this playthrough and he helps with parrying some of the stuff that would hit my paladin..,.. in my previous run I had a respecced Valerie, just the stats, she had crazy high AC, but I still prefer this paladin.
the problem is not alignment, but the fact paladin brings literally nothing to the table. Spell list is bad, all his immunities and saves are easily replicated by spells, and he doesn't even do much damage or anything. To add insult to injury smite doesn't work on like half the enemies in the game and works on pretty much nobody in endgame. Even monk pally has nothing on scion or saint.