Posted March 04, 2019
high rated
Jaethal - Mortis Invicta
End Game: Inquisitor 10 / Tower Shield Specialist 6 / Stalwart Defender 4
Tank Build
Build Notes: Most tank builds invariably go one of two major ways. The unarmored / one-handed or the heavy armor / tower shield. Jaethal offers some unique abilities and bonuses that aren't available to other characters.
Starting Stats
Inquisitor-1
16 Strength
14 Dexterity
00 Constitution
14 Intelligence
16 Wisdom
14 Charisma
Skills: Athletics 1, Knowledge (Arcana) 1, Lore (Religion) 1, Perception 1, Persuasion 1
Feats: Toughness
Leveling Stats
Level 2 - Tower Shield Specialist 1
Skills: Mobility +2, Perception +1
Feats: Dodge
Notes: For proper tanking, Jaethal needs Heavy Armor and Shield Proficiency, and by TSS-5 the Tower Shield is objectively better than a Heavy Shield in every way. We're going to hold off on Weapon Focus, letting you use the best weapons you find without pigeon-holing her into one specific group. Note that that means no Dazzling Display, which means you'll want one of your other tanks to use it. Dodge gets picked before Armor or Shield Focus because it raises Touch AC as well as overall AC.
Level 3 - Tower Shield Specialist 2
Skills: Mobility +1, Lore (Religion) +1, Perception +1
Feats: Heavy Armor Focus, Shield Focus
Notes: Mobility is only going as high as 3 for the Defensive Fighting Synergy.
Level 4 - Tower Shield Specialist 3
Attribute: Strength +1
Skills: Lore (Religion) +2, Perception +1
Feats: Armor Training(FTR)
Notes: Fullplate now has a max Dex bonus of +2 for Jaethal, allowing her to use her full Dexterity for AC.
Level 5 - Tower Shield Specialist 4
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Improved Unarmed Strike, Crane Style
Notes: Assuming you're just about finishing up the Stag Lord and have no magical gear beyond a Ring and Amulet +1, your AC should currently be 35 (10 Base +10 Fullplate, +2 Dexterity, +4 Tower Shield, +1 Heavy Armor Focus, +1 Shield Focus, +1 Dodge, +2 Fighting Defensively, +1 Mobility Ranks, +1 Crane Style, Ring of Protection +1, Amulet of Natural Armor +1)
Level 6 - Inquisitor 2
Skills: Knowledge (Arcana) +3, Lore (Religion) +1, Perception +1
Spells: Cure Light Wounds(1)
Level 7 - Inquisitor 3
Skills: Knowledge (Arcana) +2, Knowledge (World) +1, Lore (Religion) +1, Perception +1
Feats: Solo Tactics(INQ), Combat Expertise, Shield Wall
Spells: Shield of Faith(1)
Notes: A level that makes Tank Jaethal stand apart. Most other characters don't have the Intelligence for Combat Expertise, and since many groups will have two tanks, Jaethal's Shield Wall synergizes her AC higher than just about any other character is liable to get to.
Level 8 - Tower Shield Specialist 5
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Tower Shield Specialist(FTR)
Notes: Between Defensive Fighting and Combat Expertise, Jaethal has a pretty hefty penalty to attack. The TSS ability here negates two points of that penalty, and her bonus to Strength another one.
Level 9 - Tower Shield Specialist 6
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Trip, Greater Trip
Notes: While most Valerie builds will have you spamming Dazzling Display to weaken enemies, Jaethal should have you tripping them. This works great if you're using her in tandem with other trippers like Dog or a companion built for tripping. Since prone monsters are effectively stunned and can't fight back, this should be used on cooldown.
Level 10 - Stalwart Defender 1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: AC Bonus +1(StDe*)
Notes: While Stalwart Defender levels aren't strictly necessary for the build, the 4 level dip for a couple Dodge AC, some great saves and HP and some decent defensive buffs are generally worth the investment.
Level 11 - Stalwart Defender 2
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Tandem Trip, Smash
Notes: Don't take Roused Defense or Internal Fortitude, Jaethal is already immune to Fatigue, Sickened and Nauseated as an Undead.
Level 12 - Stalwart Defender 3
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Uncanny Dodge
Level 13 - Stalwart Defender 4
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Fury's Fall, Renewed Defense, AC Bonus +2(StDe*)
Level 14 - Inquisitor 4
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Inflict Moderate Wounds(2), Cure Moderate Wounds(2)
Notes: While there are some decent bonuses to continue Stalwart Defender levels, conceptually more Inquisitor levels make sense. And there's something to be said for raising her Perception with Stern Gaze and the Inflict spells in her repetoire.
Level 15 - Inquisitor 5
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Missile Shield
Spells: Find Traps(2)
Level 16 - Inquisitor 6
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Back to Back
Spells: Lesser Restoration(2)
Level 17 - Inquisitor 7
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Skill Focus (Perception)
Spells: Remove Fear(1), Cure Serious Wounds(3), Inflict Serious Wounds(3)
Notes: You're likely at the very end of the game, and this is where Perception really counts for finding top-tier hidden magic items.
Level 18 - Inquisitor 8
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Delay Poison, Communal(3)
Level 19 - Inquisitor 9
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Coordinated Defense, Coordinated Manuevers
Spells: Heroism(3)
Level 20 - Inquisitor 10
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Remove Paralysis(2), Cure Critical Wounds(4), Inflict Critical Wounds(4)
Notes: All of Jaethal's stats are evens and only Strength really benefits mechanically from raising it to an odd level (slightly more carry weight).
End Game: Inquisitor 10 / Tower Shield Specialist 6 / Stalwart Defender 4
Tank Build
Build Notes: Most tank builds invariably go one of two major ways. The unarmored / one-handed or the heavy armor / tower shield. Jaethal offers some unique abilities and bonuses that aren't available to other characters.
Starting Stats
Inquisitor-1
16 Strength
14 Dexterity
00 Constitution
14 Intelligence
16 Wisdom
14 Charisma
Skills: Athletics 1, Knowledge (Arcana) 1, Lore (Religion) 1, Perception 1, Persuasion 1
Feats: Toughness
Leveling Stats
Level 2 - Tower Shield Specialist 1
Skills: Mobility +2, Perception +1
Feats: Dodge
Notes: For proper tanking, Jaethal needs Heavy Armor and Shield Proficiency, and by TSS-5 the Tower Shield is objectively better than a Heavy Shield in every way. We're going to hold off on Weapon Focus, letting you use the best weapons you find without pigeon-holing her into one specific group. Note that that means no Dazzling Display, which means you'll want one of your other tanks to use it. Dodge gets picked before Armor or Shield Focus because it raises Touch AC as well as overall AC.
Level 3 - Tower Shield Specialist 2
Skills: Mobility +1, Lore (Religion) +1, Perception +1
Feats: Heavy Armor Focus, Shield Focus
Notes: Mobility is only going as high as 3 for the Defensive Fighting Synergy.
Level 4 - Tower Shield Specialist 3
Attribute: Strength +1
Skills: Lore (Religion) +2, Perception +1
Feats: Armor Training(FTR)
Notes: Fullplate now has a max Dex bonus of +2 for Jaethal, allowing her to use her full Dexterity for AC.
Level 5 - Tower Shield Specialist 4
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Improved Unarmed Strike, Crane Style
Notes: Assuming you're just about finishing up the Stag Lord and have no magical gear beyond a Ring and Amulet +1, your AC should currently be 35 (10 Base +10 Fullplate, +2 Dexterity, +4 Tower Shield, +1 Heavy Armor Focus, +1 Shield Focus, +1 Dodge, +2 Fighting Defensively, +1 Mobility Ranks, +1 Crane Style, Ring of Protection +1, Amulet of Natural Armor +1)
Level 6 - Inquisitor 2
Skills: Knowledge (Arcana) +3, Lore (Religion) +1, Perception +1
Spells: Cure Light Wounds(1)
Level 7 - Inquisitor 3
Skills: Knowledge (Arcana) +2, Knowledge (World) +1, Lore (Religion) +1, Perception +1
Feats: Solo Tactics(INQ), Combat Expertise, Shield Wall
Spells: Shield of Faith(1)
Notes: A level that makes Tank Jaethal stand apart. Most other characters don't have the Intelligence for Combat Expertise, and since many groups will have two tanks, Jaethal's Shield Wall synergizes her AC higher than just about any other character is liable to get to.
Level 8 - Tower Shield Specialist 5
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Tower Shield Specialist(FTR)
Notes: Between Defensive Fighting and Combat Expertise, Jaethal has a pretty hefty penalty to attack. The TSS ability here negates two points of that penalty, and her bonus to Strength another one.
Level 9 - Tower Shield Specialist 6
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Trip, Greater Trip
Notes: While most Valerie builds will have you spamming Dazzling Display to weaken enemies, Jaethal should have you tripping them. This works great if you're using her in tandem with other trippers like Dog or a companion built for tripping. Since prone monsters are effectively stunned and can't fight back, this should be used on cooldown.
Level 10 - Stalwart Defender 1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: AC Bonus +1(StDe*)
Notes: While Stalwart Defender levels aren't strictly necessary for the build, the 4 level dip for a couple Dodge AC, some great saves and HP and some decent defensive buffs are generally worth the investment.
Level 11 - Stalwart Defender 2
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Tandem Trip, Smash
Notes: Don't take Roused Defense or Internal Fortitude, Jaethal is already immune to Fatigue, Sickened and Nauseated as an Undead.
Level 12 - Stalwart Defender 3
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Uncanny Dodge
Level 13 - Stalwart Defender 4
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Fury's Fall, Renewed Defense, AC Bonus +2(StDe*)
Level 14 - Inquisitor 4
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Inflict Moderate Wounds(2), Cure Moderate Wounds(2)
Notes: While there are some decent bonuses to continue Stalwart Defender levels, conceptually more Inquisitor levels make sense. And there's something to be said for raising her Perception with Stern Gaze and the Inflict spells in her repetoire.
Level 15 - Inquisitor 5
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Missile Shield
Spells: Find Traps(2)
Level 16 - Inquisitor 6
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Back to Back
Spells: Lesser Restoration(2)
Level 17 - Inquisitor 7
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Skill Focus (Perception)
Spells: Remove Fear(1), Cure Serious Wounds(3), Inflict Serious Wounds(3)
Notes: You're likely at the very end of the game, and this is where Perception really counts for finding top-tier hidden magic items.
Level 18 - Inquisitor 8
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Delay Poison, Communal(3)
Level 19 - Inquisitor 9
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Coordinated Defense, Coordinated Manuevers
Spells: Heroism(3)
Level 20 - Inquisitor 10
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Remove Paralysis(2), Cure Critical Wounds(4), Inflict Critical Wounds(4)
Notes: All of Jaethal's stats are evens and only Strength really benefits mechanically from raising it to an odd level (slightly more carry weight).
Post edited March 04, 2019 by Roahin